While Nintendo might not have had things all its own way since it began developing for mobile, one thing it has got right is the release of the Switch. After the disappointment of the WiiU, which I still can't really explain, the Switch felt a little make or break for the big N. And it's fair to say it fits squarely in the make category.
The things that the Switch does so successfully are things that I've been saying mobile gaming has needed to do for a while now. It just so happens that Nintendo has got there first. But that doesn't mean that the mobile gaming world doesn't have things it can learn from the Switch. Things like these.
Japanese programmer Yuji Naka is best known for leading the team that created the original Sonic The Hedgehog. He’s moved on from the speedy blue hero since then, launching his own company based in Tokyo – Prope Games. Legend of Coin is the developer’s latest project, and is totally different from the platformer he’s known for. It fuses the fun of coin pushers with the addictive quality of monster collecting.
Gameplay in Legend of Coin revolves around a coin pusher covered with silver pennies. Throw more coins on the shelf to nudge the ones closest off and into your wallet. These can then be lobbed back in, or used to purchase bonuses from the shop.
The Overwatch League is a pretty big deal. It's an attempt to really push eSports into the mainstream, by turning them into, well, regular sports. But slightly less sweaty. It's a lavish affair with teams from all around the world, and more fanfare than your average LAN party.
Now, currently mobile dominates the world in terms of revenue share. It accounts for just over 40% of all the money spent on games. That's the biggest single slice of the pie, and around ten percent more than console gaming makes. So why doesn't mobile gaming have its own Overwatch League?
Best known for producing hugely popular MMO titles, South Korean publisher Webzen is now taking aim at a different genre altogether. PoolTime is a realistic eight ball pool simulator, allowing you to compete in real-time matches against players around the world, excluding Korea, China, Japan, Taiwan, India, Myanmar, Sudan, Iran, and Cuba.
Let Them Come is all about making it as far as possible against overwhelming odds. Check out some of these tips to help you last a little longer in your unwinnable fight:
Shoot the small stuff
There’s a huge variety of alien scum to mow down in Let Them Come, but one of the trickiest to deal with can be the Spiderling. These tiny little guys may not look like much, but they can end your run quickly if you don’t spot them and kill them on sight. Melee weapons can be effective once Spiderlings get close, but waves feel easier if you take them out from a distance with a few rounds.
You have to spend money to make money
Between deaths in Let Them Come, you can buy all kinds of upgrades, and you should never waste an opportunity to buy something. Most upgrades will get you further in the game’s Campaign Mode, regardless of whether it fits your particularly playstyle or not, and getting further leads you to more money. Just do it.
Don’t invest too heavily in consumables
Some of Let Them Come’s upgrades unlock special ammunition or explosives, which you have to buy more of over time. Trying to refill all of your special ammo supplies constantly can exhaust your funds and keep you from getting new and improved upgrades, which is something you should try to avoid.
Undo the upgrades
If you’re playing Let Them Come in Campaign Mode and you are unsure of whether you’ll like a certain upgrade or not, don’t worry about it! At any time between rounds, you can open up your upgrade screen and sell back any and every upgrade you purchase and get a full refund. The only exception to this is consumable items. You can’t sell back what you already used, so be careful!
Happy last day of the week. I hope you've been having a good one. I have. I saw ten doggos today. So because I'm in a good mood, I thought I'd round up all of the best games that are currently on sale on the App Store.
There are some real gems out there this week, and we've included links so you can go and download them. Oh, and if we've reviewed the game in question here at 148Apps, we've stuck a link for you to jump to it too. Don't say we don't treat you well. And make sure you come back next week for more awesome iOS coverage. We'll miss you if you don't.
We're getting to the end of the first real, full, proper week of 2018. And in that time we've seen some pretty awesome games landing on the App Store. Of course, we've seen some absolute duffers as well. The sort of games that you look at and start crying uncontrollably for hours on end.
With that in mind, we thought we'd give you a rundown of the games that have come out this week that you should definitely be playing. That's right, these are the best games that have come out for iPad and iPhone this week, and we've put them in a lovely list for you.
Games of Antihero start out small and streamlined, but they quickly turn into long strategic conquests as you fight for control of the Victorian-era streets. If you find yourself struggling in the skullduggery department, here are a few things you can do to make sure you can get one over on your competition:
Set up an economy
Even though Antihero deals a lot with stealing and killing, your success is more often determined by how quickly you can expand your reach. Infiltrating businesses early to snag bonuses and generate a steady flow of income should take priority over burglarizing or killing your opponent’s units.
Pay attention to footprints
Whenever it’s your turn in Antihero, red footprints mark the spots on the map that you and your opponent can both see. Keeping this in mind, you want to be careful not to leave out units or perform actions in these spaces unless you don’t mind your opponent seeing what you’re up to.
Know your map
If you’re bouncing between a bunch of different matches of Antihero, you may just forget that different maps in Antihero offer different goals to complete for victory. If you play on the Wharf, for example, you can steal cargo to earn points. Similarly, you can burgle invites to a masquerade when playing the Masquerade map. It might feel easier to forgo these objectives in favor of the familiar ones on every map, but that just gives your enemy and advantage. Fight for every objective to secure victory.
Play to win
This might sound self-explanatory, but it’s something players might still forget about in this game. Antihero has a sizeable upgrade tree, and it can be tempting to chase those upgrades instead of focusing on securing victory points. Although it is certainly useful to hire a second gang or purchase additional action points, all that is for naught if earning those upgrades means passing up an opportunity to score against your opponent.
If there's one thing that Pokemon GO did well, it was bringing people together. I still remember seeing groups of people around the marina near where I live in the weeks after the game came out, all of them trying to grab some water Pokemon. There was a community, a bunch of disparate people brought together to catch some make believe monsters.
Even recently, with the game losing some of that initial wow factor, events have pulled players together to try and catch them all. Which is what makes Niantic's decision to pull support for the game from iPhones and iPads that can't run iOS 11 all the more perplexing.
The community matters
Games like Pokemon GO thrive on their community. I mean, when you strip it down to the bare bones, it's really just a map with a few shiny trinkets spread around it. But the added competition of real-life players, of pitting your training skills against your friends, is part of what made the game sing from the off.
And now the step has been taken to hobble some of that community. To basically take the game away from them. Of course, I know that a lot of people will won't care. They'll have a device they can still play the game on, but the galling thing is the precedent that this is setting.
Older iPhones still dominate the market
In the middle of last year, 10% of the 700 million-ish iPhones that were in use around the world were models that couldn't run iOS 11. The newest of those was the 5C, which came out in 2013. The iPhone 6 and 6 Plus, which came out the year after, accounted for 30% of all the iPhones in the world. Throw in the 5S, which claims another 12%, and more than half of the iOS phones in use on the planet are over three years old.
Some new games already won't run on the 6S, which came out in 2015. And that shows how big a problem serious game players could end up facing in the years to come. We can't all afford to update to the newest iPhone every time it comes out, but lagging just a couple of years behind shouldn't present such a massive problem.
More than a game console?
Yes, the iPhone is more than a device for playing games on, but look at the lifespans of videogame consoles. In the case of the PS3 and Xbox 360, they stretched into double figures. Seriously. When the Xbox 360 first came out, the iPhone didn't even exist. And since the iPhone came out just over a decade ago, we've seen 18 different models.
Bear in mind this is a game you can play on Android 4.4, which came out in 2013. If you're on an Apple device, you need to be running an OS that only landed last year. So here's a final thought. Communal games like Pokemon GO are some of the easiest to unravel.
It's not about losing huge chunks of players, but just a few here and there. When meet ups get smaller, people are less interested in going. And if your phone can't run the game any more, then you're definitely not going to bother. While there are obviously reasons behind Niantic's decision, this feels like the first cracks starting to show in the great gaming edifice that was Pokemon GO.
It's always tempting to have the best thing. As game players we're almost conditioned to chase the biggest processor, the most power, the next generation. Even mobile gaming isn't immune to this push to progress - there are games on the App Store that don't work on an iPhone 6 any more.
Which means the iPhone X should be the device at the top of all of our want lists right? It's get the sharpest processor, it's as future proof as an Apple device ever gets. It's the top of the toppest range of smartphones. We should all be clamouring to get one.
Well, no. We shouldn't.
Let's not thwack around the undergrowth here, Nintendo has done alright when it comes to mobile games. Super Mario Run is probably one of the best auto-runners on the App Store, and you can see why by clicking here for our review. And Animal Crossing: Pocket Camp and Fire Emblem Heroes are both solid experiences.
Now re-read that first paragraph. I just described two Nintendo games as “solid experiences”. That's not something that usually happens with the big N's output. Sure it might not throw out games left right and centre, but the ones that do come out are almost always top of their class.
2017 was a pretty outstanding year for mobile games, and one we won't soon forget. While you might still be working through your back log of positively brilliant games from the past year, we're still excited to see what the next year has in store. While we're expecting plenty of surprises along the way (that's the nature of the biz, after all), there are quite a few games already announced that we're eager to get a hold of. Here are five of our most anticipated games of 2018.
It's always hard returning to the daily grind after the holiday break, so it's best to take things a bit slowly. Turns out the mobile gaming world is getting off to a lazy start, too, but we still have three excellent games to feature. Let's get the weekend started off right.
Recently released on Google Play and the App Store, Jockey Viva Go is Gamecyber’s new horse racing simulator that boasts multiple ways to train, race, and breed your own prized champion animal. Offering everyone the satisfaction of managing their own stable of horses, it’s off to the races in a bid to be the best jockey!
Jockey Viva Go offers multiple racing modes, including Challenge (to test skill and control), Trophy (knock-out and derby style competitions), Betting (for those that enjoy a little wager), and Regular. Each type of race gives you the means to achieve the highest class of horse possible, all while gaining valuable coins and tickets as you go.
Dash Quest Heroes has certainly been a pleasant surprise. It's an endless runner paired with Zelda-esque hack and slash RPG mechanics, with charming pixel graphics that veer far from the generic. It's a great little diversion with some pretty hefty details.
We're going to show you how to be successful on your quest as a fledgling adventurer. Due to the game's endless nature, things can come at you fast in Dash Quest Heroes, and it's best to go in prepared. Here are a few tips and tricks to help get you started.