Posts Tagged Trials
+ Universal App - Designed for iPhone and iPad
Ubisoft has announced that Trials Frontier is receiving a huge update. You will be able to crash in style with the ability to earn outfits in-game. Also, you can customize your bike to match your snazzy new duds with the new paint jobs feature!
As if that wasn’t enough, Ubisoft has added the Home Shack, which functions as your home base and changing room, and 11 new tracks to ride, jump, fall, tumble, and explode on.
Trials Frontier is free in the App Store.
– THE HOME SHACK: A place to finally call your own in the village. Also doubles as a changing room to manage all the amazing new threads you’ll be winning!
– BANANA TIME! Butch, Leroy, or Cassidy getting the best of you? Sabotage them with a slippery banana peel and you’ll be sure to win!
– NEW PAINT JOBS: The Flaming Tango was a huge hit, so we’ve added WAY MORE paintjobs for all the bikes!
– LOOT WHEEL LEVEL UP: Win massive amounts of coins, new tracks, outfits, bike skins, and OTHER THINGS on the loot wheel now when you complete a race!
– PUSH NOTIFICATIONS: Love defeating your friends? Want to rub it in even more? Well now you can with push notifications alerting your friends when you pass them on the leaderboard.
– MORE TRACKS BABY! 11 new tracks from our track building experts, they just keep getting better!
iPhone App - Designed for iPhone, compatible with iPad
Developer RedLynx is well known for their PC and Xbox LIVE Arcade hits Trials and Trials HD. With the help of Chillingo, the independent studio is looking to follow up their 2009 freshmen release of DrawRace on iOS with a new sequel. This isn’t just any sequel though, it is a MASSIVE update to the game that was number one in the App Store in seventeen countries worldwide.
For those that are unfamiliar with the original iOS game, the title revolved around using your finger to successfully draw your car’s path around a race course twice. The faster you drew, the faster the car would go, while as you also might assume, the slower your drew, the slower your vehicle drove. Once you had finished drawing your laps the race would then commence with your car facing off against others on the track. The problem with this game design was that it lacked the actual feedback and input during the actual race process. This is the reason why in DrawRace 2 there are power boosts that can be used to blast your car far ahead of the competition, pending you use them wisely of course.
As is also very evident, DrawRace 2 has seen a significant graphical overhaul featuring highly detailed cars and lushly populated environments for the game’s thirty-two different tracks. On top of this, I was able to demo the “couch-play” multiplayer mode and found it to be tremendously challenging, yet still entertaining. Factoring in each of the title’s one hundred and eighty different single player challenges, this is the kind of game that will keep players occupied for quite some time.
Check out the trailer for the game below, as well as some early screenshots of what you can expect when the game goes live in the App Store later this July.