iOOTP Baseball 2013 Review
Price: $4.99
Version Reviewed: 1.01
Device Reviewed On: iPhone 5, iPad 2
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iOOTP 2013 is still a perfectly fine game for those looking to dive in to baseball simulators in a way that's not totally overwhelming. I think that's what got me hooked initially. The fun of the game is that's possible to get in to a trance managing one's team, not knowing quite what's going to happen because the players are going to do their own thing. All the player can do is put their team in the best position. It can be maddening yet exciting. That aspect is still great.
As well, the minor league system remains the same, not-quite-realistic system that it has been before. Even a post-release update couldn't get the early-season rosters and pitching rotations correct. A retired player is the Rangers' 5th starter despite having been probably their 4th choice in reality. Sure, I'm enough of a fan to know that, but this is a baseball simulator! This is the audience I would expect to track these sorts of things! That the game also retains its low-resolution non-Retina graphics and even lacks widescreen support is extremely disappointing, especially since widescreen could display more stats!
Like the once-promising prospect that winds up as just a solid role player, it's easy to look at iOOTP Baseball 2013 and be angry. My first draft of this review was much more angry. But I remembered that the things that make this title so much fun for baseball enthusiasts are still there. But its issues still exist one and two years after the fact, and my hope is that iOOTP Baseball 2014 can address them in a significant way. Given the developers' experience in the PC simulation market, the fact that this genre is empty on mobile, and that I'm a nerd for this sort of thing, I have high expectations that just aren't being met.