Battle Frontier: The Adventures of Arthur Review
Price: $0.99
Version: 1.1.3
App Reviewed on: iPhone 3GS
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The story takes a back seat to everything else, but it does mention that Arthur is looking for the Holy Grail. And that his search takes him across all manner of varied realms. The game itself is much harder to summarize. It's kind of like a turn-based strategy game, but it's also like a "runner" if it were played one step at a time. It also has light RPG elements. It even includes an almost chess-like system of incorporating special units with their own set of skills into the formation. And units can be swapped-out for new ones, hired on the spot on the battlefield, at any time.
The actual gameplay is fairly straight-forward, no pun intended. Players can select individual units, a handful of specific ones or even the entire group and move them around the screen. Once everyone is in place they have to march forward toward the end of the level, hopefully besting every critter that gets in their way. Proper formation management is essential here. Stuff like putting archers behind the fighters and so on. Sometimes it's also necessary to shuffle the group around individually for maximum damage or defense, usually when facing off against a boss monster.
I'm not entirely sure if I've managed to properly explain Battle Frontier: The Adventures of Arthur properly, but I've done my best. Just know this: even if what I've said still leads to a bit of head-scratching, the simple truth of the matter is that this is a compulsively entertaining game. It's full of Pokemon-esque mercenaries to battle, hire and train. With a ton of extra levels and characters planned for future updates, I think it would be silly to pass this one up.