In this second part of our guide to Hero Academy 2, we're going to have a look at the different card types that you're going to be using in the game. We'll split them up into different sections too, to make sure you're getting the most information possible.
We've already looked at the different currencies in the game, and in the next part of our guide we're going to be checking out the different modes that you can play. So make sure you keep your eyes peeled for that.
Heroes are the units that you're going to be throwing into battle. They can move, they can attack, and more importantly they can destroy crystals. There are a number of different types of heroes that you're going to be using, and this can change the way that they play.
- Ranged - These characters use ranged weapons. That means they can attack from a distance. However, ranged characters can't fire against anyone in squares adjacent to them, and they can't take revenge if they're attacked with a melee weapon.
- Melee - These characters use melee weapons. There are different types of melee weapons. Smash weapons deal extra damage to immovable objects, whereas swords and other sharp objects don't. Melee characters can't take revenge against characters that attack them with a ranged weapon.
These cards can be used to boost certain types of characters. The character in question needs to be already using the style of weapon in question. You can't give a bow to a hammer wielder, for example. The rule texts on the cards will explain what additional bonuses they give out.
Spell cards do pretty much exactly what they say. They'll cost a set amount of mana to chuck into the action, and if you long press on them you'll be able to read their rule text that explains what they do. Spells can be a real game-changer if you use them right, so try not to waste them if you don't have to.