Some of the biggest news coming out of Blizzcon 2017 this past weekend was the announcement of the newest Hearthstone expansion, Kobolds and Catacombs. It's the latest addition to the game following the Knights of the Frozen Throne expansion that launched this past summer. There's a lot of info floating around out there, so we've gone and gathered up everything you can expect from Kobolds and Catacombs right here in one nifty article.
What is it?
It's a full expansion pack for Hearthstone that draws some serious inspiration from Dungeons & Dragons and other games of its kind (I mean, just look at the title font). Expect new cards, new legendaries, and an entirely new single-player mode to reignite your Hearthstone addiction.
When can I play it?
Kobolds and Catacombs is expected to launch this December. Consider it Blizzard's holiday gift to Hearthstone fans.
What can we expect from Dungeon Run?
Dungeon Run is a new single-player gameplay mode with no prerequisites. Simply choose a class and you'll be granted a pre-made deck of cards to use. Players must then defeat eight bosses in a row that will gradually increase in difficulty. Each time you take down a boss, you'll be presented with your choice of a treasure, a rare item that only appears in Dungeon Run, or loot, pre-determined cards that you can add to your already established Dungeon Run deck. Lose, however, and you'll have to start from scratch. It's a great option for players looking for a fresh challenge, but who might not be interested in purchasing their own cards just yet.
What are the new cards?
No expansion is complete without new cards for you to collect. Expect to find legendary weapon cards specific to each class. These weapons are expected to have a big impact on the game, so players will be rushing to find their legendary weapon. So far we know that the mage weapon is Aluneth, which allows you to draw three cards at the end of your turn. We also know that Dragon Soul is the priest's legendary weapon, which allows you to summon a 5/5 dragon after casting 3 spells within a turn.
Will we be getting a new class?
We won't be seeing the addition of a 10th class this time around, but the developers have a good reason for it. Speaking to IGN, Hearthstone Game Director Ben Brode says that adding more classes will dilute the identities of pre-existing classes, and players could start to see some overlap overtime. As Hearthstone stands now, each class has their own unique set of abilities that no other class can perform, and the developers feel that Hearthstone is stronger because of this.
Will you be giving Kobolds and Catacombs a try? Tell us in the comments below.