The iOS Moffee experience seems to be a bit of a mixed bag, what with the somewhat lackluster response to their dice app and the fun-but-flawed nature of TheColossusAge. Well if early impressions are any indication, the bag is going to get decidedly full of more awesome once they release The Temple of Ogrosh.

In a nutshell, The Temple of Ogrash is meant to be a gamebook set in the Moffee universe. For those without any prior experience with the genre, try to think of it as a choose-your-own-adventure book with major RPG elements such as an inventory system and dice combat. At the moment there isn’t a whole lot of info to go on but I can reiterate some of the tidbits from the press release. The game will include five chapters, each at about 130 pages apiece, for a total of 650 possible pages of gamebooking. There will indeed be an inventory, as well as experience, sleep and hunger systems. Combat will still involve dice rolling like most gamebooks, but will also feature element attacks (fire, ice, poison, etc…) and a ton of possible weapon combinations (1920, plus unique items). Add to all of that the inclusion of multiple enemies, difficulty levels, several heroes and actual animations (ANIMATIONS, guys!) and this is looking like one heck of an awesome thing.

The Temple of Ogrosh is still a ways out. No pricing or release info has been made available yet, but judging by the checklist in the press release it’s roughly around the halfway mark. We’ll do our best to keep everyone up-to-date on this glorious-looking adventure.

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