Kedlin’s popular luggage scanning game, Airport Scanner, powers a TSA study at Duke University. Airport Scanner is a casual game where players take the role of a TSA baggage screener and operate a life-like X-Ray baggage scanner to quickly identify illegal items such as weapons, liquid containers, and more, all while getting legit passengers through security on time.
Keldin has teamed up with Dr. Stephen Mitroff of Duke University by providing him with anonymous gameplay data to answer questions about real-life baggage screening that can’t easily be tested in a lab. Mitroff, with funding from TSA, has tried to understand what makes someone a better visual searcher than the next, information that could lead to better airport security.
Dr. Mitroff said in a press release that “It’s vital to understand how individuals learn these skills best and what factors lead to accurate performance, and the data collected from Airport Scanner enable my team to assess and learn from hundreds of thousands of individuals on accuracy, response time, false alarms, the ability to avoid distraction, the ability to multitask and more.”