Posts Tagged developers

Sometimes it doesn’t feel that great to have made a correct prediction. One of those times is last month when I questioned just how the developers of cute endless runner, Tanuki Forest, expected to make any money given its very friendly nature towards encouraging one to buy any in-app purchases.

tanukiforest4While the folks at Mighty Mill explained how they thought going freemium without hassling players would “maximize potential users and only those that would love it would pay something”, they’ve found themselves in an awkward situation. Last week, the developer announced that Tanuki Forest in its free guise had achieved 8.72k downloads but a mere $65.52 before Apple took its cut. With not much chance of being able to survive on such low earnings, the firm took the difficult decision to increase the asking price for the game to $1.99, I chatted more to Jake Gumbleton to see just how they felt about how things have turned out.

148Apps: What do you wish you’d done differently with Tanuki Forest‘s initial release?
Jake Gumbleton (JG): If we were doing things over we would research F2P a lot more carefully and had a more informed decision about the relative merits of indie premium vs F2P monetisation. As you (and a few others) pointed out in your review of TF, the game was very unaggressive with its freemium monetisation. It basically never asks you for money and everything in it can very easily be acquired without ever spending actual money. We went free so that we would have no barrier to entry and achieve the largest possible amount of players. We hoped those players who loved the game would buy the currency doubler as a thanks. This behaviour is true of forum users etc. but maybe not so true of the wider, more casual games player.

148Apps: Did you consider adding more intrusive in-app purchases at any point?
JG: Not pre-release, no. We really did not want to taint the experience of Tanuki Forest. The game has an immersive, absorbing style and we did not want to harass players to make purchases. After the hard truth of seeing that the game was basically only going to make enough money to buy us lunch we, of course, discussed potential changes and improvements to the in app purchasing.

We would never want to take our games to a very aggressive place with monetization but I do think there is a lot of potential to improve the ‘retention game’ of Tanuki Forest. We have consulted a few F2P experts and have a list of things that we would love to implement in TF that would give the players much more reason to return to the game for more from one play session to the next.

tanukiforest1148Apps: Do you think going on sale upon first release would have helped?
JG: I think it might have made us slightly more money but not enough to really change our circumstances. The only real potential benefit would have been that the game would have been perceived as more premium than it was? I think the same elephant in the room is still there whichever way a small indie dev chooses to go, free or paid: Getting meaningful amounts of visibility with the App Store players is extremely difficult indeed.

148Apps: Why did you opt for $1.99 rather than $0.99?
JG: Two reasons: to give us room to go on sale if we want to at a later date and also, in my reading up of F2P monetisation since release, I have read a few times that at the low end of price points it makes very little difference to the number of purchases that get made. The difference in units bought at $0.99 or 1.99$ is pretty negligible. $0.99 does not have the relevance that it did before the dominance of free games since there are so many free games now.

148Apps: Have things improved financially yet?
JG: We are making more money than we were as a free app but still virtually nothing. The big problem now is that Tanuki Forest has dipped in to obscurity just like all apps do after a few weeks on the app store if they don’t go viral. All of our coverage through reviews etc. happened while we were paid. Once an app dips in the charts it submerges in the million other apps and that’s pretty much that!

tanukiforest148Apps: Has there been any kind of backlash?
JG: None at all. People have been incredibly supportive. Ultimately, gamers can’t really be angry for being early adopters and getting the game for free. If it was the other way around I can see reasons for people to be annoyed.

148Apps: What do you think you’ve learned for future titles?
JG: To push ourselves to have enough originality and content to ensure we can confidently go indie premium up at $5 or so. If Tanuki Forest had been something bigger than a runner we would have just gone the indie premium route straight off the bat. Our next game will be more original and idiosyncratic of us as developers and we will ensure it has enough content to be a real premium indie app like Sword & Sworcery et al.

148Apps: What do you think of the App Store economy? Does it work for developers or is it a consumers’ market?
JG: It works just fine if you are Supercell! As a small developer unless you go viral or make a masterpiece then you are in a pretty impossible position. Obviously the guys at the App Store submissions department must face a deluge of content every day. From their point of view I can see why they go for more known quantities. The only games that break the trend and get the features are pretty much the very best games. So my rather obvious advice to indie devs out there is to make sure your game is utter brilliance.


Thanks to Jake Gumbleton for taking the time to answer our questions. Remember folks, if you love playing a free game, sometimes it’s a good move to buy an in-app purchase or two from it. Not all games are so desperate for your money that they’ll push you into it. That doesn’t mean that the developers behind it don’t need to be able to eat!

To learn more about the making of Tanuki Forest, check out our earlier interview with the team.

$1.99
+ Universal App - Designed for iPhone and iPad
Released: 2014-03-06 :: Category: Games

Apple has announced the time and location for this year’s Wordwide Developer Conference, which is scheduled to be held from June 2 through June 6 in San Francisco, California. Interested parties can also apply for tickets starting today through April 7, 2014.

WWDC is a well-regarded conference that gives developers insight into the future of OS X and iOS, as well as giving them the tools to create apps for these systems. The conference looks to present plenty of technical sessions and more than a 1000 Apple engineers, as well as design awards for apps from the past year.

“We have the most amazing developer community in the world and have a great week planned for them,” said Philip Schiller, Apple’s senior vice president of Worldwide Marketing. “Every year the WWDC audience becomes more diverse, with developers from almost every discipline you can imagine and coming from every corner of the globe. We look forward to sharing with them our latest advances in iOS and OS X so they can create the next generation of great apps.”

Tickets will be assigned via random selection, there are also opportunities for students to enter for free tickets.

wwdc14-home-branding

ADC GDC

The folks behind the ever-amazing Game Developers Conference, held each year in San Francisco, are expanding their offerings with two new conferences to be held at the Los Angeles Convention Center November 5th-7th, 2013. The App Developers Conference (ADC) will focus on more than just game apps, bringing together developers for iOS, Android, and other mobile platforms for workshops, presentations, and seminars. The GDC Next conference, taking place simultaneously, is the spiritual successor to GDC Online. GDC Next will focus on the future of gaming experiences across all platforms.

Both conferences are looking for presenters from now until May 29, 2013, with the ADC looking for submissions in the areas of Entertainment, Enterprise, Health/Wellness, Lifestyle, Brand Marketing, and Education. Submissions for the ADS are open now at http://adc.callforsubmissions.gdc4p.com.

GDC Next is looking for presentations in the areas of The Future of Gaming, Next Generation Game Platforms, Free-to-Play & New Business Models, Smartphone and & Tablet Games, Cloud Gaming and Independent Games, with a submission form available at http://gdcnext.2013.gdc4p.com.

CarlessWe spoke with Executive Vice President of GDC, Simon Carless (pictured, right), to find out a bit more about the impetus behind the two new conferences as well as the change in venue. The main reason to have the conferences in Los Angeles is one of logistics. “We’re finding a lot of the top game and app developers are on the West Coast – or can easily travel there thanks to the excellent airport connections Los Angeles has,” said Carless. He continued, saying that the lack of direct flights to Austin, TX, where GDC Online was traditionally held, made an otherwise successful conference tricky to get to.

A secondary reason, especially for the App Developers Conference, is that Los Angeles is a hub for many of the topical areas the conference will focus on, like entertainment, enterprise, fitness, and lifestyle apps.

As far as how GDC Next connects to the now-defunct GDC Online, Carless said, “We’re calling GDC Next the ‘spiritual successor’ to GDC Online, in that a lot of the advisory board from GDC Online are transitioning to this new event, but we’ve discovered that as their focus changes (to tablets, free to play, and beyond!), our focus for the show changed as well.” The resulting new conference and focus is more about the future of games, he said, to bring the conference up to date.

Carless is excited about the ADC, as its an area the group has never covered before, though he does mention that there will be a gaming apps track at GDC Next. “So what we found,” he said, “is that there are a LOT of apps being produced that are not games, and people were asking for a much more learning and takeaway-focused event around enterprise, entertainment, lifestyle, and other apps.” And that’s what the group is doing.

If you’re a developer of gaming or other apps and want to present at either conference, be sure to head to the respective pages, linked above, to submit your presentations to the committees who handle that sort of thing.

Image: Serious Games

This Week at 148Apps: December 10-14

This week at 148Apps.com, site editor Rob LeFebvre examined why mobile games just don’t seem to have as much depth as their console brethren. He says, “Should gamers expect the same experience on mobile devices as on console? Probably not–but that may be changing. Michael de Graaf, the producer for the mobile version of Need for Speed Most Wanted, feels that the difference between console and mobile is narrowing. “At the moment, consoles still have an edge when it comes to raw power but that gap is narrowing,” he told us, “and we’ve seen possibilities continue to expand on mobile. The current quality of screens we are seeing and new form factors are increasing the quality and diversity of experiences that gamers can now have on a mobile device.”

Nick Rish, vice president of mobile publishing for EA, believes that comparing the two is futile. “There is something very immersive about holding a device 10 inches from your face,” he said, “putting on headphones and enjoying a game like Need for Speed Most Wanted while on your lunch break … It’s tough to say one platform provides a better consumer experience than the other; gaming is in the eye of the beholder.”

“Mobile gaming grew from very basic flash games we all’ve been playing on web browsers,” said Przemek Marszal, art director at 11 bit studios, the developer behind the Anomaly Warzone series. But that’s changing, he said, noting that even a hard-core indie developer like John Carmac sees the potential of iOS gaming.

Read the full post at 148Apps.

Over at GiggleApps.com, writer Amy Solomon got back to nature with her review of Scholastic First Discovery: The Forest: “Scholastic First Discovery: The Forest for iPhone is an impressive adaptation of the printed non-fiction title “In the Forest” A First Discovery Look and Learn Book from Scholastic. A version of this app is also available for iPad.

The Forest is an impressive application about nature, with wonderfully bright colors and robust details on each page bringing the sights of forests to devices. Instead of text that one would read, this app consists of very good narration that leads children through interactive exercises that will teach them a lot about the forests of North America.

Six chapters are included that cover a lot of ground, such as learning about both deciduous and coniferous trees, tapping leaves or branches to learn about the trees they belong to, also allowing children to drag these realistic bits of foliage around the screen.”

Read Amy’s full review at GiggleApps.

$2.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2012-10-26 :: Category: Education

Last up, AndroidRundown.com writer Carter Dotson was happy to announce that one of our favorite games, Punch Quest, is coming to Android: “Android, get ready to start punching. Punch Quest is coming to Android very soon. The culprit? Noodlecake Games, who have made a habit (or a business model) out of releasing and supporting iOS-to-Android ports. Punch Quest combines and endless runner with beat ’em up gameplay, as players run through a dungeon, punching and uppercutting the foes they come across. Coins can be earned to be spent on new skills, power ups, and hats. Sweet, sweet hats.”

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2012-10-25 :: Category: Games

Read the full story on AndroidRundown.

And we’ve cleared yet another week in 2012. Join us next weekend for another recap of the latest and greatest news from the week that was – and make sure to follow us on Twitter, Facebook and Pinterest for the latest info on the hottest apps. Now go get the rest of your holiday shopping done!

This Week at 148Apps: Dec 3-7

This week at 148Apps.com, site founder Jeff Scott took a closer look at the new studio and game from Aurora Feint co-founder Danielle Cassley: “It’s been a long time since we’ve heard from Danielle Cassley. Please indulge me in this short trip down memory lane. Ms. Cassley is one of the co-founders of Aurora Feint. Aurora Feint was our first app review way way back in 2008 here at 148Apps. Sadly, the Aurora Feint games have been removed from the App Store probably due to their reliance on the soon to be shutters OpenFeint. They were and interesting part of the App Store history and will be missed. Aurora Feint the games company eventually became OpenFeint the social game network service as the demand for the social backend built into Aurora Feint became the focus. A couple years later, in April 2011, after great success, OpenFeint the company was purchased by GREE.

Ms. Cassley has always struck me as a superstar seemingly held back by other forces like corporate structure. Much like her co-founder of Aurora Feint, Jason Citron who started his own company recently, she has now started a new game studio to help build the games she wants to see made. The first game from her new company, Red Bird Studios is a joint venture with Velvet Architects and is titled Avengees.

Want to know more? Read the full article on 148Apps.

GiggleApps.com got revolutionary this week, with a review of Ansel & Claire: Paul Revere’s Ride. Amy Solomon writes, “Ansel & Clair: Paul Revere’s Ride is a splendid educational app for iPad 2 and beyond that does a thorough job of explaining the American Revolution and the details of Paul Revere’s ride.

Ansel & Clair: Paul Revere’s Ride is a new app in a series of Ansel & Clair apps that revolves around intergalactic travelers Ansel, a travel photographer from planet Virtoos and Clair, the Virtoosian robot who accompanies Ansel to Boston at the start of the American Revolution to take historical photographs used to teach other Virtoosians distant history.”

Read the full review at GiggleApps.

$4.99
iPad Only App - Designed for the iPad
Released: 2012-10-23 :: Category: Education

And finally, AndroidRundown’s KickStarter Spotlight this week was for iGloLED. Joseph Bertolini says, “While it may not be the cheapest, probably the fastest and easiest way to spice up any basement or outside area is to add colored lights. We’ve looked at KickStarter projects in the past that are WiFi enabled smart LED lightbulbs, but these are very expensive per light and only illuminate a small circular area. The other solution is to use LED strips, those long single row ropes of LED’s that can easily be hidden under a bar or inside an entertainment system. Now, I have looked around the internet before for these and buying one is actually a lot more expensive then it initially seems because they have to include their own power adapter and most of them cannot be wirelessly controlled or change color. As you can probably guess, this is exactly what this weeks project, iGloLED does. Like most of our KickStarter projects this operates via WiFi and includes a host of options for customizing the color. If that is not enough there will also be an available SDK which means that this bad boy is open to the public and all of their programming brilliance.”

Find out more about this potential product at AndroindRundown.

Another week down, and only 15 shopping days remain this holiday season. Before you give the gift of apps, check all of our sites for the latest news, reviews and more – and be sure to follow us on Twitter and Pinterest, and Like us on Facebook to get the latest updates right when they happen. See you next week!

This Week at 148Apps: November 5-9

This week at 148Apps.com, we got into the holiday spirit with a review of a gadget that might be on many people’s wish lists this year – the iRig Keyboard. Site editor Rob LeFebvre writes, “IK Multimedia might be trying to take over the music peripheral world. The company has a wide range of apps, instruments, and support items that could, in theory, be used to build a band entirely out of iOS instruments. The latest offering from this prolific manufacturer is titled iRig Keys, a super portable iOS keyboard with 37 velocity-sensitive keys, modulation and pitch wheels, low power consumption, and core MIDI compliance. The iRig is aimed at the portable musician, the composer on the go, the backpack virtuoso, and as such, it succeeds brilliantly.”

Think you might ask Santa for this? Check out Rob’s full review at 148Apps.

The upcoming holidays were also on our minds at GiggleApps.com, as Amy Solomon reviewed Ice is Nice: All About the North and South Poles. Amy says, “As the name may suggest, Ice Is Nice does indeed give a lot of great information about the earth’s North and South Poles, as well as animals found in these areas that children and their adults will enjoy a great deal.

As with the other titles from this series, go on an adventure with The Cat in the Hat, Dick and Sally as well as Thing One and Thing Two, who are all here to learn such topics as the harsh temperatures found at the Poles or why there are six months of darkness or perpetual sun.”

Learn more about the poles in Amy’s review on GiggleApps.

$5.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-06-27 :: Category: Books

Finally, 148Apps.biz writer Carter Dotson explored the improvements made in Tapjoy’s latest SDK: “Mobile advertising service Tapjoy has announced version 9.0 of their SDK for iOS and Android. The purpose of this update is meant to expand out and improve their current set of features to improve user engagement with their ads, and to integrate daily rewards, a popular feature that developers can now easily implement. These are meant to provide advertisers ways to developer targeted ads in a better way, and for developers to generate revenue even from non-paying users through incentivized ad viewing, service signups, and app installs.”

Want more info? Read all about it at 148Apps.biz.

And that sets us up for a week of pre-Thanksgiving hysteria here in the States. Join us on Twitter and Facebook to keep track of holiday app sales, news and reviews across all of our sites…and do yourself a favor and start thawing that turkey now.

This Week at 148Apps: October 8-12

This week at 148Apps.com, Eli Cymet plumbed the depths of difficulty with his interview of Super Hexagon creator Terry Cavanagh: “Talking to Terry Cavanagh (pictured, left), the first thing that jumps out at me is how pleasant he is. How soft-spoken and thoughtful he comes across as. Particularly for somebody who tortures people.

An award-winning independent developer from Ireland, Cavanagh has become known for wonderful, mercilessly difficult games like VVVVVV and Super Hexagon. The latter is Cavanagh’s first iOS game; a low-fi arcade gauntlet that challenges players to move left and right to survive an incoming barrage of lines and shapes for as long as possible. It bent our brains in circles and became a surprise cult-hit on the App Store, moving about 72,000 copies since release, according to Cavanagh’s last look.

Wonderful. Mercilessly difficult. The two don’t quite go together, do they? Against all odds, however, it seems that driving people mad is what’s driven sales for Super Hexagon. It’s a phenomenon that beckons the question: why is a game that’s so hard so very easy to love? What makes difficulty so satisfying?

Read the full conversation at 148Apps.com.

$2.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-08-31 :: Category: Games

Meanwhile, over at GiggleApps.com, reviewer Amy Solomon explored Magic Forest HD Pro, a physics-based game for kids: “There are many variations of this style of game in the iTunes store such Cut the Rope, but I enjoy the look of this app, with backgrounds reminiscent of water color or batik artwork and include forest motifs that I find appealing and a little different from what is commonly found in a game such as this. Here, one is looking to help these pets into their basket, breaking glass bricks or other obstacles that prevent these animals from typically falling into where they belong.”

Read Amy’s full review at GiggleApps.

$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2012-07-19 :: Category: Games

And at 148Apps.biz, Carter Dotson reported on the growing need for native language support in apps geared for eastern audiences. He writes, “It’s easy to think about the App Store as largely a western, and largely American phenomenon: it’s one of the largest revenue drivers, and success or failure there often means international failure. English is thus the most supported language in apps, particularly as it is such an international language as well now. But Distimo has put out information in their latest report that suggests while English may be the dominant language in the western world, success in the east requires apps to speak the native tongue.”

Want to know more? Read the complete story at 148Apps.biz.

This Week at 148Apps: September 17-21

This week at 148Apps.com, iOS 6 and the iPhone 5 were never too far out of our collective consciousness, as evidenced by site founder Jeff Scott’s discussion of changes in the iOS App Store: “Take exposing the top paid, free, and grossing apps at the same time on the landing page of the Top Apps list, for instance. It seems like a small change, but it promotes free apps to the front of the page and lowers the exposure of the top paid apps past the first three. Michael Zaletel of i4software notes, ‘This gives MUCH MORE prominence to the Top Free Apps and so I predict Free apps and Freemium apps will see a big boost after today.’”

Read more of Jeff’s commentary at 148Apps.

Meanwhile, back in the GiggleApps.com cave, reviewer Amy Solomon had this to say about Superhero Comic Book Maker HD: “Comic Maker allows one to choose from 27 backgrounds, a blank page and a chance to access photos from one’s device to work on. I really enjoy these backdrops, each bold and colorful, as there are wonderful choices to stimulate creative thinking and superhero or monster themes, such as the POV from a spaceship, industrial setting with robots and a conveyer belt, as well as other more natural scenes including a farm, saloon, or desert, which allow these characters to visit Earth. It is worth noting that although the theme here includes monsters, every image included within is utterly family-friendly, as is the included classical music based on classic nursery rhymes that Duck Duck Moose is known for.”

Intrigued? Read Amy’s full review at GiggleApps.

$1.99
iPad Only App - Designed for the iPad
Released: 2012-08-01 :: Category: Games

And staying on the ‘Super’ theme, 148Apps.biz writer Carter Dotson solicited some marketing advice from Supercool Creative: “Social media is often an enigma to developers looking to promote their apps. It’s a tool that can be incredibly powerful for getting more downloads and driving revenue, but just how to succeed with it is a mystery to many. Facebook integration, especially with the App Store, has been anticipated by developers as a way to help their games spread through social media, but these features won’t be doing all the work to make an app gain users through social media usage. However, David Murdico has written an interesting blog post for Supercool Creative entitled “5 Ways to Promote Mobile Apps and Games with Social Media” that covers many ways to best utilize social media to developers’ advantage.”

Want to know more? Read the full article at 148Apps.biz.

That’s it for this week, but with fall…um…falling, there’s sure to be a huge amount of new content about to drop before the holidays. Keep up with the latest by following us on Twitter and Liking us on Facebook. We’ll make it worth your while! See you next week!

This Week at 148Apps: September 10-14

This week at 148Apps.com, everything was about – what else? – the iPhone 5. Site founder and all-around iPhone guru Jeff Scott provided some much-needed advice for anyone interested in switching carriers when upgrading: “So you, like many, have decided to switch carriers with the iPhone 5? You could go data only but perhaps you still need the phone part of the iPhone. Let’s say for instance you are tired of the customer-hostile management at AT&T and want to move to Verizon. Just, you know, as an example.

Let’s rundown what you will need to make the switch and any pitfalls you might hit. It’s a fairly simple process, but there are some things you should know first, before starting.”

Read all of Jeff’s great advice at 148Apps.com.

Meanwhile, GiggleApps headed to the Great White Way, courtesy of Amy Solomon’s review of Broadway Barks: “Broadway Barks is a lovely interactive story, written, narrated and sung by Tony-winning actress Bernadette Peters, based on the previously published children’s book with CD of the same name. Versions for both iPhone as well as iPad are available.
This is a cute and charming story of a dog who no longer has a home and is all alone in the park until he is discovered and given a chance to be seen at Broadway Barks – a charity event in New York City to promote the adoption of animal, ultimately finding a new home.”

Read the full review at GiggleApps.com.

$3.99
iPad Only App - Designed for the iPad
Released: 2012-07-20 :: Category: Books

Finally, 148Apps.biz featured a how-to for creating a better mobile app from Prince Arora: “You just came up with a great idea for a mobile app or you are working on a new feature to add in your existing app. You have laid out all the screens, primary & secondary actions, and interaction flow in your head and you get down to write the code.

Great! However, this scenario is the same as starting to build a house without a blueprint. Wireframes are like blueprints and visual design is like interior decoration for an app.

So before you start writing code, work on a blueprint — this includes writing down the features/user stories, designing the flow charts, defining the primary & secondary action and designing the wireframes. These sounds like a lot but I’ll walk you through each step to show you how simple it can be.”

Read all of the steps at 148Apps.biz.

And that, my friends, brings us to the end of a very busy and exciting week. Stay abreast of the latest news, reviews and contests by following us on Twitter and Liking us on Facebook, and be sure to meet me back here next weekend for a rundown of what you might have missed. See you next week!

This Week at 148Apps: August 27-31

This week at 148Apps.com, we got ready for some much-deserved rest with a comprehensive overview of all major Labor Day app sales. Site founder Jeff Scott writes, “It’s another holiday weekend here in the USA. Burning Man, end of summer, Labor day — pick your favorite. And that means it’s time for another huge sale on iPhone and iPad apps. These apps are on sale and they have to go!”

See the complete list at 148Apps.

$2.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-04-12 :: Category: Games

$1.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2011-12-15 :: Category: Games

Over at GiggleApps.com, reviewer Amy Solomon dug deep into the earth and discovered Auracle-Fossil. She writes, “Fossil tells the story of a girl finding a fossil on the beach, and the story of where her mind goes as she imagines this dinosaur alive long ago, as well as the process that this bone must have taken to be transformed into a fossil.

Fossil is beautifully illustrated with striking water colors, as these original illustrations found in the published book work quite well in terms of translating these paintings. Here, the double page spreads from the book are formatted to fit the screens without losing much real-estate, allows readers to see both these pages together without the need to pan and scan, a feature that works in other apps, yet is simply not necessary here.”

Want to know more? Read on at GiggleApps.

Finally, 148Apps.biz writer Carter Dotson reported on an unusual trend in the world of free apps: “Fiksu has released its latest Indexes tracking how much it costs for brands to acquire loyal users, and how many downloads the top free iPhone apps are getting.

The Fiksu App Store Competitive Index tracks the average combined volume of the top 200 free iPhone apps. For July, the Index indicates that daily downloads decreased month-over-month by 5.6%, down to 4.37 million downloads from 4.63 million in June. The number has remained relatively stable after a drop from 6.35 million in February. This may be due to a residual after-effect of the holiday season, which saw steady increases after the launch of the iPhone 4S.”

Need more information? Follow this story at 148Apps.biz.

More big stories are on the way from the App experts at 148Apps! Follow us on Twitter and Like us on Facebook to keep track of the latest sales, reviews, news items and more. See you next week, football fan!

This Week at 148Apps: August 20-24

This week at 148Apps.com, Carter Dotson asked the question that so many iPad owners have thought to themselves: “Why can’t I work from just my iPad?”

“I’m sick of desktops, laptops, and netbooks. The iPad is lightweight, has great battery life, and I don’t have to take it out of my bag when I’m flying. Most of the work that I do is writing, covering iOS and Android, so it seems appropriate to primarily do this work from mobile devices, right? That’s what I want, but there’s still just so many shortcomings that keep it from being a regular reality.

“What I find is that for basic tasks, the iPad is great. I like the focus that the iPad’s limitation of running a single app on screen at a time provides, especially for writing. I use a portable Bluetooth keyboard, and while it’s not full-size, the benefits I get from being forced to focus on what I’m writing is a huge benefit. As well, with the customer support job I work with that uses Zendesk, I discovered that it’s actually quite easy to do it efficiently through Safari and the Zendesk mobile app. I didn’t feel like I was any less productive in working from the iPad than I do when I work from my Mac in this case. But it’s the exception to the rule.”

Read more of Carter’s home-to-work manifesto at 148Apps.

Meanwhile, Amy Solomon at GiggleApps.com took a trip to the zoo via ABC ZooBorns: “My son, a fan of these other apps, was excited to hear about ABC ZooBorns, asking me about a list of his favorite animals, all of which are included – much to my son’s excitement. I too enjoy the list of animals included – be it more traditional zoo animals, such as tigers or zebras, but also including some unique choices such as Ural owl, wombat or quokka. We do love to look at these animals as babies, especially those are simply precious to look at such as baby Gorillas or Elephants.”

Read Amy’s complete review at GiggleApps.com.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2012-07-24 :: Category: Education

Finally, AndroidRundown.com featured a story about a fascinating new KickStarter project named InstaCube. Joseph Bertolini writes, “It streams photos directly from any user’s Instagram account and displays them on a large 6.5″ LCD touchscreen. Display those photos from the park yesterday or randomly check in on some friends, because what good are those photos if they are stuck on a tiny phone screen all the time. Probably the greatest element of InstaCube is its ability to stay away from being one dimensional by including full access to Instagram. Doing this allows for photo browsing, ‘liking’ of photos, and InstaCube will even display live photos of sunrises and sunsets from around the world.”

Sound intriguing? Read more about it at AndroidRundown.com.

Summer’s heading to a close, but we still have so much more to offer across the 148Apps network. Keep track of all the latest happenings, as well as reviews and contests, by following us on Twitter or liking us on Facebook. You’ll be glad you did.

This Week at 148Apps: August 5-9

This week at 148Apps.com, we gave the Editor’s Choice award to Organ Trail: Director’s Cut. Reviewer Rob Rich had this to say about the game: “There’s something timeless about The Oregon Trail. Gearing up and heading west across the country in order to settle in some promising new territory, braving all manner of hardships and diseases along the way, it’s a game that just about everyone loves. Wait a second, the “E” is missing. It’s not Oregon Trail? It’s actually Organ Trail? Well I don’t see what the big difference-OHMYGOD ZOMBIES!!!

Organ Trail: Director’s Cut is a throwback to the classic era of computer gaming. Back when we had to load these things using floppy disks, and in-game sounds consisted entirely of varying forms of *BOOP*. Much like its pioneer era inspiration, the game tasks players with preparing for a cross-country road trip and naming party members after friends in order to make them feel bad when they inevitably die in horrible ways. Only this time it’s during a modern zombie apocalypse, and instead of hunting for food and fording rivers they’ll be scrounging for meager supplies while fending off the walking dead and creeping through zombie hordes.”

Want more of this Editor’s Choice review? Find it at 148Apps.

$2.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-08-09 :: Category: Games

Everything was about back to school at GiggleApps.com, where reviewer Amy Solomon had this to say about Murky Reef 1st-2nd Grade Reading, Science and Math: “Parents will appreciate how this app incorporates the Common Core standards for Grades 1 and 2 while keeping children engaged and entertained, especially as children prepare for school to start again soon and need to begin to get back to the business of focusing on school work.

Murky Reef is a collection of 22 interactive games which teach a great deal about the animals of the coral reef as well as include math, logic and language exercises.”

Dive into Murky Reef at GiggleApps.

$4.99
iPad Only App - Designed for the iPad
Released: 2011-09-30 :: Category: Education

Finally, on 148Apps.biz, Carter Dotson reported on the rise of the app developer middle class, saying, “While there’s often much pessimism among developers as far as the challenges of money making on mobile apps goes, analytics firm Flurry’s latest report discusses how the revenue among mobile apps is being distributed. With it, there’s evidence that an app developer ‘middle class’ is forming, as with more revenue being spent on mobile apps, developers do not need to reach the kind of high ranks that they did in the past to make the same kind of revenue. As well, the ‘long tail’ of revenue is getting longer.”

Want more of this report? Head to 148Apps.biz.

Another week down, but a new one is just around the corner. Join us on Facebook or Twitter to get the jump on the latest news, reviews and contests. Until then, get back to class.

This Week at 148Apps: July 23-27

The Olympic flame was fanned to extreme levels at 148Apps.com this week, as Jennifer Allen explored PlayUp’s socialization of the London games. She writes, “We’ve covered PlayUp before, appreciating its ability to bring sports fans together in their love of their chosen sport. Just in time for the London 2012 Olympics, a major update has been released geared towards keeping users informed during the summer Olympics.

The app offers users all the latest information on their favorite teams and athletes, as well as the latest news on the medal tally. That’s 17 days worth of coverage, across 26 sports, 39 disciplines and 302 medal events. Content is geared towards the geographical location of the user, ensuring that the most regionally relevant content is brought to the forefront when first launched.”

Want to know more? Read the full article at 148Apps.

FREE!
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2011-10-02 :: Category: Sports

Giggleapps.com got Disney-fied with a review of Minnie Bow Maker. Amy Solomon writes, “Minnie Bow Maker is a cute and enjoyable application for kids – part craft experience – as well as including story and fashion show elements. Having a son, I have not had to deal with a daughter who wants to dabble in the world of fashion at a young age. For this reason, I consider myself fortunate as I could easily be a killjoy when it comes to many action figure dolls geared to fashion-conscious girls that to me, send inappropriate messages.

For this reason, I think many parents, especially those of girls, will enjoy Minnie Bow Maker as this app touches upon fun accessories that may satisfy young children who have shown an interest in the world of fashion.”

Read Amy’s full review at GiggleApps.

$1.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-07-02 :: Category: Entertainment

Finally, 148Apps.biz featured a story about 6waves’ WaveX. Carter Dotson says, “Mobile publisher 6waves has announced WaveX, a new advertising tool for developers to drive traffic to their games. This serves essentially as a traffic exchange, where developers can display advertisements for other games, and get more opportunities for traffic by helping to drive new installations of other games. Developers can upload graphics for both portrait and landscape games, and the service is completely free to use.”

Read all about WaveX at 148Apps.biz.

The week is over, but there’s more ahead across the 148Apps network. Follow us on Twitter or Like us on Facebook to gain access to the latest news, reviews, and even a contest or two. Until next week, game on Olympians!

This Week at 148Apps: July 9-13

This week at 148Apps.com, we got into the game with our look at CoachNote. Writer Jennifer Allen says, “CoachNote offers a way of creating sports drills, strategies and tactics, all from an iOS device and it’ll be a real hit for coaches as well as fans. The app makes it easy to create complex plays and strategies with tools for drawing lines in multiple colors to explain what’s going on.”

Read more at 148App.com.

$4.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-01-26 :: Category: Sports

Meanwhile, GiggleApps.com took a closer look at Brave: Storybook Deluxe. Reviewer Amy Solomon writes, “As one would expect from this Disney Pixar film, the illustrations, music and narration are quite striking and beautifully crafted – especially the brilliant use of bright and bold colors which was the main detail that caught my eye the first time I saw a trailer for this film.”

Read Amy’s full review at GiggleApps.

$1.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-06-14 :: Category: Entertainment

148Apps.biz presented a guest editorial from Matthew Palmer, founder and CEO of Marketing Your App. Palmer says, “After all the hard work of creating a mobile app, there is one decision that can sink even promising apps more than any other: choosing a price. Knowing what to charge for any product is tough, but the peculiar world of the App Store makes it a top question for even savvy developers.

The rewards are great: Apple has already paid out $4 billion to app creators who have combined a smart app with good marketing. But, too often, sticker shock leads customers to ignore otherwise helpful apps. When developers choose the wrong price, more often than not it seems, they aim too high.”

Read the rest of ‘Why You’re Charging Too Much for Your App’ at 148Apps.biz.

And that, my friends, is the week that was. Don’t miss out on anything in the coming days and weeks. Stay on top of our contests, promos, reviews and news items by following us on Twitter and liking us on Facebook. You’ll be glad you did. Until next week, keep wall crawlin’.

This Week at 148Apps: June 2-6

This week at 148Apps.com was all about the red, white, and blue as we celebrated the 4th of July. Writer Lisa Caplan contributed to the festivities with her list of Favorite Four apps for Independence Day. She writes, “It’s July 4th, so we hope most Americans are out celebrating and reading this on an iPhone or iPad or between activities. But if you are still looking for apps to help make the day even better, we’ve rounded up four of our favorties that commemorate everything from US History to the traditional BBQ for you here.”

See Lisa’s complete list at 148Apps.com.

$4.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-07-12 :: Category:

$0.99
+ Universal App - Designed for iPhone and iPad
Released: 2011-06-22 :: Category: Education

GiggleApps stayed on a vacation theme with its review of Miny Moe Car. Reviewer Amy Solomon says, “Miny Moe Car is a charming and fun simulated driving app that toddlers and children in preschool will enjoy. I have always been a fan of this type of toy, both as an arcade game as well as a simple children’s plaything. I remember when my son was just a year old, I bought him the most realistic driver I could find – a toy he still enjoys today. A search on iTunes will find a few applications of this type that mostly show a POV from the driver’s seat of a car or other vehicle. This is also the case for this application which does a really nice job of recreating the driving experience for toddlers.”

Read Amy’s complete review on GiggleApps.com.

$1.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-05-09 :: Category: Education

And finally at 148Apps.biz, Carter Dotson reported on a new study revealing the iPad as the number one gaming platform. Dotson writes, “Tablets and phones are vastly different devices. This seems obvious, but in reality, they really aren’t: the difference between the iPhone 4S and the iPad 2 is basically different sized screens. However, the way that users, especially gamers, use the two devices is still dramatically different, according to PlayFirst, via Pocket Gamer. Tablet users are playing more games than phone users are, and they’re spending more on games.”

Read the full report at 148Apps.biz.

That’s the end of this week’s happenings, but there’s always more news, reviews and contests headed your way across the 148Apps network. Just follow us on Twitter or Like us on Facebook to keep track of all the goings-on. Until next week, enjoy the fireworks!

This Week at 148Apps: June 25-29

This week at 148Apps.com, we celebrated the unbelievable 40th birthday of Atari. Writer Lisa Caplan says, “It’s a tiny bit depressing that many of us here are older than Atari. Still as OG’s (original geeks) most of us equate the name with our and their glory years of gaming. Recently the former giant has been reinventing itself, having previously released their VCS catalog and a few arcade hits in a Greatest Hits package for iOS, and with more recent forays into the App Store like Circus Atari and Centipedes Origins. They are also winding up a contest for indie developers who took their original, maybe the original video game, PONG and remade it for iOS. The finalists have been announced and can be found here. The company turns 40 today and much of the recent flurry of activity is to celebrate the occasion.”

Read more about the legacy of Atari at 148Apps.com.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2011-04-07 :: Category: Games

GiggleApps.com stayed topical this week with a review of Avengers Origins: Hulk. Amy Solomon writes, “Avengers Origins: Hulk is a new universal interactive storybook apple ication that introduces the classic Marvel character, the Hulk, to children. I really enjoy this re-telling of such a classic story, narrated by Stan Lee who does an outstanding job as one would expect. I enjoy how this story unfolds, especially for children who may be new to this character as this app opens up with a thoughtful introduction, walking readers through Bruce Banner’s difficult childhood, becoming a scientist and the details of the faithful day that Banner becomes mistakenly affected by gamma radiation, developing the uncontrollable ability to turn into the Hulk when he is angered.”

Read more about the Green Goliath’s kiddie adventures at GiggleApps.com.

$2.99
+ Universal App - Designed for iPhone and iPad
Released: 2012-03-14 :: Category: Books

Finally, 148Apps.biz writer Carter Dotson reports that, “A new report by Localytics shows that more users are sticking with their apps, and iOS users are more likely to stick with apps than Android users are. Where in 2010, 26% of users would open up an app once, and the same percentage would use it 11+ times, now only 22% launch an app just once, and 31% will use it 11+ times. This may show that users over time are either starting to find apps that they would show an interest in using long-term, or app quality is starting to increase. The long-term trend will be interesting to see: will users continue to come back to their apps? Or is this a temporary blip?”

Read more about this new research at 148Apps.biz.

And thus ends another exciting week across the 148Apps network. Join our conversation on Facebook or Twitter to learn more about contests, promos, sales and more. See you next week, true believer!

This Week at 148Apps: June 4-8

This week, 148Apps was all about Electronic Entertainment Expo (E3) 2012. Take, for instance, Carter Dotson’s report on new Xbox 360 features that may allow iOS integration: “At Microsoft’s E3 press conference, they revealed an interesting new feature that will integrate smartphones and tablets to the Xbox 360. Called SmartGlass, this is designed to operate a second screen during games, movies, and TV shows. This means that hypothetically, a game could display a map on the tablet screen, or even integrate interactive game elements like maps and play-calling in sports games.

Read more about this latest innovation at 148Apps.com.

Our kids-centric site, GiggleApps, reviewed Give A Day HD, which, as reviewer Amy Solomon states, “is a thoughtful children’s book app that helps create discussions between children and their adults about the world bigger than their families, as this app brings the topic of less fortunate children to the attention of young readers. This app is also available as an app for iPhone as well and is also part of the PlayTales Reader application.”

Read Amy’s complete review at GiggleApps.com.

$1.99
iPad Only App - Designed for the iPad
Released: 2012-03-26 :: Category: Books

And finally, 148Apps.biz covered the big news that Google acquired iPad app QuickOffice. Writer Kevin Stout states, “Quickoffice, the mobile document editing software (that particularly handles documents from the Microsoft Office suite well), has been acquired by Google. Announced on Google’s official blog, Google plans to intergrate Quickoffice‘s technology in to their own Apps product suite.”

Read Kevin’s full post at 148Apps.biz.

Our week that was is now did and done. If you’d like to keep up with the latest reviews, news and contests, all you have to do is click the links to follow us on Twitter or Like us on Facebook. That wasn’t so hard, was it? I didn’t think so. See you next weekend, fellow chupacabras!

This week at 148Apps.com, writer Carter Dotson explored all things Zombie with his Favorite Four list. He writes, “May is Zombie Awareness Month. While pop culture seems intent on making us aware of zombies on a regular basis, this is the special month for zombies. May is almost over, but that doesn’t mean there’s not just enough time left to celebrate with some zombie-themed apps.”

Read Carter’s full list at 148Apps.com.

$3.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2012-02-27 :: Category: Healthcare & Fitness

$0.99
+ Universal App - Designed for iPhone and iPad
Released: 2011-10-27 :: Category: Games

Meanwhile, everything over at GiggleApps got dotty, as Amy Solomon reviewed Dot Collector, saying, “Dot Collector is a very nice universal app for the youngest children with simple game play, wonderfully bright colors and soothing sounds that babies will enjoy. This app is utterly intuitive to use as players need to simply drag moving dots into a black dot, clearing the board. A new dot is added to each additional level, adding to the game play.”

Read Amy’s review at kid-centric GiggleApps.com.

Finally, Kevin Stout on 148Apps.biz reported on the increasing numbers of young children using smartphones. Stout writes, “There’s no such thing as to young when it comes to smartphones and tablets. When keeping in mind the younger audiences when developing apps, even the youngest of children have a high percentage of exposure to mobile devices. An infographic released by Schools.com has reported that 38% of 0-8 year-olds have used tablets or smartphones.”

Read the complete report at 148Apps.biz.

That’t it for this Memorial Day week. Summer’s here, so keep your eyes on 148Apps.com, our Twitter and Facebook feeds to make sure you get the latest app news, reviews and contests. See you next week, tovarish!

This Week at 148Apps: April 2-6

This week at 148Apps.com, everything was hopping in celebration of Easter weekend. We started with Jennifer Allen’s Five for Friday feature, showcasing an array of Easter-themed apps. Allen writes, “Happy Easter folks. No matter how you may celebrate it, and whether you do or not, we’ve got some fun Easter themed apps and games to cover in this week’s Five For Friday. Much like the event itself, the apps are a little geared towards families but there’s still fun to be had for all.”

Read the overview of all five apps on 148Apps.com.

$1.99
+ Universal App - Designed for iPhone and iPad
Released: 2011-03-04 :: Category: Games

Jennifer Allen has also compiled a comprehensive list of apps on sale this Easter weekend. Grab ‘em while they are cheap! Read the full list at 148Apps.com.

Meanwhile, Amy Solomon from GiggleApps reviewed a new interactive children’s book – Nedi the Yeti. Solomon says, “Nedi the Yeti would make a great first app for babies and toddlers as the animals are friendly looking and engaging as well as not so well hidden that children of all ages could not find these creatures with ease, as a drag of a finger will coax these animals from their hiding places and a tap will trigger a speech bubble and a fun animal sound, be it either cartoony or realistic as is the case of the included bird or owl sounds found within.”

Read the rest of the review at GiggleApps.

$1.99
iPad Only App - Designed for the iPad
Released: 2012-02-13 :: Category: Books

Finally, 148Apps.biz writer Kevin Stout explored ways for developers to acquire new users for their apps. Stout says, “Getting recognition and acquiring new users for mobile apps has gotten harder and harder as the app ecosystem has grown. This week, at the VentureBeat Mobile Summit 2012, strategy was discussed about the rising cost of user acquisition by three people close to the issue: Gabriel Leydon, chief executive of Machine Zone (free MMO developer of iMob and Original Gangstaz), Maria Alegre, CEO of Chartboost (app promotion solution), and Chris Akhavan, VP and GM of Strategic Partnerships at Tapjoy (app discovery and sharing platform).”

Read more about the VentureBeat Mobile Summit at 148Apps.biz.

Thanks for another great week! If you want to keep track of the latest reviews, news and contests, there’s a great way to do it – just follow us on Twitter and Like us on Facebook. It’s just that easy – promise! See you next week, law-abiding citizen!

Heading to GDC This March

We’ll be covering the famous Game Developers Conference this year en force, and wanted to let you know about it. The conference is scheduled for March 7 – 9, with some pre-show sessions on the 5th and 6th. It’s a fantastic time for developers, vendors, and press covering the games industry to get together and talk about games. Game developers and publishers go to present on their latest game ideas and upcoming releases, gaming hardware and middleware companies go to show off their wares in the exhibitor hall, and the press gathers like excited gadflies, tweeting, posting, and emailing with abandon.

If you’re a publisher or developer of iOS (or Android!) games, and you’d like to schedule a meeting with us, shoot an email to us at editor [at] 148Apps [dot] com and we’ll figure out a mutually beneficial time to meet up.

Keep an eye on this space and on our twitter accounts (@148Apps, @portablegamer) for all the important news from the show floor.

This Week at 148Apps, November 7-11

We’re heading towards the holidays, and this week at 148Apps.com we premiered a new Gameloft contest for the ultimate holiday gift – a brand spankin’ new iPhone 4S. To enter, just become a 148Apps and Gameloft Facebook fan – www.facebook.com/gameloft and www.facebook.com/148apps.

Or you can follow both of us on Twitter as well at www.twitter.com/148apps and www.twitter.com/gameloft. Then, write the following public tweet: “Upgrade to a 4S yet? Follow @Gameloft & @148Apps & RT for a chance to win an iPhone 4S! Gameloft gaming on the 4S: http://glft.co/uIR3Y1″

For a link to the official rules, plus more information, read the full article on 148Apps.

Our GiggleApps sister site featured a new review of Transport Jigsaw Puzzles 123 for iPad from writer Amy Solomon. She writes, “Transport Jigsaw Puzzles 123 for iPad is the terrific sequel to the original app, Farm Jigsaw Puzzles 123 for iPad. Seven scenes are included here that wonderfully introduce many vehicles and means of transportation, both traditional and unique, as well as a very fun, puzzle experience with the choice of using 2 to 16 puzzle pieces per scene and include hints if needed. There is also an iPhone version of this app available with 5 puzzle scenes included.”

Read the full review on GiggleApps.

$1.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2011-09-30 :: Category: Games

Finally, on 148Apps.biz, site founder Jeff Scott recapped his recent visit to the Sprint Open Solutions Conference, saying, “During the keynote from CEO Dan Hesse, he mentioned many times how great it was to have the iPhone on Sprint now (and to no longer have to answer the question of when they would get the iPhone). The addition of the iPhone 4 and 4S should allow Sprint to have their best year ever this year. Needing to have just one million adds to reach that record level. The iPhone should easily help them retain users and gain new ones.”

Read the full recap on 148Apps.biz.

We’re done for this week! As always, check our Twitter and Facebook feeds for the latest news, reviews, contests and giveaways. See you next week.

This Week at 148Apps, October 24-28

This week at 148Apps.com, writer Rob Rich previewed the upcoming freemium Charlie Brown game, Snoopy’s Street Fair. Rich was pleasantly elated by the game’s trailer, as he writes, “(The Peanuts characters have) been around a long time. Long enough, in fact, to have spawned more than a couple video game iterations. Now it’s time for the unnaturally bald man-child and his friends to try their luck on iOS with Snoopy’s Street Fair. I’ll admit I was somewhat surprised and confused by the odd choice of gameplay style at first, but after only a few seconds of that trailer down there I’ve completely changed my tune. I’m legitimately excited for this game.”

Read the full article on 148Apps.com.

Kid-friendly site GiggleApps plumbed the depths of the mysterious with its review of Boquitas: The Hunt for the Chupacabras. Writer Amy Solomon comments, “There is so much I really appreciate about this app. It is wonderfully colorful, with a bright and lively palette that I greatly enjoy. The look of these illustrations is highly stylized, reminiscent to me of the great, iconic cartoons created by Genndy Tartakovsky, and include clever interactions that add richness, whit and whimsy to this pitch-perfect storybook application. The art direction here is perfectly realized as the reader’s attention is focused in all the right places to further this story along, creating nice moments of suspense and great humor.”

Hunt for more chupacabras and read the full review on GiggleApps.com.

$2.99
iPad Only App - Designed for the iPad
Released: 2011-10-05 :: Category: Books

Finally, on 148Apps.biz, Rob LeFebvre got some initial impressions of iCloud from a developer’s perspective when he spoke to Dave Howell of Avatron Software. LeFebvre writes, “Howell suggests that iCloud is now allowing developers like him to reduce costs, and use iCloud to store information for app usage, including Key Value Storage. This allows developers to leverage the free nature of the basic iCloud service instead of incurring server costs, or using higher priced options like Dropbox and Box.net.”

Read the full interview on 148Apps.biz.

With Halloween coming up, don’t forget to check 148Apps often for great weekend and holiday sales on the apps and games you love and want. Or, just Like us on Facebook or follow us on Twitter to get the latest news, contests and more delivered right to you.

See you next week after your early week candy binge!

This Week at 148Apps, October 10-14

This week at 148Apps, we celebrated the release of iOS 5 in style, providing guidance on setting up the now-iCloud-friendly device in a home with multiple computers, multiple iPhones and multiple iTunes accounts. 148Apps founder Jeff Scott writes, “If you have multiple iTunes accounts, you can sign in and out of the different accounts without issue from the Store settings. That is unless you turn on automatic downloads. New to iOS 5 are automatic downloads for the iTunes Store for Apps, Books, and Music. If this device only uses the one account, it’s safe to turn on any of these that you wish. But, turning this on will lock this device to this iTunes account for 90 days. So if multiple accounts are used, do not turn on automatic downloads.”

Read all of this need-to-know info on 148Apps.com.

Meanwhile, on sister site GiggleApps, Amy Solomon reviewed an app sure to help your child become more adept with the alphabet, while also cultivating them into kiddie foodies. Solomon says that ABC Food is, “the latest and possibly greatest app from Peapod Labs’s series of ABC apps focused on both letter recognition as well as teaching about a specific topic, be it animals, music, modes of transportation or sports and includes the use of beautifully detailed photographs, videos from Youtube and sometimes fun facts as well. ABC Food includes a new feature to this series as this app contains fun interactions for each food highlighted within this application.”

Read the full review with a quick click over to GiggleApps.

$2.99
+ Universal App - Designed for iPhone and iPad
Released: 2011-09-02 :: Category: Education

Data was the name of the game on 148Apps.biz. Rob LeFebvre writes that, “App search company Xylogic has released 220 app download reports from 29 different countries in order to provide partners with a huge amount of data to be used in decision making process across app publishers, developers and the like. The data is sortable across countries and mobile app platforms, including iOS, Android, and Windows Phone.”

Read what all of this data could mean for you on 148Apps.biz.

That’s the long and short of it for this week. Keep watching our Twitter and Facebook feeds for lots of news, updates and contests. See you next week, crimefighters!

This Week at 148Apps, September 26-30

This week at 148Apps.com, writer Blake Grundman offered part one of his developer interview with the folks behind Squishy’s Revenge, Toy Studio. Grundman writes, “Despite only having been in existence since September of 2009 the team working behind the scenes at Toy Studio have been hard at work, churning out an impressive thirteen games in that short span. Having successfully released titles on both the Nook Color and Facebook, it seemed like the next logical step was to transition into the iOS space.”

Read the rest of part one at 148Apps.com, and keep checking in for parts two and three soon.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2011-09-29 :: Category: Games

Over at 148Apps.biz, founder Jeff Scott reported on Unity’s big announcement at Unite11. Scott says, “Shown during the Unite11 keynote, Unity 3.5 includes lots of new, very impressive sounding features like Multi-threaded rendering, Improved occlusion culling, and Radiosity Normal Mapping lightmaps. All in all, about 40 major new features. I’m thinking this will make some developers very happy — and me, as a game player will reap the benefits! For a full list of new features in Unity 3.5, check out the press release.”

Read more about the big announcement on 148Apps.biz.

GiggleApps writer Amy Solomon contributed a review of Snap and Share Kids Cam, stating, “I take a lot of photos of my son, who will also now ask me to take a snapshot many times of things he finds amusing, sometimes asking me to email them to family members. This app easily allows a child his age to take and send photos himself, as this app is very simple to use and contains nice spoken prompts explaining each event leading up to the emailing of photos. So easy to use in fact, that I plan to use it myself as this application is surely quicker than taking a picture, finding it on the camera roll, tapping to email, typing the recipient’s email address and tapping again to send the email on its way.”

Read the rest of Solomon’s review on GiggleApps.

$1.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2011-09-06 :: Category: Photography

And thus we come to another weekly round-up of 148Apps network goodness. There’s so much more to see on the various sites, so check them out for yourself – and don’t forget to follow our Twitter and Facebook feeds for daily news updates and contests galore. See you next time.

148Apps founder Jeff Scott posted this news update over at 148Apps.biz:

The first HTML5 Developers Conference is set to launch next week. And just announced they will be hosting a hackathon with a special focus on mobile gaming.

Everyone is talking about HTML5 — it’s the future, right? Developers from all over the world are getting together to learn more about HTML5 and those ubiquitous plans next week in San Francisco.

For the full story, head on over to 148Apps.biz.

It may not be a huge trend, but it appears that a growing number of companies are offering funds to assist developers to create and/or promote their apps in the Apple and Android markets. These companies foresee that the number of mobile phones and tablets purchased is only going to keep on rising for the foreseeable future along with the number of apps for these users. It’s a good time to get into the marketplace. Case in point: Gamevil recently announced a $10 million partnership fund for external developers who have smartphone gaming ideas.

Read the full review at 148Apps.biz.

iPhone, iPod Touch and iPad developers – rejoice. Yesterday Apple released a statement announcing the removal of a number of restrictions placed on developers, relaxing the development process and making the approval process significantly more transparent by publishing official guidelines for the application approval process.

Beforehand, developers were unaware of the official process, creating a significant grey area where writers of applications remained in the dark with regards to certain policies – adult content, the use of physical buttons on iDevices etc. For example, earlier last month the developers of ReadItLater – a tool similar to Instapaper that saves webpage content for later reading – had version 2.2 of their application rejected by Apple due to a registration process seen on thousands of other applications live on the App Store. “Applications cannot require user registration prior to allowing access to app features and content” wrote the statement of disapproval from Apple. The application was later resubmitted – unchanged – and approved. It is not yet known when the guidelines will be published for viewing by developers.

The press release also announced that Apple “are relaxing all restrictions on the development tools used to create iOS apps, as long as the resulting apps do not download any code.” In other words, no longer are developers limited to tools made by Apple specifically for iOS software development. “This should give developers the flexibility they want, while preserving the security we need” the release continued.

Finally, Apple also relaxed restrictions on mobile advertising, an unexpected change given Apple’s recent iAd integration. Specifically, the new changes allow developers to choose which type of ads (if any) they want their application to include. “The new terms provide immediate clarification about the status of mobile advertising on the iPhone and will benefit users, developers, and advertisers. Users will benefit from more free, or low cost, apps that can now more readily be supported by advertising” wrote Omar Hamoui, Vice President of Product Management at Google Mobile. “This is great news for everyone in the mobile community, as we believe that a competitive environment is the best way to drive innovation and growth in mobile advertising.”

The changes represent a big step forward for developers, who now have much clearer rules regarding application development. And that’s good news for the end user as well as the developers.

[Image courtesy of Apple]

A group of independent iPhone app developers have gotten together to try another method for increasing their app sales. They are, as a group, putting their apps on sale and promoting them together. It’s the latest in a series of inventive ways that small application developers have tried in the increasingly packed iTunes App Store to get some attention for their apps.

Starting 12/31, some apps and games from some great indie developers will all go on sale for 48 hours. The promotion, titled New Year’s App Blowout will see apps discounted from 50% – 80%.

Some of the apps that will be on sale include:
* Pinch n’ Pop ($0.99 price drop from $3.99 – iTunes Link)
* BurnBall ($0.99 price drop from $1.99 – iTunes Link)
* ScribBall ($0.99 price drop from $3.99 – iTunes Link)
* Mouse House ($0.99 price drop from $4.99 – iTunes Link)
* DuckDuckDuck (FREE price drop from $0.99 – iTunes Link)
* Blackbeard’s Assault ($0.99 price drop from $1.99 – iTunes Link)

Currently there are 16 apps listed on the page, but more are expected to be added before the new year. I suggest you bookmark the site and return on 12/31 to see the updated list.

It’s great to see independent developers teaming up to try to solve one of the greatest downsides to the app store — getting some attention in a sea of 13,000 apps.

[Source: New Year's App Blowout]

Steven Frank of Panic has said the things that many developers are thinking, but due to the NDA not sure if they can.

I work in the software industry so I can (A) solve problems that annoy me, and (B) make money on which to live. While I respect the GPL and Open Source movements, I believe that commercial software is a necessary and important part of the ecosystem — however NOT at the expense of the above basic freedoms.

The iTunes App Store distribution model mangles almost every one of those tenets in some way, which is exasperating to me.

If you are a developer or not, read the entire article here, it’s worth your time.

A couple days ago, Apple turned on daily download stats for developers.  This has confirmed that sales in the app store are going strong. While few developers have disclosed any information on what their numbers are, we do know a few things.

Sega has stated that they are on track to sell 1 million copies of Super Monkey Ball (App Store) this year.

Tapulous stated that Tap Tap Revolution (App Store) has had over 900,000 downloads while their other app, Twinkle (App Store), a twitter client, has had just over 80,000.

The Facebook (App Store) native application has hit over 1 million users already.

According to 9to5mac.com, developer Erica Block is getting over 400 paid downloads a day, adding up to over $2000/day in income from a single application, 2Accross (App Store).

It’s obvious that free applications are dominating the top downloads while paid application are still getting respectable download numbers.

Check out our daily updated lists of top paid and free application in the app store.  We are also tracking what’s hot in the app store.

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