E3 Gameloft Hands-On: BackStab

Posted by Blake Grundman on June 10th, 2011

Has the eighteenth century been mutilated and mined by developers until the cows come home?  The simple answer to this question is an emphatic, "Heck no!"  So it really makes perfect sense for teams to dig into this rich mine of exploitable historical content.  Imagine a parallel universe where the worlds of Assassin's Creed and the Revolutionary War bled together.  Though the concept may sound utterly absurd to those that are not used to GameLoft's extensive work on the iOS front, this odd combination, though completely ridiculous, actually manages to work fairly well.  So lace up your boots and start loading your musket, because things might get a little crazy.

Right off the bat players are introduced to the plight of Henry Blake, a former British military-man that was betrayed by the people that he once trusted.  Forced to pick up the broken pieces of what once resembled his life, Blake sets off to get revenge on the backstabbers who turned his life upside down. But in this era of sophistication and class, what is the best way to get the jump on your adversaries?  If Assassin's Creed taught us anything, it is that death is a dish best served from above, silently, under the cover of night, with a sharp blow to the melon.

Taking place in a series of fully rendered cities, again harkening back to it's console inspiration, as well as a couple more scenic locals, players will have the option to run, jump and climb their way across the skyline, while making small steps towards reclaiming what was once yours.  When you couple this with GameLoft's extensive track record of producing quality voiceovers and visually polished content,  you may be looking at a match made in the eighteenth century heaven.  Keep it locked here for more exclusive details as they become available closer to the game's official release.

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