While we all wait to see if the tablet that Gizmodo published is real (yes, please), here are some things we know are real.
iBlast Moki is a blast to play. We just got our hands on a pre-release ad-hoc build of iBlast Moki. It's a beautifully designed puzzle game where you must place bombs to bounce characters into exit portals. So far, everything we've seen is amazing. There's a level editor that allows you to create and share levels. And it appears as though there are a huge number already included. They've included support for one of the social gaming platforms (though we can't say which one since the decision is still pending). The level of detail and fine tuning of this game reminds me of Rolando, truly top notch. We'll do a full preview soon, but for now, take a look at this gameplay video for a small peak at what's to come.
The updated Galcon is hawt. We mentioned a couple days ago that Galcon was getting a huge update. Well that update is already here! Grab it now if for some strange reason you haven't already.
A.D.D. in limbo. A.D.D. a Wario Party type mini-game collection is still in limbo, waiting in the Apple approval queue for over 3 months now. They have received the dreaded "further review needed" email 3 times now. The real problem is that Apple haven't communicated what the problem is thereby giving IUGO a way to address the problem. It's just still sitting there, waiting. In the mean time, IUGO have decided to pull the lite version of A.D.D. so grab it now if you haven't already. The free version does no good if there's nothing for people to upgrade to. Let's hope the approval comes soon.
Routesy returns from purgatory. You may remember that was some brouhaha over Routesy and arrival time info a few weeks ago. I'll spare you the legal ramblings for now, suffice to say that something happened that allowed Routesy to get back into the store. Routesy gives you Muni and Bart transit times in San Francisco and with the latest updates does some great mojo to give you routes closest to you. It's a great app, and I'm glad to see it back.
The goal of the game is to shoot balls up onto a grid. Each ball has to be hit by another ball 3 times to make it disappear. Where they land, they expand until they hit something, taking up as much space as possible on the grid. If they hit another ball on the way up, they bounce off and reduce that balls counter by one. Your score is the number of balls you have removed from the grid.
The game has some fantastic graphics, well designed, but damn it's hard. I think at the present time my high score is around 14. Yeah, that's right, I made it well into the double digits.
App Store Round-Up Roman Vote. So this marks 5 App Store Round-Ups I've posted. What do you guys think? Keep going or no. Thumbs up or Thumbs down? Let me know in the comments.