Posts Tagged tricks
Game of War – Fire Age has gone from strength to strength since its initial release, so we thought it was about time that we helped newcomers to the game figure out the best strategies to be the very best at it. Or at least, not quite as bad as they could be without any assistance. Take note of these helpful tips and tricks, and enjoy making your way towards world domination.
First things, first
Most games like these are good at teaching you the basics and Game of War – Fire Age is no different.
- Follow the quest lines it offers up at first. They’ll run you through the basics better than any explanation could offer, plus they get the foundations settled ready for your steady path towards being the best.
- Be aware of one particular quest, though. It asks you to scout another player, which is potentially a recipe for disaster if you annoy the wrong person.
- Pick out a player with a random name full of letters and numbers. That tends to mean they haven’t fully thrown themselves into the game because they haven’t renamed themselves, so they’re probably quite weak. Even better, they might have abandoned the game at some earlier point.
- Also, keep an eye on what alliance the player being scouted is part of. Safety in numbers is key here and you don’t want to annoy someone that’s part of a big alliance.
Join an alliance as soon as possible. Game of War – Fire Age isn’t like other games where being anti-social is fine. Much of your success is going to be down to being part of an alliance.
- For one thing, an alliance means you can ask others to help speed up your timers when building or researching things. Plus, in return you can do the same for other players.
- Build a name and reputation for yourself. People are more likely to help you if they know who you are, rather than being an anonymous number.
- Remember to follow orders. Alliances are serious business and while they can protect you from attack, you need to be a team player, too. It might sound occasionally tedious but it’ll pay off in the long run.
- Having said that, don’t mouth off in general chat. While you want to build a name for yourself within the alliance, you don’t want to draw undue attention from others who might be keen to bring you down a peg or two.
Resources are Everything
Keep your resources ticking along wherever possible. Game of War – Fire Age is pretty tactical here as you have limited space to allocate to your resources.
- Those wanting to amass a huge army might want to focus on farm building for the sake of food production, but a more balanced approach is better.
- Build around 10 farms with the rest of the spaces divided up between the other resources and watch as you’re rarely short of anything for particularly long.
Build, Build, Build
- As soon as you’ve joined an alliance, you can use a free teleport to move your city to a location near your allies. Do it. It’ll help. A lot.
- Once that’s done, focus on upgrading your stronghold. Don’t do it in a different order as once your stronghold reaches level 6, you lose that free teleport.
- Build plenty of villas to gain silver, which is vital for research. As well as that, try to keep everything reasonably balanced.
- Hospitals are useful because they help get your troops back up to scratch after a rough battle, but you also need plenty of barracks to train those troops up.
- Level up that academy as soon as possible for even better units to throw your enemy’s way.
- Try to keep your storehouse in line with your other resource levels, so nothing goes to waste.
- Finally, don’t forget the Gymnos. It ensures that if you get killed, a certain percentage of your hero’s experience points transfer to the new hero, meaning you don’t miss out as much as you could. Each Gymnos upgrade adds to the percentage gain.
- Take on alliance quests and daily quests every time you play. Free rewards are handy, plus it’ll make the game more interesting than simple busywork.
- Scout for abandoned places to attack. Some players will have given up a while back but still have left plenty of resources for you to gain for easy profit. After all, there’s no fear of retaliation!
Monster Hunter Freedom Unite is a surprisingly intricate game – well, surprising if you’re unfamiliar with the series, anyway – and as such there’s no shame in getting a little help. Which is exactly why we’re here! We’ve put together a handy guide for hunters who are just starting out, full of all sorts of useful knowledge that will hopefully keep you all alive out there.
So suit up, grab your gear, and get ready to lay the smack down on to very large critters!
So You Want to be a Hunter?
The first step to getting anywhere in Monster Hunter is figuring out what type of weapon (or weapons) will work for you. There are quite a lot to choose from – 11, in fact – and each one is different. The best way to try them all out is at the Training School.
- In order to access the Training School you’ll need to first speak to the village chief (the elderly woman by the fire). To find her, just head up/North from your home. Once that’s finished you can find the Training School on the opposite side of the Guild Hall.
- Select the Beginner School, read through the basic Hunter Info, then you’ll be able to select Weapon Usage.
- Weapon Usage will allow you to try out every single category of weapon in the game. You’ll be given a temporary set of equipment, and an item box full of handy items at the start. The weapons you use are decent, and the tasks are simple – just enough to give you a sense of how the weapon functions.
- The distinctions between each of the 11 weapon classes are too numerous to go into in a beginner’s guide, but an important thing to remember is that there are two main groups: Melee and Ranged. Both groups utilize completely different types of armor, so make sure to keep that in mind when crafting new gear.
Continue reading Monster Hunter Freedom Unite – Tips, Tricks, Cheats, and Strategies for New Hunters »
Hearthstone: Heroes of Warcraft is a deceptive game because it can be so easy to get into, but doing well winds up being a bit of a challenge. Well, for those just jumping into the game with its iPad release, here are a few general tips on how to get better at Hearthstone.
If you’re serious about becoming a good player, dedicate yourself to doing so. This is not a standard mobile title, this is a Blizzard-made PC game that’s available on mobile. Yes, it has an easy learning curve to get into, but there’s a steep mountain to climb to be an expert, and part of that is collecting all the great cards that are out there.
So, if you’re going to go from newb to even just being respectable at the game, be prepared to dig in. Get ready to lose often, and to spend a lot of time learning how to play well as much as actually trying to play. Remember: you’re at a disadvantage because there’s plenty of experienced players out there already thanks to the game’s PC beta period, even though there are those folks just jumping in as well. Also remember: this is a free-to-play game. You may want to spend money on booster packs if you want to get better cards.
Take advantage of the resources that are out there. The benefit to this being a widely established game is that there are a ton of resources out there already. Use them! If you have a question, Google it – someone’s probably answered it! There are sites like the Hearthstone Gamepedia Wiki, Liquidhearth which includes a very handy tier list for the Arena mode and a forum to browse and ask questions in. This guide to the 25 best cards is extremely enlightening because some of them are common. Also, the game is one of the most popular titles on Twitch. Watch and see what people are doing, and learn accordingly!
Don’t be afraid to experiment. It can be easy when starting out to stick with the starting class and to just try and build them out. Don’t do so – there are nine classes in total, and it’s possible that one might be more conducive to your play style than another. So try them out as you unlock them. This is why I say you should be dedicated. You likely won’t get to a position where you are at an optimal level for a long time if you’re committed to being good.
So always be trying out different things, playing as different classes, trying different strategies, and especially forming different decks. I recommend reviewing a deck often: is a card a good idea to have in a deck? Would a new card be better than one already in the deck you’ve made that you’re comfortable with? You won’t know for sure until you try it out for yourself.
Pay attention. Try not to be distracted when you’re playing seriously. You want to know at all times what your strategy is going to be, what cards you’re going to play – and more importantly, not play, as a powerful ability might be better served for later. Mana amounts are more of a suggestion of what you can do, not what you must do. You have some time to make moves, so take advantage of it!
But the other big reason to pay attention is that decks are only 30 cards. While it’s impossible to know what exactly a player has in their deck, if you know they’ve used something already (especially twice), then you know what they can’t do in the future, or can even just have an idea on what they might do, based on their class (this is why you experiment)! Be smart, and you can outwit your opponent.
Play often! You’re not going to get better by not playing. Play regularly – practice against the AI, especially when starting out. But try to complete the missions daily if you’re a serious player: they’re free gold for the taking, and free gold means less real-world money spent on arena entries and booster packs (or just more of them if you’re intent on not paying)! And remember: the things you learn will stick more when you play and do them more. Your account will transfer between different platforms, so you can play wherever you so choose.
So get out there, and get Hearthing those stones for great victory!
The X-Com series, particularly the earlier games, are notoriously unforgiving. Although while XCOM: Enemy Unknown has been modernized, and is therefore more player friendly, it’s no slouch either. In fact, even on the Normal difficulty there’s a good chance you’re going to get creamed if you try to breeze through it. But all is not lost. If you find that you’re losing soldiers at an alarming rate or keep getting the project disbanded because a bunch of countries freak out and leave, we’ve got a few tips you might want to consider.
Facilities are essential. Your manufacturing and research abilities, as well as your satellites, all require the proper facilities to operate. Completing a terror mission to earn five engineers could be a waste if you don’t have enough workshop space to use them. And that could lead to falling perilously behind in the early game arms race.
Research, research, research. Don’t neglect your scientists! The technologies they can uncover after studying alien corpses and weaponry are essential to giving your soldiers a fighting chance. By the same token, don’t be afraid to take aliens alive. Assuming you can do so with relative safety. It allows you to recover their weapons intact, which can then be equipped on your soldiers or sold for a tidy profit.
Don’t ignore the Council. You might prefer to spend your money and resources on better armor and weapons, but if you don’t get a few satellites in orbit and ignore the Council’s requests you stand to lose immense amounts of funding. Plus you can flat out lose if too many countries abandon the project.
Check your stores often. Sometimes you’ll acquire items you don’t need for research or manufacturing, and these can be sold off in bulk for a decent price. The same goes for alien tech and specimens you’ve fully researched. So long as it isn’t Ellerium or alien alloys there’s a good chance you won’t need it for the long haul.
Build smart. Most facilities belong to one of a few different categories, such as energy production or satellite use. Whenever two facilities belonging to the same category are next to each other either horizontally or vertically (i.e. uplink next to an uplink, etc) they both get a bonus. This is a very good thing.
Pay attention to your upgrades. You won’t necessarily have the chance to develop all of them, but many of the projects you can produce at the Forge (once it’s available) can make a huge difference.
Consider holding off on major tasks. Despite all the open-endedness Enemy Unknown’s story does progress linearly. Every so often an urgent mission or task will appear, and once it’s completed the next phase of the story begins. While the alien forces will get more and more difficult to deal with over time, regardless of where you are in the story, there are benefits to keeping the plot in check. Namely it gives you the opportunity to research better equipment and gather more resources before the endgame.
Pay close attention to soldiers’ skills. Plan accordingly. Try to select skills that compliment each other, such as the heavy’s Holo-Targeting (accuracy bonus to all squad members when firing on an enemy) and the sniper’s Squad Sight (can target any enemy that other soldiers see, no matter the distance, so long as there’s a clear path to the target).
Consider having two or more of each elite class. It can take some effort but will be worth it. It enables you to create various soldiers with skills that are ideal for a variety of situations; such as a sniper that specializes in large, outdoor environments or an assault soldier ideal for cramped locations.
Upgrade the barracks. Don’t forget about the Officer Training School. Many of the upgrades you can acquire can be a huge help throughout the game; especially the ones that increase the squad size. Check in every so often as more options become available as your soldiers gain higher ranks.
Don’t ignore the support class. Having a medic on the team can mean the difference between a favorite soldier spending a few days in the infirmary or getting their own epitaph. Plus their smoke grenades can really help out in a pinch.
Sidearms can be your best friend. Pistols may not seem all that great at first, but they can mean the difference between life and death; especially plasma pistols. Make sure to give your most powerful handguns to your snipers as they can’t move and fire their rifle in the same turn unless they learn a specific perk. Otherwise, if you intend to move them at all, make sure they have rockin’ pistols. And make the effort to manufacture the pistol upgrades when you can, too. I’ve had my snipers take down enemies from quite a distance during their reaction shots using only a pistol on several occasions.
You wanna live? Get a S.H.I.V. The S.H.I.V. is a small robotic vehicle, not unlike a human-sized tank. They’re no replacement for a battle-hardened soldier but with enough research and development they can be quite devastating. Plus they’re the perfect expendable solution to filling an injured soldier’s spot on the squad during a mission.
Use the right armor. You might think it’s clever to put every single soldier in your squad into the most durable armor you can find, but it’s more likely to hinder them. For example, snipers shouldn’t be on the front lines, and therefore could benefit a lot more from armors that may not be super-tough but can help them reach the high ground easier.
Cars can, and will, explode. It seems obvious but I can’t stress the importance of keeping an eye out for burning vehicles enough. Cars and trucks do provide decent cover, but once they catch fire it’s only a matter of time until they blow. And you don’t want your soldiers near them when that happens. So take a moment to see if the vehicle you plan to move to, or are currently hiding behind, is a ticking time bomb before you make a move.
Don’t take unnecessary risks. It’s often better to miss out on alien tech than to lose a skilled soldier. Take it slow and don’t spread out too much. If a soldier encounters an alien squad and no one can reach them within a turn or two, they could be in serious trouble. Splitting up into groups of two or three is usually the best way to go. At least until your soldiers reach the higher ranks.
Head for the high ground. Everyone, soldiers and aliens alike, benefits from a higher elevation. The higher up you are, the better your accuracy and the worse your enemy’s is. It’s not worth taking unnecessary risks to get to the top of a building or anything like that, but if you have the chance to take a higher vantage point then do it.
Never, ever, ever, ever, blindly rush in to a room. It doesn’t matter if it’s a UFO, base, regular mission, or terror site. It’s a sure-fire way to get vaporized. Approach with caution instead. Get at least two soldiers into good positions, preferably with one next to a door or window, and go into Overwatch. Then carefully open the door or peek in on your next turn.
Approach all newly encountered alien species with extreme caution. At least until you know what they’re capable of, and especially if you’re new to X-Com. What looks like a pushover could quite possibly decimate your entire squad if given enough of an opportunity. Just assume every new life form you encounter is the most dangerous creature you’re ever going to face and you should be all right.
Take ‘em alive. It’s not always feasible, or worth the risk, but when you can you should try to capture an alien or two alive. Not only can their interrogation lead to new research opportunities, you’ll be able to recover their weapons intact which could save you a fortune in engineering costs.
Push forward at the beginning of your turn, not the end. When you move ahead into unknown territory you always run the risk of encountering a squad of aliens. Believe me, it’s much better to discover them after only moving one or two soldiers than all of them. It leaves the entire squad incredibly vulnerable, especially in the later levels.
Keep Chryssalids as far away as possible at all times. You’ll typically see these spider-like aliens during terror missions but they can (and will) appear elsewhere. KEEP YOUR DISTANCE. Trust me.
Surprise attacks are possible. While the aliens are definitely at an advantage most of the time, they aren’t omnipotent. Use this to lure them into a trap on occasion. If your soldiers can’t see them, they can’t see your soldiers, so it’s possible to set a few up in key locations and use one of your own as a decoy to draw them into range.
Don’t underestimate Sectoids. Sectoids are the most “normal” of Enemy Unknown’s, and possibly the most common. However, while they aren’t particularly durable they can use their telepathic abilities to strengthen their comrades. However, if you kill a Sectoid while its mind is merged with another alien both will die. Keep that in mind.
The Most Important Thing
Be prepared to lose. A lot. Newcomers, especially. XCom is a fair game, but it’s also fairly unforgiving. A few wrong decisions early on could create a ripple effect that totally undermines your progress later (see previous tips about selling gear and tending to the Council). Depending on the difficulty and options selected you could also lose a beloved soldier in a flash thanks to one silly mistake. Avoiding these situations is incredibly difficult, but learning from them doesn’t have to be.
If you’ve got your own tips and strategies you’d like to recommend feel free to chime in below. With the odds stacked so firmly against us, We’ll need whatever help we can get.
The App Store can be a wonderful place full of far too many games to count spread across every genre imaginable. However, despite all the rules and regulations for submissions, a few shady characters will inevitably fall through the cracks. In my numerous App Store searches I’ve seen my fair share of cash-grabs, some obvious and some not so much, but I’ve also begun to notice a few telltale signs that can be a good indication of a developer’s intentions.
This guide is not written in stone, and there are always exceptions to every rule. And I in no way mean to imply that the majority of App Store developers are simply out to con the unwary out of their money. Quite the contrary. Most of them are great folks who are just trying to make an honest dollar doing what they love and making other people happy. I only wish to pass a few tips along in the hopes that it may give you all a better idea of some of the things to look out for.
Tip #1 – Judging a game by its icon
Not all icons can be winners. That being said, if you see an icon featuring a recognizable character or a recognizable character who’s been slightly tweaked so they look a little different, proceed with caution. Using an icon that looks incredibly similar to a top selling iOS (even PC or console) game is a tactic often used to trick potential buyers.
Tip #2 – Check the screen shots
Screen shots are another good indication of legitimacy. They won’t all feature showpiece visuals but they still need to be there. If a game only has one or two screens available for viewing in the store, and those screens don’t actually show any in-game content, tread very carefully. Another “tell” of sorts is the actual content of the game screens. If the visuals look exactly like another game, or if (and I’ve seen this before) it looks like someone pasted some virtual buttons on top of a screencap, you might want to think twice before buying.
Tip #3 – File size
You see a game that looks awesome and the description makes it sound like the best thing since, well, the iPhone and it has a dozen glowing reviews. Before you hit “Purchase,” just take a quick peek at its file size. If this jaw-dropping showcase of iOS visual prowess takes up 5 MB (or even 50), it’s highly unlikely those screens or reviews are for real. Which brings me to my final tip.
Tip #4 – Check those reviews
User are largely subjective, but they can still be quite telling. If a game has a dozen five-star reviews and three or four with one-star, take the time to read the one-stars. Not liking a game is one thing, but when a buyer claims the game in question is totally different than what’s advertised you might want to pay attention. Also look out for reviews that are way too positive. It might be a trap.
Due to superb controls and an extensive career mode complete with vehicle upgrades, Dirt Moto Racing, an ATV racing game, surges to the front of the pack as the premiere freestyle racing game for the platform.
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