It Came From Canada: Overkill 3

Posted by Jordan Minor on September 18th, 2014

Overkill 3 is like every trope of big modern gaming rolled into one. It’s a sequel to an action-packed military shooter. It’s flashy and scripted and flaunts its sophisticated graphics. And it’s a mobile game with a heavy emphasis on in-app purchases. But does it still manage to forge its own identity within that sea of marketing points? We find out in this edition of It Came From Canada!

In its biggest break from past Overkill games, Overkill 3 is a third-person shooting gallery rather than a first-person one. Movement is automatic, so players just aim and decide when to pop in and out of cover. But now they can see their vulgar, macho, soldier hero with his scarred Mohawk head instead of just imagining him. The shift also provides a slew of new tactical options. Firing down the sights, from the hip, or from behind cover each has its own balance of safety and effectiveness. More indirect assaults, like grenades and explosive barrels, also take on new dimensions for players and their enemies alike.

But the real benefit of the pulled out camera is the wider variety of moments it’s able to present. Players get a better look at the game’s graphically detailed and impressively lit environments from desert Shanty Towns with secret Windows 95 jokes to vaguely futuristic cities. Calling in airstrikes or firing off rocket launchers also becomes more exciting when seen in their full glory. The game’s levels bounce between standard missions, wave-based survival modes, and even turret sequences for those that miss the first-person feel. But nothing justifies the new perspective more than the occasional quick-time events where players swipe the screen, causing their hero to dramatically leap out of the way of sniper fire. It’s bombastic and ridiculous in the same blockbuster action movie way other AAA games are. And given its content and fall release, Overkill 3 definitely wants to be in that company.

Developer Craneballs says the limited number of levels in this soft launch version will be expanded during later releases, but players can still get more from the experience by buying and experimenting with different tools. Equipping new armor, lovingly rendered guns, and side weapons can really change a fight, and players can level-up via repeated playthroughs to give them access to even more goodies.

The past generation of games proved people can’t get enough of modern military shooters, but will this generation prove that players have now had their fill even on mobile? Overkill 3 will have to find that out for itself when it fully launches later this year.

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