Posts Tagged assassin’s creed
Assassin’s Creed Pirates is not the Assassin’s Creed game you’d expected to come to mobile, as it’s more of a straight-up pirate adventure with boats than any kind of character-based action game. Of course, the recent console release kind of took its own path by shifting to a piracy theme, and the mobile game goes whole hog into the concept. Players take command of their own pirate ship, starting off with a small schooner but eventually make their way to becoming a pirate king while wreaking havoc all over the Caribbean.
Gameplay consists of several different phases: there’s a top-down navigation mode, where players can sail around looking for treasure and to take on other captains on the high seas. It’s possible to go into a 3D view of the action, and is necessary for some events, to try and chase down other ships. Then there’s combat, which involves trading cannon volleys, trying to dodge enemy attacks, and exploit their weaknesses.
The connection to the traditions of Assassin’s Creed seems tenuous at best, at least initially: there’s the famous iconography of the series but Edward Kenway, the protagonist of the console game, isn’t anywhere to be seen – at least early on. This is an entirely separate experience, though the game certainly could link up to AC4’s narrative at some point later on (I won’t give away any secrets). In reality, it gives off the appearance of trying to fit in thematically with the game, but in my playing of it, it seems to stand up well on its own.
As a whole, it gives off the vibe of being like Infinity Blade in a fleeting sense. A large part of it is the combat being based off of dodging enemy attacks, and then delivering timing and precision-based weapon strikes from one’s boat back at the enemy – or enemies! The ability to level up and get upgrades for the boat and crew feels like a familiar aspect too, but that’s true of most any iOS game nowadays. But really, it feels like the developers paid attention to making a game in the same sort of vein – of exploring and becoming stronger – but decided to use the concept to fit in with what the piratical theme.
Assassin’s Creed Pirates releases on iOS on December 5, and even for people who aren’t too exposed to the series this shows some promise as a high-seas adventure.
The Assassin’s Creed franchise has been phenemonally successful since the release of the first game in the series 5 years ago. It has spawned numerous new games, for PC, console and iOS, novelizations and even the rumor of a forthcoming movie. The tales of Ezio Auditore have now spawned a spin-off comic book in the form of new app Assassin’s Creed The Fall.
Assassin’s Creed The Fall follows the story of assassin Nikolai Orelov, providing a completely different look into the Assassin’s Creed Universe. The stunning artwork and writing comes courtesy of DC Comics artists Karl Kerschl and Cameron Stewart so readers are guaranteed quality throughout. With easy to browse navigation designed specifically for the iPad, it should prove to be a great hit for comic book fans and fans of the game series.
Assassin’s Creed The Fall is out now and priced at $0.99 for the first past. The subsequent two parts are purchasable for $2.99.
Has the eighteenth century been mutilated and mined by developers until the cows come home? The simple answer to this question is an emphatic, “Heck no!” So it really makes perfect sense for teams to dig into this rich mine of exploitable historical content. Imagine a parallel universe where the worlds of Assassin’s Creed and the Revolutionary War bled together. Though the concept may sound utterly absurd to those that are not used to GameLoft’s extensive work on the iOS front, this odd combination, though completely ridiculous, actually manages to work fairly well. So lace up your boots and start loading your musket, because things might get a little crazy.
Right off the bat players are introduced to the plight of Henry Blake, a former British military-man that was betrayed by the people that he once trusted. Forced to pick up the broken pieces of what once resembled his life, Blake sets off to get revenge on the backstabbers who turned his life upside down. But in this era of sophistication and class, what is the best way to get the jump on your adversaries? If Assassin’s Creed taught us anything, it is that death is a dish best served from above, silently, under the cover of night, with a sharp blow to the melon.
Taking place in a series of fully rendered cities, again harkening back to it’s console inspiration, as well as a couple more scenic locals, players will have the option to run, jump and climb their way across the skyline, while making small steps towards reclaiming what was once yours. When you couple this with GameLoft’s extensive track record of producing quality voiceovers and visually polished content, you may be looking at a match made in the eighteenth century heaven. Keep it locked here for more exclusive details as they become available closer to the game’s official release.
Back in early February, Ubisoft announced an upcoming, mysterious app store game…an online, multiplayer game based on Assassin’s Creed II. Early this morning, Assassin’s Creed II: Multiplayer made its appearance on the App Store. Most startling, however, was its promotional price: for the first 48 hours of its launch, Ubisoft is giving the game away for free.
Afterwards, of course, the game will be converted to a paid one, with a supposed price of $2.99. We can only assume that the giveaway is meant to boost the ranks of players, since this is an online-only game.
Here’s some snippets from our preview article:
Titled “Assassin’s Creed II: Multiplayer,” this iPhone-exclusive title will feature some sort of four-player assassin deathmatch. The screenshots show a top-down view and feature environments inspired by the cities featured in Assassin’s Creed II.
It’s all live, and will use a WiFi connection for matches. You’ll have six powerups at your disposal, but perhaps your most important tool will be your assassin’s stealth, as you can take advantage of your environments and hide within crowds of citizens. The teaser website also mentions a “notoriety” system, which will use a “dynamic ranking system” to place players on the leaderboards, as well as built-in achievements. You’ll be able to challenge friends to matches, but I hope that random matchups are also included.
Be sure to grab the game while it’s free. Hopefully we’ll have our own impressions up soon!
It hasn’t been long at all since the release of Assassin’s Creed II: Discovery, but the folks at Ubisoft have already announced their plans to release a third Assassin’s Creed game on the App Store. Titled “Assassin’s Creed II: Multiplayer,” this iPhone-exclusive title will feature some sort of four-player assassin deathmatch. The screenshots show a top-down view and feature environments inspired by the cities featured in Assassin’s Creed II.
It’s all live, and will use a WiFi connection for matches, which is a bit disappointing—Bluetooth is so much simpler!—but it’s possible that that detail was simply omitted for brevity’s sake. You’ll have six powerups at your disposal, but perhaps your most important tool will be your assassin’s stealth, as you can take advantage of your environments and hide within crowds of citizens. The teaser website also mentions a “notoriety” system, which will use a “dynamic ranking system” to place players on the leaderboards, as well as built-in achievements. You’ll be able to challenge friends to matches, but I hope that random matchups are also included.
You can read the full details revealed so far on Ubisoft’s website. In the meantime, we’ll anxiously await the release of more information (or better yet, the game itself!). We’ve already seen two solid ports of the Assassin’s Creed DS games to the App Store, and this iPhone-exclusive title should be very interesting.
Assassin’s Creed 2 is a 2.5D adventure game that takes place in the same story as the console version, but in 2 chapters of the story that are missing from that console version. There’s about 6 hours of gameplay along the main story line in this game that is definitely more arcade like than the console versions.
Assassin’s Creed 2 was accidently released a couple weeks ago. While no one will say exactly what happened, our best guess is that they were testing the infamous App Store approval process and forgot to set the release date out in the future.
Now the official release date is February 1st and the price is expected to be $9.99, but that’s not final. Ubisoft aren’t stupid, they just like other developers, know how to put their apps on sale to get exposure.
Read on for more screen shots and a video demo of Assassin’s Creed 2.
Continue reading Assassin’s Creed 2: Discovery Preview »
Assassin's Creed on the iPhone is a fun, but utterly frustrating experience. The game has the mythological "it" factor, with somewhat charismatic characters and vibrant graphics, but I have a hard time getting past the grey hair inducing platform jumping. If I fall off of just one more platform I think that it will be the loony bin for me.
Read The Full Review »
According to Carmen Pearson, Public Relations Manager for Gameloft, Assassin’s Creed for the iPhone & iPod Touch is “slated to hit the App Store by early next week”.
The game, which has no price as of yet, will once again place you in the shoes of Altair, Master Assassin for The Order of Assassins, as he attempts to retrieve “The Chalice” from the Templars in an effort to end the Crusades. According to IGN, “Assassin’s Creed for the iDevices is indeed largely based on Altair’s Chronicles, the DS prequel to the very first Creed game.”
Continue reading Assassin’s Creed: Altair’s Chronicles To Be Released Next Week »