Wicket - The Beginning Review
Price: $0.99
Version: 1.0
App Reviewed on: iPhone 3GS
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According to the description, Wicket - The Beginning is supposed to be an empire-building pocket RPG. Players have to jump back and forth between three different mini-games as they attempt to collect enough wood, stone and crops to offer up to some sort of colossus. Chopping wood is as simple as timing button presses to coincide with an arrow moving along a meter (hit green, get resource). Gathering stone is trickier and requires luck more than ability as players try to guess where the rocks are hidden in a two by three grid of tiles while avoiding the TNT. Farming is the easiest of the three with players simply tapping on a tool (seed bag, watering can, scythe) to select it and tapping the appropriate spot in the field to use it.
The game is rather pleasing in its simplicity. As someone who holds much appreciation for retro-inspired games, I rather enjoyed the overall look. The simple sounds, too, although they did tend to get repetitive. The problem with all of this is that it just doesn't make for a compelling, let alone interesting, experience.
I could easily overlook Wicket - The Beginning's control issues if it weren't for the fact that the gameplay serves zero purpose. There's no progression of any kind, save watching the numbers next to the gold coin, sword and shield go up. It's a shame, really. I think this game could be pretty cool if any of it actually lead to something.