World of Goo could be considered the poster child for the Indie game movement. The game caused a bit of a wave in the game industry at a time when copy protection was getting insane and prices even more insane. It was a fully formed, professionally developed game released for just $20 without any copy protection whatsoever - and it became a hit.
If you are unfamiliar with the game, it's a physics builder / puzzle game where the goal is to use the cute bouncy Goo balls to build a structure to allow them to escape. It's elegant, well designed, and very engrossing. So engrossing that I've now bought 4 different copies of World of Goo and played through it on 3 different platforms. Yeah, it's that good.
But World of Goo is no spring chicken. It's been around for a few years now, yet it seems as though the iPad is a perfect fir for it. Touch makes a perfect control mechanism to control the Goo balls and the platform is large enough now that not having World of Goo available just seemed wrong. As early as late last year, the developers of 2DBoy had told us they were working in it. We find out today that it's finally been completed and submitted to Apple for approval. We should have it really soon now.
Take a look here at a couple of the first screen shots of the game from the 2DBoy blog.
We'll let you know as soon as we know more.
[Source: 2DBoy Blog]