Posts Tagged Valve

Valve Launches Steam Mobile App

Popular PC digital distribution service Steam has launched their official mobile app for iOS and Android. What this app offers is not necessarily the ability to play Steam games, but instead access to many features of the Steam frontend. The store can be browsed from the mobile app, games can be added to the wishlist, and games can even be added to the Steam cart; it is not immediately apparent if games can actually be purchased from the app yet, which may not be the case because of Apple restrictions, in particular. However, considering that Steam regularly offers sales, this could allow for those who want to partake in these sales but aren’t necessarily at their computer to get a head start before they get back to their computer.

The app also offers access to Steam’s social features; users can chat with their friends on Steam, and receive notifications of new messages. They also have access to the latest news on Steam games, just as in the desktop version of the app. Notifications could also hypothetically be used to alert of new sales on the store.

The only problem with the Steam app at this point is that access into it is very limited; it is in a closed beta, and Steam is only handing out codes to get in on an occasional basis. This means at the moment, the app is of very limited utility, but for those interested, signing in to the app does “show interest” to Valve for getting into the app, the necessary step toward getting that beta access code. Limited access to the interface does seem to show that Steam may be using a similar HTML5 wrapper around their iOS and Android apps, particularly with a similar slide-out menu to the Facebook app on both platforms. This may make it easier for them to update the app as necessary. Steam Mobile is available now for free.

+ Universal App - Designed for iPhone and iPad
Released: 2012-01-26 :: Category: Entertainment

For as long as I can remember I have been fascinated with the game design process.  Everything from the core coding to the art and level design has left me endlessly intrigued.  One game that is a perfect example of technology and level design working cohesively together is the recently released PC and console title Portal 2.  While not gushing about the game too much, I would feel fairly safe saying that it is one of Valve‘s best releases to date. That is saying a lot considering that this is a developer that has redefined the first person shooter genre multiple times.

This is why I was beyond ecstatic to learn that one of my new favorite games of all time is now the topic of a written documentary spanning Portal 2’s entire development process.  Except here is the cool part: it is an interactive iPad application, dedicated to telling the story, behind the story.  Here is what you can expect from The Final Hours of Portal 2:

Journalist Geoff Keighley was granted unprecedented “fly on the wall” access over the past three years to create this staggering 15,000 word multimedia experience. From the hush-hush Portal prequel that was shelved to the last minute scramble to complete the game’s story, readers will experience a gripping and dramatic tale brought to life with exclusive photos, videos, interviews, interactive experiences, and other surprises.

When a quality journalist like Geoff Keighley is behind a literary work of this magnitude, it can’t help but throw a tremendous amount of credibility to the software.  I have read several of the features that he used to write like this for GameSpot way back in the day and they were page-turners to say the very least.  If you have ever been at least slightly interested in the game development process, this unprecedented look behind the curtain is a must own.  Maybe this is finally the excuse I have been looking for to get an iPad…

iPad Only App - Designed for the iPad
Released: 2011-04-21 :: Category: News


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