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GREE's Second US-Developed Title Finally Launches: Alien Family.

Posted by Carter Dotson on March 30th, 2012
+ Universal App - Designed for iPhone and iPad

GREE's push into the US continues with a new game, Alien Family. This is the second GREE-developed title for the US, after last week's Zombie Jombie. GREE claims that where Zombie Jombie was aimed more at a core gamer crowd, Alien Family is intended more for a casual crowd.

Players build a village of aliens on Earth, bringing in a variety of colorful aliens to live in their village. They do this by building homes and facilities, farming for resources, and exploring for new aliens. Players will send off UFOs that will bring in new aliens, that they can then power up using the Fuse Machine to send them off to explore for new aliens, in order to help create the best alien village possible.

Zombie Jombie had a solid launch for GREE, reaching #9 on the top free games chart, and #37 on the top grossing chart. Despite being new to the market, their promotional methods appear to be already in high gear, and with a more casual title, those numbers could increase. Alien Family is available now.

FREEday 3/16/12 - "FREE as a Bird, it's the Next Best Thing to Be"

Posted by Rob Rich on March 17th, 2012

My apologies for the semi-zombie theme for this week. I swear it wasn't intentional. But since it's all said and done anyway, what's the harm in taking a look? Of course, even if it's too difficult to accept the inclusion of the Living Dead there are three more games of a decidedly classic variety to mess around with. Best part is, when they're free we don't lose anything in the looking aside from a little time.

Zombie Jombie - What's this? A collectible (and trade-able) card game with zombies as the good guys? And players can fuse and train their zombies to make more powerful zombies as they attempt to take down the evil humans? Heck yeah!

Samurai vs Zombies Defense - Okay so zombie-themed action defense games are a reasonably common thing these days, but not many of them look this good. Or feature feudal Japan as a setting. But the most alluring aspect by far has to be the ability to play Pachinko to earn rare items. I mean come on, it's Pachinko!

Greedy Bankers: Bailout! - Taking the Arcade Mode of Greedy Bankers and making it into a stand-alone freebie could be seen as some form cop-out, but I'd consider that an unfair label. If anything I'd call it a clever attempt at hooking frugal iOS gamers once they get a toe in the door, then presumably yanking them inside for drinks and possibly a vacation slideshow. Seriously though, puzzle games are virtually synonymous with mobile devices and being able to nab a good one for free is always cool.

Action Mahjong - I'll admit I'm not all that big on Mahjong, but throw in some unnecessarily cute chibi/anime cartoon characters and dress it up with some cheesy special effects and I'll certainly give it a shot. What can I say? I like the idea of taking somewhat mundane analog games and accentuating them with ridiculous things. If nothing else it tends to make the proceedings more interesting.

Gold Rush Classic - It's a familiar puzzle concept that's been replicated throughout the years, but that's because it's pretty much always fun. Players must sort through a bunch of different pieces of train tracks and set up a path from start to finish. If the tracks aren't lined up right (i.e. there are dead ends) in a timely manner, the train crashes. Simple, but a proven formula. With trains, no less.

GREE Announces Its First US Game, Zombie Jombie

Posted by Brad Hilderbrand on March 15th, 2012
+ Universal App - Designed for iPhone and iPad

Japanese developer GREE has been looking to make a splash in the US, and today we just learned about the company's first US-developed game, Zombie Jombie. The title will be a card-based game featuring zombies and humans but with a unique twist; this time the zombies are the good guys.

According to GREE players will build a deck of cards which they can use to battle evil human bosses and their friends while completing quests in levels based on major US cities. Players can upgrade their decks by finding treasure chests, trading with friends or even fusing cards together to enhance their powers. GREE is promising an exceptional amount of customization as well as the promise that no two decks will be the same.

GREE is positioning the game as "made in the US, for a US audience," so we'll soon see just how in tune they are with this market's sensibilities. We're excited to see how the launch goes and are looking forward to trying Zombie Jombie out for ourselves.