The world of Battleheart Legacy is fun and deep; full of wizards, warriors, and witches. Here are some tips and tactics to help you get the most enjoyment out of this great game.
The people of the Battleheart Legacy world, as in so many other RPGs, have never heard of home invasion and thus have never invested in locks for their doors. Feel free to explore each building you come to as it may hold valuable gold and items that no one will seem to miss. Many areas will often also have a treasure chest tucked away for intrepid explorers to find. As you move around the world map, you will come across “Encounters”. These side missions can be anything from a random battle to get you XP and loot, to meeting an important NPC who might just be a trainer in your future.
Who am I?
As you play Battleheart Legacy, you will choose how your character levels-up and what equipment they will wield, but just as importantly, you will also decide how you interact with people. You can be either pleasant or snarky but be warned: NPCs have feelings too, and some of them may just turn on you if you are being a jerk.
When you gain enough experience to level-up, refrain from doing so immediately. Wait until you can return to the trainers at the Academy in Eston - one of the starting areas and a hub where most trainers will appear. Each level of a class requires different stat minimums to be met, so waiting to invest your stat points until you know what you need will save you some grief.
In addition to the starting classes available at the beginning of the game, there are some classes that you will have to explore to find - like the Ninja, Bard, Necromancer, and Monk. It is generally easier to stick to one or two classes your first time around so that you're not spreading your valuable stat points too thin. Some classes have good synergistic qualities, like Knight and Paladin working well together, as they both require strength and endurance. Mixing and matching class abilities can be very satisfying, fun, and downright powerful (barbarian whirlwind + paladin 'heal % of damage done' powers are devastating when combined). Picking combinations that make sense is the key to developing an effective character.
Each level in a class gives you access to a new skill - either passive or active. These can be equipped and switched out whenever you are not in combat. You can always check out your character's stats, skills, and equipment by touching their character portrait. On the stats tab, there is some extra info like dodge chance and speed if you scroll down on the stats section.
Don't underestimate the passives. Passive skills can either give you a bump where you need it (defense, damage, etc), or completely change your tactics (equip giant weapons, deal extra damage at low HP). Experiment and plan accordingly.
You have five potions at your disposal, and while that might not seem like a lot, they replenish every time you leave an area and each one heals you completely. If you are getting low on health, don't be afraid to pop a potion when you need it. If you are still having trouble, you can lower the difficulty setting and get unlimited potions. With that in mind, try not to die too often. You get penalized a percent of your gold each time you do.
Standing your ground and letting monsters beat on you is an easy way to lose fast. Most monsters can be tricked into mindlessly following you around, allowing you the time you need to recharge your special attacks while avoiding damage. Feel free to use your cooldown abilities and then run around a rock to break line-of-sight to save yourself from those pesky archers.
Enemies with big attacks will often telegraph their moves either with power-up animations or ground effects, which show you where their attack will land. Learning your foes' patterns is invaluable in helping avoid damage, thus keeping you alive long enough to kill the monsters and grab their treasure.
If you find yourself out of potions and don't think you can survive the next big fight, you can always retreat. Monsters do not respawn until you leave a dungeon, so you can always backtrack and leave the dungeon. Of course, the monsters will be back when you return, but you will get to keep whatever experience and loot you accumulated, and your potions will be automatically refilled.
Spend that Gold
You can upgrade your items pretty quickly and there is no real reason to hang onto equipment you have outgrown or cannot use. Gear tends to accumulate, and if you are going a melee route for example, you can probably safely sell that expensive but useless mage's armor you picked up. Also, hitting harder is great, but don't underestimate the value of defensive bonuses - monsters that hit like trucks can be made much easier to deal with by increasing your armor a few points.
As mentioned above, when you die, you lose a percentage of your gold. It is well worth your time to invest it in upgrades as soon as you can. By upgrading your gear and getting new skills, you have the added benefit of not really losing much when you die. Of course, you still need to save for that next big skill upgrade, but your shiny new armor will likely help you live long enough to do that, too.