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Curious to know what we though about all this robot-on-robot carnage? Then check out our Bot Squad review!
The Bot Squad: Puzzle Battles offers nearly 200 stages based on its varied approach to tower defense. That’s pretty great, but it also means there are lots of strategies to master and the amount of options can be a little daunting. Here are some tips on how to save Dynamo City.
The Best Defense
The Bot Squad is separated into Defensive stages and Offensive stages. Defensive stages play more like typical tower defense games, and many of the same strategies apply, but they still have their own quirks.
To start, use standard Smacker and Blaster tower bots to weaken enemies that cross your paths. Always pay attention to the range of your units and try to cover as much ground as possible.
Sometimes it’s good to be redundant and have multiple towers clustered in the same area to kill enemies faster. It depends on the stakes.
Stop enemies in their tracks with Stoppabots like Blockers and Grabbers. Unlike towers though, these obstacles can be destroyed. They can also only be placed on certain terrain so be smart with them.
Certain levels provide a limited number of towers to take down a limited number of enemies. However, other stages have an unlimited supply of towers that spawn at set intervals. Enemies come fast and furious in these levels though, usually in big groups, so quickly put your extra power to use.
If a level already has a few towers, pick them up and rearrange them to forge a better defense.
The Bot Squad, by Ubisoft, is a free-to-play strategy game that mixes puzzles with tower defense.
Players control robots as they pick their way through Dynamo City’s trapped areas, searching for orbs. Beware though, because other robots want those orbs! So players will also have to defend their stockpiles from waves of invading robot forces with defensive units. The game will have 180 stages to complete and dozens of robots to manage. Ubisoft says that they will have regular free content updates that include new stages, units, and modes.
You’ll be able to check out The Bot Squad on October 16 in the App Store.
Through sheer force of will, along with a few legitimately great games, Ubisoft has turned their historical murder simulator Assassin’s Creed into one of the biggest franchises of the generation. But aside from a handful of questionable spin-offs, the series has never had a strong mobile presence – until now. We enter the Animus and check out Assassin’s Creed – Identity, the first “authentic” Assassin’s Creed experience for iOS, in this New Zealand Edition of It Came From Canada!
What’s so striking about Identity is how it manages to feel like a real Assassin’s Creed game by only making a couple of small compromises for the platform. Instead of controlling one protagonist for a sprawling, story-heavy campaign, players create and customize their assassin and take on a series of self-contained missions. The franchise’s infamously bonkers conspiracy meta-narrative is still there for those who choose to read it, but it never gets in the way of the neck-stabbing. And along with outfitting their avatar with collected weapons and skills, like the ability to summon online recruits for assistance, the different classes freshen up play styles on a more fundamental level.
The missions themselves are familiar fare – things like stealthily kill this one dude, deliver this item, or run across these rooftops – and the Renaissance city playgrounds do feel more compact than usual. But again, it’s a small price to pay for gameplay and visuals as fluid and detailed as the franchise’s high-end portable entries at least. Players swipe to fight, sneak, and parkour with ease, and as they reach the tops of buildings they’ll get amazing views of the vistas before them. Assassin’s Creed‘s smooth systems have always been criticized for feeling too automated, but here it’s the perfect fit.
Right now levels are limited to adventures in 16th century Italy, but the game promises modern-day Montreal missions are coming as well. However, Assassin’s Creed – Identity presents such a promising framework the team should consider throwing in stages from however many eras as they can fit. For right now though, getting the game in shape for launch should be the top priority. As we played, the game would freeze and hard reboot the iPad after every completed mission while attempting to ping the server. But that’s why this is a soft launch.
Assassin’s Creed – Identity will be creeping onto iOS devices everywhere soon.
Posted by Jessica Fisher on September 29th, 2014 + Universal App - Designed for iPhone and iPad
Do you love Just Dance but want to be able to play anywhere without having to lug around your console?
Just Dance Now, from Ubisoft Entertainment, transforms the your smartphone into a motion controller for Just Dance and lets you play play Just Dance tracks anywhere.
The game uses Ubi Bluestar to allow an unlimited number of people to play together while watching the same screen. All you have to do is download the app, visit JustDanceNow.com on any internet-connected screen, and your phone will automatically sync to the game. Then just start dancing!
“Ubisoft is dedicated to innovation, and we’re dedicated to making Just Dance accessible to our millions of fans around the world, even in regions where consoles aren’t as prevalent” said Tony Key, senior vice president of sales and marketing at Ubisoft. “This separate mobile version of the game not only allows our existing fans to experience the Just Dance they know and love in a different way, it also introduces brand new players to the game.”
The game starts with five tracks, which rotate out daily, and players will be able to subscribe at varying price levels to expand their options.
You can download Just Dance Now for free on the App Store.
Posted by Jessica Fisher on September 4th, 2014 + Universal App - Designed for iPhone and iPad
Hey Assassin’s Creed fans, if my terrible pun hasn’t put you off then you should be interested to know that the Assassin’s Creed Pirates mobile game is now free-to-play. Not ‘on sale’ for free, but completely free.
Ubisoft has also added a new chapter appendix called Cold Blood. Now you can sail the arctic seas, meet a legendary new crew member who will help you navigate the frozen north, and upgrade you ships in new ways.
Grab a copy of Assassin’s Creed Pirates for free right now.
Set during World War I, the game puts players in control of several different characters as they endure all sorts of hardships in an attempt to survive. And some of them may not achieve that goal. So you’ve been warned: there will be sadness.
The controls have been reworked for touch screens, naturally. You can check out the video below to see it in action.
There’s been no word on a price yet, but it stands to reason that Valiant Hearts: The Great War will be a premium release when it comes to the App Store on September 4.
Assassin’s Creed Memories has just been announced, promising to combine card battling, RPG, and strategy elements. A free-to-play game, it comes from a joint effort by GREE, Ubisoft, and PlayNext.
The game will allow you to traverse history in order to build a powerful guild, recruit famous allies, and defeat rival players from around the world. There’ll be a deep and extensive single player experience as well as multiplayer combat involving up to 20 versus 20 players.
Set for release later this summer, Assassin’s Creed Memories will hopefully be one to watch out for.
Posted by Jessica Fisher on July 10th, 2014 + Universal App - Designed for iPhone and iPad
Ubisoft was proud to announce today that Assassin’s Creed Pirates is being featured as the Free App of the Week in the App Store. This news comes alongside the fourth update being released.
The update includes new missions that take players to La Isla de la Juventud for slave liberation. The mission unlocks exclusive rewards as part of the new daily reward system. Players will receive increasingly valuable rewards every day just for playing.
The update also has ship customization so you can sail the seas in style. Lastly, new players will be happy to hear that they will receive a Starter Pack in the store and have several tutorials to reference as they begin their ruthless life of piracy.
Check out Assassin’s Creed Pirates for free on the App Store while you can.
Posted by Jessica Fisher on July 9th, 2014 iPad Only App - Designed for iPad
Ubisoft is releasing the Griffin Bane Expansion for Might & Magic Duel of Champions. The expansion comes with 100 new cards, six new heroes, and updated gameplay mechanics. Griffin Bane is designed to allow players to acquire cards more quickly from the six different factions: players only have to win one game against a faction to earn an achievement and unlock the faction’s deck.
Griffin Bane is also removing the pre-made decks of each faction from the shop. Players will instead win decks from completing game achievements. Samuel Jobin, Producer of Might & Magic Duel of Champions, said “We are giving new players access to more decks earlier in the game so they can understand how to play the different factions the game offers. It definitely strengthens our game as one of the highest quality free-to-play online card games.”
You can pick up Might & Magic Duel of Champions for free on the App Store
Want to earn points by flailing around in front of your friends but don’t have one of those fancy new home consoles or their video peripherals? Well you’re in luck! Ubisoft has announced Just Dance Now for the iPhone.
Just Dance Now uses the accelerometer to track your movements and judge the accuracy of your ability (or lack thereof) to dance. No big screen TV or AAA console required. You will need an internet connection, however. You’ll also need access to a web browser on a nearby computer. But once you get all of that set up you simply have to log in to the “room” created in the web browser and get your various grooves on. In fact, there’s no player limit. Provided there are enough devices and there’s enough bandwidth to go around, you could have games with dozens, hundreds, maybe even thousands of other players. It’s been designed to go easy on your bandwidth, too. Only a tiny bit of data is required to play, so even if you’re without wifi you can still join in on the fun and not break the bank.
Just Dance Now will be available on the App Store “soon” for free.
Posted by Jessica Fisher on June 13th, 2014 + Universal App - Designed for iPhone and iPad
Ubisoft has announced that Trials Frontier is receiving a huge update. You will be able to crash in style with the ability to earn outfits in-game. Also, you can customize your bike to match your snazzy new duds with the new paint jobs feature!
As if that wasn’t enough, Ubisoft has added the Home Shack, which functions as your home base and changing room, and 11 new tracks to ride, jump, fall, tumble, and explode on.
Trials Frontier is free in the App Store.
– THE HOME SHACK: A place to finally call your own in the village. Also doubles as a changing room to manage all the amazing new threads you’ll be winning!
– BANANA TIME! Butch, Leroy, or Cassidy getting the best of you? Sabotage them with a slippery banana peel and you’ll be sure to win!
– NEW PAINT JOBS: The Flaming Tango was a huge hit, so we’ve added WAY MORE paintjobs for all the bikes!
– LOOT WHEEL LEVEL UP: Win massive amounts of coins, new tracks, outfits, bike skins, and OTHER THINGS on the loot wheel now when you complete a race!
– PUSH NOTIFICATIONS: Love defeating your friends? Want to rub it in even more? Well now you can with push notifications alerting your friends when you pass them on the leaderboard.
– MORE TRACKS BABY! 11 new tracks from our track building experts, they just keep getting better!
Posted by Ellis Spice on May 15th, 2014 + Universal App - Designed for iPhone and iPad
Ubisoft has released the first major update for Rayman Fiesta Run, adding new levels, gadgets, characters, and a new mode to the game.
The new levels are contained within the Candy World, which features new invaded levels and a tough new boss to face off against. In addition to this, two new gadgets have been added to the game – one allows players to respawn after death, whilst the other draws lums to them. Meanwhile, the new Nightmare Mode is set to challenge even the most skilled of players, as perfect runs of 36 invaded levels will need to be completed, otherwise players will be sent back to the beginning to try again.
Rayman Fiesta Run is available on the App Store now for $2.99.
Ubisoft has announced ANNO: Build an Empire, the first mobile entry for the city-building strategy series. The controls have been built from the ground up in order to make building cities compatible for the iPad, and like its predecessors the game will require strategic planning that will force players to weigh the pros and cons of their city planning.
Players will start off with one island, building it up to ensure that its citizens are both happy and healthy. Once skilled enough, they will be able to use their city-planning abilities on additional islands and manage trade routes with nearby neighboring islands. Social elements from previous games in the series will also be brought in, giving players the chance to challenge friends and foes alike.
ANNO: Build an Empire will be compatible with iPad 2 and higher and will require at least iOS6 and a connection to the Internet in order to play when it releases.
Ubisoft (courtesy of RedLynx) has announced a new game, Trials Frontier, which is geared towards bikes and time trials.
With a markedly dystopian background and graphics, the game looks to bring tricks and racing together with arcade elements like unique characters, attributes, and equipment upgrades. The game stems from RedLynx’s Trials series, and is the first one to officially hit mobile.
Players will be able to gain access to bonus material by connecting to Trials Fusion, which is an upcoming console and PC title. Friends can be challenged, and there are social elements and leaderboards.
Trials Frontier is going to be free-to-play, and will be available on April 10.
Posted by Tre Lawrence on March 7th, 2014 + Universal App - Designed for iPhone and iPad
Ubisoft has updated its iOS high seas adventure game, Assassin’s Creed Pirates, with some major additions. This refresh brings new maps, as well as one new campaign mission and three new secondary missions among other features.
There are also new ships that are available for the all-new Survival Missions. According to the Ubisoft release, each game map will feature its very own Survival Mission in which players can fish and hunt for food. And as an added plus, there are also historical ships to battle against.
The update is free to current owners of Assassin’s Creed Pirates, which is available on the App Store for $4.99.
Posted by Andrew Stevens on January 10th, 2014 + Universal App - Designed for iPhone and iPad
Assassin’s Creed Pirates receives its first update that offers players new missions, achievements, and areas to explore. The new map (Nassau) is said to be the most difficult, and the update also adds an increased difficulty to the overall as well as and new defense, dodge, and counterattack capabilities. In addition to the new campaign mission, players can also journey through 10 new side quests.
Posted by Andrew Stevens on December 16th, 2013 + Universal App - Designed for iPhone and iPad
Galaxy Life: Pocket Adventures is ready for the holidays with a brand new event where players challenge Sparagon and his crew of space pirates to recover their Christmas presents. Once players clear all the levels, they’ll be able to get their presents back. The update to the massively multiplayer online strategy game is now available for users to play.
For years, Ubisoft and RedLynx have taunted mobile gamers with physics-based racers that have been sorta similar to the acclaimed Trials series on console and PC, but not quite the same. But now there’s a mobile Trials game in Trials Frontier. Designed as a free-to-play game, it’s currently undergoing a soft launch in Canada. So I strapped on my helmet, revved up my motorbike’s engine, and prepared to defy death for this edition of It Came From Canada!
Trials Frontier does not dawdle. Tired of games that keep away from the action for too long? So is this game. Trials Frontier gets players going right from the initial launch, eschewing even a title screen, as it sends players through a few levels and introduces the story’s antagonist, Butch, that players (as the anonymous Rider) must race against because Butch is a huge jerk. Like, he almost kills the Rider in a rock cave-in. That’s good enough motivation to help the people of the dusty village, as they too have been terrorized by Butch. Help them by riding a motorbike through various levels, completing different objectives like performing a certain number of backflips to impress a fan, and earn rewards to upgrade and buy new bikes.
Yes, there is a two-tiered currency here: coins earned for doing well and performing stunts, which can be used to buy bikes, and gems, which can be bought or earned and are used to skip upgrade wait timers and buy certain upgrade items without getting them as a reward for completing levels. Discovery of new levels is mission-based, though any level can be repeated at any point.
There is an energy mechanic, but it largely regulates the initial playing of levels, not restarting them while in the level. So yes, restart to your heart’s content, even complete a level. On the final screen where it shows the postcard with the final time and crashes, just hit the restart button again. This isn’t necessarily a way to grind for coins while cheating the energy system, but it is a way to repeat levels to get better times and better medals without having to use energy, necessarily. It’s easy to be critical of energy systems, but this seems to be an implementation that doesn’t get too much in the way of actually playing the game. As well, gems can be earned through in-game actions and as end of race rewards, so a relative free-to-play fairness, without impeding the core game too much, seems to be the order of the day here.
With this game soft-launching so close to Christmas, I almost wonder if this is an emergency test of the monetization just to make sure that everything is hunky-dory before a likely launch before the holiday iTunes freeze. So for non-Canadians and non-“Canadians”, this one might be in the hands of the general public sooner than later.
Posted by Andrew Stevens on December 5th, 2013 iPad Only App - Designed for iPad
Might & Magic: Duel of Champions‘ new update allows players to use any card they own in every deck they create. It also receives a new expansion called Five Towers that adds 80 new cards, a new card type, and buildings. Buildings are used on the battleground to provide creatures with new abilities.
“Our community has been requesting the ability to add a card in multiple decks and we’re happy to say that with this next update coming in just two days’ time, this will now be possible. As with physical card games, where players can swap their cards from one deck to another, Duel of Champions players can now use the same cards in every deck they create. We expect this feature to be helpful in the use of epic and neutral cards and it will reduce the amount of cards players have to keep in their collection,” said Samuel Jobin, live producer of the game, in a press release.
Assassin’s Creed Pirates is not the Assassin’s Creed game you’d expected to come to mobile, as it’s more of a straight-up pirate adventure with boats than any kind of character-based action game. Of course, the recent console release kind of took its own path by shifting to a piracy theme, and the mobile game goes whole hog into the concept. Players take command of their own pirate ship, starting off with a small schooner but eventually make their way to becoming a pirate king while wreaking havoc all over the Caribbean.
Gameplay consists of several different phases: there’s a top-down navigation mode, where players can sail around looking for treasure and to take on other captains on the high seas. It’s possible to go into a 3D view of the action, and is necessary for some events, to try and chase down other ships. Then there’s combat, which involves trading cannon volleys, trying to dodge enemy attacks, and exploit their weaknesses.
The connection to the traditions of Assassin’s Creed seems tenuous at best, at least initially: there’s the famous iconography of the series but Edward Kenway, the protagonist of the console game, isn’t anywhere to be seen – at least early on. This is an entirely separate experience, though the game certainly could link up to AC4’s narrative at some point later on (I won’t give away any secrets). In reality, it gives off the appearance of trying to fit in thematically with the game, but in my playing of it, it seems to stand up well on its own.
As a whole, it gives off the vibe of being like Infinity Blade in a fleeting sense. A large part of it is the combat being based off of dodging enemy attacks, and then delivering timing and precision-based weapon strikes from one’s boat back at the enemy – or enemies! The ability to level up and get upgrades for the boat and crew feels like a familiar aspect too, but that’s true of most any iOS game nowadays. But really, it feels like the developers paid attention to making a game in the same sort of vein – of exploring and becoming stronger – but decided to use the concept to fit in with what the piratical theme.
Assassin’s Creed Pirates releases on iOS on December 5, and even for people who aren’t too exposed to the series this shows some promise as a high-seas adventure.
Pirates are on their way to the App Store as Assassin’s Creed: Pirates will launch this December 5th for $4.99. The game features naval combat, exploration, and a quest for gold, and it’s the player’s job to manage their crew, upgrade their ship, recruit new members, and partake in real-time naval battles while exploring new land and searching for treasure.
Players take the role of a young captain by the name of Alonzo Batilla, and they’ll come across Assassin’s, Templars, and famous buccaneers as they set sail on this journey.