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OpenFeint currently stands at a crossroads – with Apple taking on OpenFeint in the metagaming space on iOS, they find themselves trying to remain relevant in the long-term. And as of today, it appears as if OpenFeint is looking beyond iOS for the future of their products. Today, OpenFeint is announcing that they are launching their service and Feint Spotlight app for the Android Marketplace, along with launch month titles such as Fruit Ninja from Halfbrick, MiniSquadron from MrFungFung, Flick Kick Football from PikPok, and Mega Jump from Get Set Games.
The CEO of OpenFeint, Jason Citron, was kind enough to sit down and speak with me about this announcement and what OpenFeint is doing in the future on iOS. According to Jason, OpenFeint’s goal is to unify the various platforms – for people to be able to play games with their friends on other phones, to bridge the gap between the various hardware that people have. As well as their future on Android, OpenFeint is launching tools for developers to let their OpenFeint scoring and achievement systems work with Game Center easily while still taking advantage of OpenFeint features that Game Center does not provide, such as replays, asynchronous multiplayer services, and the upcoming voice chat feature PlayTime, launching with OpenFeint 3.0.
Jason Citron spoke at length with me on the new episode of The Portable Podcast to discuss what they’re doing on Android, the challenges that Android’s various devices bring, and the perception of the Android market versus the reality of the situation. On the iOS side, we talk about how Game Center and OpenFeint can coexist (including Jason recommending that developers take advantage of Game Center), and how iOS fits in the future of OpenFeint.
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Tagged with: android, Game Center, ios, openfeint, podcast, The Portable Podcast