We’ve been keeping an eye on Fat Pebble since its latest release, Clay Jam, was announced last year. Offering an innovative claymation visual style and encouraging community participation through its competition, finally Clay Jam is here. What better time to learn a little more about the folks behind the name?
Who is Fat Pebble?
Fat Pebble is a games studio, based in Brighton, UK. Having developed numerous titles for a variety of mobile formats, the firm caught the eye of publishing giant Zynga, leading to Clay Jam’s release under that label. Combined, the team offers over 40 years of experience, having previously worked for companies such as Lionhead, Climax, Blitz and Zoë Mode.
What is Fat Pebble most famous for?
The Windows 7 port of MiniSquadron which is a pretty great claim to fame, and Kung Fu Touch. We reckon Clay Jam will propel Fat Pebble to more recognizable levels, though.
What’s next on the horizon?
Fat Pebble’s Michael Movel wasn’t giving away too much about this when we asked, explaining that the team will be ‘concentrating on updates to Clay Jam for the next few months’. Plans are there for prototyping a new game in 2013, with the hope that it’ll be ‘quirky and possibly hand-made again’.
What else is there to know about the developer?
Plenty! We took the time to learn more about them by chatting with Movel, art director Chris Roe and technical director Iain Gilfeather.
148apps: What’s your favorite thing about iOS development?
Iain: I like the fact that most of the players are not traditional gamers. It’s exciting to make games for an entirely new type of audience and explore new boundaries.
Chris: You don’t need big teams for iOS and mobile development in general. This lets you experiment much more and means you can be much more creative.
Mike: I think it brings developers and players much closer together. Updates are a big part of mobile development and what that means is that players can have a very direct influence over what changes we make to Clay Jam. We’ve had a whole heap of emails with suggestions and feedback, and we also trawl the forums – all this very much drives what we put in any new updates.
148apps: Is there an iOS app or game that you wish you’d developed first? If so, what apps/games?
Iain: Tiny Wings. It’s a really well-made game and great fun too. It all seems really well-thought out too. I would have liked to have made that.
Chris: Enviro Bear 2010! A physics-based, bear driving game! It’s flawless! I wish I’d thought of it.
Mike: I’m still playing Temple Run. I want all those achievements. It’s really nicely balanced. But I’d go for either (PC games) UFO: Enemy Unknown or Grim Fandango, for different reasons. They both really grabbed me when they first came out and I still play them today. I would be really proud to have written the script to Grim Fandango.
Clay Jam is out now and is free to download.Blog
Tagged with: Clay Jam, Developer Spotlight, Fat Pebble, interview, MiniSquadron