When the evil alien invaders inevitably come, it’s pretty much guaranteed that only the pure innocent hearts of children can save us – or at least children as well-armed as the cast of “Attack the Block.” So we might as well start preparing now with Scrap Force, an upcoming turn-based strategy game where children use alien power to protect the planet with homemade weaponry. We find out just how much kids rule in this latest edition of It Came From Canada!
Scrap Force consists of a lengthy series of turn-based battles between plucky neighborhood kids and evil alien Obliteroids. Each match is one-on-one with two teams of six facing each other using three lanes that are two-units long. Players don’t create units, but rather draw from a shuffled group of heroes to place on the battlefield. At the start of each round, players and enemies are given an increasing amount of power shards. With more shards, stronger heroes can be summoned, so the match escalates no matter what.
The hero variety is really what gives Scrap Force its depth. Every new warrior has his or her own quirks to learn. Some can attack as soon as they are placed. Others steal power shards with each hit. Some kids can move in more directions while others just have more sheer strength. There are tons of strategies and counter-strategies to form using these unique abilities in concert. Skillfully balance these fighters to defeat alien foes and topple their base. Using items like bowling balls and hot dog dynamite helps, too. And with its simple 3D playground characters and environments, the whole thing has a neat Backyards Sports vibe. Except it’s galactic warfare instead of football.
In between rounds, players can summon new heroes and upgrade old ones with the scrap they’ve collected. Downtime isn’t optional either, since the game’s freemium timers keep players from just blasting through the campaign. That means players will be spending a lot of time with these child soldiers. But given what we’ve played so far, that might not be such a bad thing.
So be on the lookout for Scrap Force once it fully launches soon.
tinyBuild and Enter Skies have announced that their gesture-based turn-based RPG Fearless Fantasy is set to come to iOS later this Summer.
Described by the developers as “probably the weirdest RPG you’ll play this year,” you play as Leon, the world’s most dangerous bounty hunter, on a mission to slay the world’s weirdest creatures and save a girl from an awful marriage. As well as the use of gestures to get critical hits, the game also features voice-overs, animated cut-scenes and “mildly disturbing boss fights.”
Fearless Fantasy is set to arrive on the App Store later this Summer.
Game Insight has revealed the alien enemies players will encounter in their upcoming free-to-play turn-based strategy game X-Mercs: Invasion. In defeating these enemies, players will both continue to defend their homeworld from these invaders and gather further resources to continue development of their underground military base.
X-Mercs: Invasion is set to invade the App Store sometime soon.
I’m sure plenty of people were a bit dubious when Hitman GO was announced for iOS. I’ll even admit that I had my doubts. However, I was quite pleasantly surprised when I managed to see it in action.
Hitman GO is certainly not your typical Hitman game. It’s also not the kind of Hitman game I think most of us were expecting. It’s actually a puzzle game in which players must figure out how to move Agent 47 so that he can avoid guards and either exit the level or take out his targets. The entire game has this spectacular diorama/board game aesthetic, too.
The really interesting thing is how Square Enix Montréal has managed to incorporate so many of the series’ most notable mechanics (stealth, disguises, dual pistols, etc) into such a drastically different setting. And it all looks like it works surprisingly well. If that weren’t enough, there’s also going to be a special unlockable level designed around one of Bloody Money’s most memorable missions: Curtains Down.
Hitman GO will be releasing on the App Store this Thursday, April 17, for $4.99.
Frozen Synapse, a popular turn-based strategy game from renowned developer Mode 7, will become a universal app and arrive on the iPhone and iPod touch at some point later this year, according to a report from Pocket Tactics. You can get the game on the iPad right now, however, and that version has received a plethora of great reviews.
Notably, the game’s user interface is jam-packed on the PC version and it’s already clunky on the iPad; there’s just a lot of buttons and options that make the game work. It’s hard to imagine Mode 7 being able to fit all of the game’s buttons on such a small screen.
We’ll see how it works on a 4-inch (or 3.5-inch) screen when Frozen Synapse is released for the iPhone later this year.
Posted December 17th, 2013 by Mike Deneen Our Rating: :: ANOTHER HUNTED COW STRATEGY GAME
Hunted Cow puts out yet another turn based combat strategy game. While it plays almost exactly like other games they've done, this one uses the backdrop of one of the most important moments of United States history.
Hero Academy, Editor’s Choice winning app here at 148Apps, has updated to its 1.2 version to include various game improvements and additions to the game.
Additions to the game are a new team and playfield. The new team is called “The Tribe,” an aggressive team that can finish off weak opponents and crystals in one short move. Characters in the Tribe include the Warrior (can instantly knock out enemies under 50% health), the Axe Thrower (extra damage to weak enemies), the Witch (explodes fallen enemies), the Shaman (chain healing), and the Chieftain (an AOE fighter with a charge and a pull). A Tribe-themed playfield has also been added with the team.
Hero Academy has also added iPad support and a few tweaks to improve the game, including bigger buttons and a larger gameplay area that will help to improve the precision and speed at which players can play Hero Academy. Players can also now undo single items instead of undoing every single move made in a turn, making quick mistakes a little less frustrating. Adjustments to Council and Dwarves (temporarily on sale) were also made for the sake of balance.
Dungeon Crawlers, a dungeon-exploring RPG with turn-based combat, has released a major update including new enemies and levels.
Dungeon Crawlers released with four chapters to play through and this update releases the fifth and final chapter to conclude the game. This means more ghoul-crushing, skeleton-hacking levels for players to work through.
The game has also gone full HD to support the new iPad. Dynamic lighting has also been added for some of the more recent iOS devices (iPad third gen, the iPad 2, and the iPhone 4s).
The game now has a store that sells upgrades for characters. The store includes items that cast status effects on characters and of course the standard weapons, armor, and potions to help gear those characters to hack their way through the fifth and final chapter. Other minor tweaks and changes to the game were added including balancing to gameplay (always a good sign when developers are worried about balance and fairness), level select options, and bug fixes.
Dungeon Crawlers is a universal app that only costs $0.99.
Don’t quit with the Disc Drivin’! While developer Pixelocity Software works on the upcoming Zombie Track Meat with Fuzzycube Software and Owen Goss (coming to iOS later this year, now available for Google Chrome), they’ve given their venerable turn-based racing game a fresh update. The game has five new ice-based tracks that implement new elements like ice blocks that deteriorate as they are hit, and snowballs that slow discs down. The new levels also introduce the first new visual theme to the game since its release back in late 2010. On the technical end, the game now supports the iPad Retina Display. Grow tired of not having the app badge update when new turns come in? Well, that’s now enabled in this update, which is available now for both iPhone/iPod touch and iPad.
These new tracks and features should help to extend the life of this venerable game, which is one of the few titles that I still play on a regular basis, and have done so ever since the game came out. Plus, Jon Hamm plays it, which automatically means those who play it become classier, funnier, and more handsome by association.