
I feel like I saw about a dozen write-ups about Is This Seat Taken? when it launched that were primarily based around the novelty of its concept. I guess this is fair, considering the seating-chart as puzzle game idea is one that is immediately attention-grabbing. That said, the game itself feels more like a byproduct of a fun pitch than something that is particularly enjoyable for what it is.
You are free to drag and drop these people as you see fit, with the only requirement being that you place everything that can be placed somewhere in the scene. You then get ratings based on how satisfied everyone is with that arrangement before moving onto a continuation of the same scene or a completely different scene entirely.
The only problem is, these qualities are about as enjoyable to see in the trailer as they are to experience in the game. There's not a whole lot of other stuff to consinder once you get to get past the initial novelty of seeing seating new requests in Is This Seat Taken?, and the game creates its challenges primarily through mixing, matching, and layering a lot of the same ones over and over again.
Something else to note about Is This Seat Taken? that is not great on the mobile front is how your progress isn't saved over the course of the distinct stages within a level. This is to say that if you start a level and complete two of the four stages before closing it, you might come back to the game later to see that you now have to complete those two stages you already completed again.
There's nothing particular about the design of the game that demands this lack of checkpointing, so it just feels like an irritating oversight.
The only problem is, there are a lot of charming puzzle games you could be playing that clear this bar by a much wider margin.