When most people see or hear the name Digital Tales, they most likely associate it with Ducati Challenge for iOS. That, or they can click those links to see what I’m talking about because they also might be totally lost at this point. Regardless, there’s going to be a new iPhone/iPad game for folks to think about when their name comes up: Battleloot Adventure.
Aside from just being an awesome name to begin with, it’s looking like a pretty awesome game to boot. Players get to build and manage their own band of fantasy archetypes as they wander throughout “Kameloot” (ha!) and the surrounding countryside. Each adventurer has their own abilities and gain experience individually. Similarly, lots of gear can be found/earned and thrown on them for various bonuses. But while I’m admittedly a sucker for customization options (party, character, skill or otherwise) and I’m really digging the stylish cartoon visuals, I’m really intrigued by the combat system which looks like a hybrid of traditional turn-based RPG trappings and reflex-based arcade action. Tapping characters and enemies to select and attack respectively is relatively standard, but I’m curious to see how the more “twitchy” actions like assists (tap a second character while attacking) and blocking (tap the targeted character during an enemy’s attack) pan out.
There don’t seem to be any specifics regarding price just yet, but Battleloot Adventure is set to release on the App Store in February. It’s a few months off, but I’m certainly looking forward to it.
Tagged with: action rpg, Battleloot Adventure, digital tales, preview, previews, rpg, Strategy RPG