Everyone loves a good iOS port, right? It seems like App Store shoppers are always clamoring to have versions of their favorite PC and console games on their phones, pads and pods. I know I’m certainly no exception. Enter the original Inertia: a nifty gravity-manipulating platformer that took home the SMU Guildhall grand prize for non-commercial games back in February. The title’s creators have since joined Red Fly Studio, and will be bringing a “console gaming experience” spiritual successor of sorts to iOS and Android devices shortly.
Inertia: Escape Velocity requires players to use their wits, as well as plenty of finesse, in order to navigate each level successfully. Bouncing, gliding and floating will be essential for scooping up scrap (to repair a damaged ship, naturally) which will grant access to even more levels. Touch controls are the standard, but there’s also an option to use accelerometer to make things a bit more intense. Of course, players can opt for even more intensity (that’s “Intense x 2″ for anyone doing the math) by jumping into the “Inferno” versions of each stage.
Inertia: Escape Velocity is set to release next month, December 1st, for $1.99 (iPhone/iPod) and $2.99 (iPad). Keep a sharp eye.
Tagged with: $1.99, $2.99, gravity, gravity-flipping, Inertia, Inertia: Escape Velocity, physics, physics game, physics-based, preview, previews, Red Fly Studio