Would you like to know what we thought of being an infinite golfer? Check out our Golfinity
Golfinity offers unlimited ways to test your skills at golf. Here are a few ways to make sure your score doesn’t get too high and your spirits don’t get too low.
Considering Perspective is Crucial
- Yes, Golfinity is most easily compared to Desert Golfing, but did you know the devs from NimbleBit have described the game as Desert Golfing meets Monument Valley? That being said, occasionally the game will present some differences in depth that seem deliberately confusing. When in doubt about these changes, play it safe, be prepared to get a bad score, or get ready to retry.
- On the flipside, there will be times when a level presents no depth changes or holes. This is typically toward the beginning of the game. When presented with courses like these, don’t fear the power of your stroke. Hitting the ball super-hard generally won’t knock it out of bounds, and it might be just what you need to ricochet right past some annoying obstacles.
- Always look carefully at the course your dealing with. Golfinity makes it really easy to just jump into the next level swinging, but don’t be overly tempted to do so. Courses can be tricky, and making sure you tap the lower left corner of the screen to get a good look at the whole course can save you from some poor initial strokes.
Continue reading Golfinity – Tips, Tricks, Strategies, and Cheats for Intrepid Golfers »
Start your engines:
Would you like to know what we thought of all this drifting and rough racing? Check out our Reckless Racing 3 review
Reckless Racing 3 is down and dirty racing that prides itself on crazy drifts, breakneck straights, and fantastic in-game physics. Here are few tips to help you to take those corners like a pro.
Start Your Engines
- Use the straight sections to steal a glance at the mini map towards the top of the screen and check for any fast-approaching sharp turns.
- It’s only on those severe turns that braking becomes necessary. Usually releasing the acceleration while turning into the bend, then hitting the gas and turning out of it will suffice. When using the default button layout, tapping to turn out of a drift is a much better technique than holding down on the directional arrow, ensuring maximum control rather than veering into another drift accidentally. Just be aware that terrain can sometimes dictate otherwise.
- While the green guideline might be a great tool for rough navigation, deviating slightly wide and then taking corners as close as possible without crashing is a surefire way to overtake and undercut other racers.
- The reset button isn’t as damning as you’d think. In fact, in any situation that requires a reversal maneuver the reset button is actually preferential as it only incurs a minimal time penalty, can serve as an obstruction to opponents, and sometimes players won’t even lose their position.
- Larger, heavier vehicles can use their weight to their advantage by smashing other cars off-course. This is best achieved by hitting the back of an opponent’s car during a turn, forcing them into a tailspin. Be sure to judge how this will effect the speed and trajectory of your own car, though.
- In the settings menu, turn on the Chase Camera to have a clearer view of the road ahead, putting you behind your racer rather than at a fixed bird’s eye view. While this new angle may bring on a bit of motion sickness for the weak-stomached (if you had a problem with iOS’ home screen animations then you might want to play Zen Garden instead) it grants a better perspective for upcoming turns. For Gymkhana Mode however, the sheer amount of donuts and spins makes the Chase Camera a dizzying nightmare, so it’s better to have it saved for Races and Drift events.
Continue reading Reckless Racing 3 – Tips, Tricks, and Strategies for Daring Drifters »
Hey there, virtual animal lovers:
Want to know what we liked about this virtual pet sim, and maybe a little of what we didn’t like so much? Check out our Hatchi 2 review
So, you’ve downloaded Hatchi 2 and you feel in need of some guidance when it comes to what to do next? Don’t worry! We’re here to help with some general tips and tricks on how best to care for your delightful little pet.
The key is to make sure you keep your pet (or pets) happy and alive. Fortunately, it’s not too hard to do. Four things keep them happy enough.
- Cleanliness – Keep your pet clean whenever their hygiene bar drops. This is just a matter of tapping the shower button then ‘scrubbing’ the pet with one finger. It’ll take a few seconds and your pet will be much happier afterwards. This is particularly worth doing after they’ve had a bathroom break.
- Hunger – Feeding your pet is easy. Pick a type of food and drag it in front of their mouth. The pet will happily munch away at it and be all the cheerier for it. Most food is the same, but experimenting will feel more personal.
- Energy Levels – Like all of us, your pet needs sleep and plenty of it. Make sure you send them to sleep sometimes. There’s a useful tip here for multiple pets, too. Whichever pet you leave active is your dominant pet, meaning the others can be left alone without their bars decreasing. It’s worth remembering so you don’t have to juggle quite so many needs at once.
- Happiness – Happiness is boosted by playing games. We’ll go more into depth with that later, but remember that it doesn’t take long to play a quick game of something and it makes all the difference to your pet’s happiness levels.
Continue reading Hatchi 2: Tips, Tricks, and Strategies on Keeping Your Virtual Offspring Happy »
Haunt the House: Terrortown is a supremely cute action/puzzle game that’s all about a ghost on a quest to shut some humans up. Permanently. Players take control of a little ghost that makes itself as scary as possible in order to drive away the loud and obnoxious folks that are partying near its clock tower. Humans are sometimes a bit too stupid to realize when they’re being haunted, so this guide will help players clear the area of all objectionable presences as quickly as possible.
- Use small taps to dart from place to place – Learning to control your ghost is vital for a haunting job well done. If you’re restricting yourself to a single area, use small taps to move from place to place. That way you can explore your surroundings calmly and efficiently.
- Hold down to zip from scene to scene – On the other hand, if you’re wanting to travel from one scenario to another lickety-split, hold down on the screen to barrel through an area at top speed.
- Possess a bell in the clock tower to change your ghost’s appearance – Once a person is dead, they take up residence in one of the tower’s bells. Your ghost can possess these bells to take on the inhabitant’s visage.
Continue reading Haunt the House: Terrortown – Tips, Tricks, Strategies, and Cheats for a Silent Night »
Calling all agents:
Would you like to see what we thought of this rather pretty base builder? Check out our Agents of Storm review
Have you downloaded Agents of Storm, been bowled over by the graphics, and aren’t quite sure what to do next? Never fear, for we’re here with some handy tips and tricks to help any beginner get started!
Diamonds Are Your Best Friend
- Diamonds don’t come easily in this game, which is a shame because they’re very useful. For that reason, don’t use them early on. Encouraging you to do exactly that is a common thing with games like this, but resist. There’s just no point using them up to save you a minute of time, when later on they’ll be far more useful.
- To boost your diamond supply, work towards the achievements that Agents of Storm likes you to complete. You’ll earn a few diamonds here and there for completing some fairly straightforward tasks.
- You can watch videos for free diamonds, too. It’s a bit tedious, but it’s handy when trying to earn more. You could always leave the video playing while doing something else away from your phone for those few seconds!
- Put those diamonds towards the many enhancements in the shop. These can make all the difference. The Build Module reduces the cool down time between buildings, while Pagoda gives you experience just for being there. Waterfall gives you more gold from every attack you complete.
- Focus on upgrading your resource gathering buildings for that very reason. Gold is particularly useful as it’s needed for attacking islands. As island attacks are your main source of progressing anywhere in the game, you want to focus on this.
Continue reading Agents of Storm: Tips, Tricks, and Strategies to be the Strongest Out There »
Well met, warriors:
Curious to see how much fun we’ve been having with all this hero-shuffling? Check out our Terra Battle review
Terra Battle is a strategy-based puzzle RPG that is accessible and addictive, yet multi-faceted and challenging, so take heed of these hints and tips before you and your squad head into dangerous, uncharted territory.
On the Battlefield
Terra Battle‘s fighting system is based on a form of Rock Paper Scissors, in which certain weapon types can outperform others: swords have the advantage over bows, bows can dominate spears, and spears can best swords. Remembering this cycle is key in deciding which squad member to use in the next attack. The staff simply highlights a mage character with healing attributes but no attacking ability.
There is a time limit in which each movement must be completed, so try to plan a movement in advance – particularly if it involves displacing another tile into a better position for chain support or a direct attack. If you’re smart about it, pre-planning a route and approaching multiple characters from certain angles can set up multiple chain attacks were before there was none.
Continue reading Terra Battle – Tips, Tricks, Strategies, and Cheats for Setting Up Your Best Lines »
Would you like to know what we thought of all this puzzling-around the deep recesses of the planet? Check out our Puzzle to the Center of the Earth
Puzzle to the Center of the Earth is a surprisingly deep and challenging puzzle platformer. Here are a few tips for players looking to stay alive while down in the depths.
Energy Management is Key
- Once you start using formulas, make sure you build combos of blocks toward your character and not away – The catalyst energy that allows for formula usage always drops at the end of a string of six blocks, so if you start linking blocks as far away as possible and move in, they are easier to get (see above). The combo on the left will end up dropping the red catalyst crystal in a hard-to-reach place significantly further down into the cavern whereas the combo on the right, which is the same exact structure, will drop the crystal right at your feet.
- Use moves wisely – Players begin every level with 20 energy and it costs 1 energy to interact with any amount of blocks. This means that dropping blocks or linking 4, 5, or 6 blocks all costs 1 energy. Since the ultimate goal is at the bottom of each level, using 1 energy to dig as far down as possible is generally a good strategy – at least in the beginning.
- Look for energy blocks – To help recoup energy, there are blocks in the world that have pieces of energy in them. These energy blocks give players 4 energy. Therefore, it’s not necessarily worth going out of the way to mine an energy block if it costs more than 4 energy to get.
Continue reading Puzzle to the Center of the Earth – Tips, Tricks, Strategies, and Cheats for Daring Spelunkers »
Cars: Fast as Lightning is a cute and fun app that combines racing and town-building with the charisma and marketability of Disney Pixar’s Cars franchise. It’s a friendly game, but that doesn’t mean you can’t use a few tips to help you make Radiator Springs shine again.
- Complete quests to earn rewards – Quests queue up on the left side of the screen when you’re not racing. Quests offer rewards like experience and coins, and they’re a good way to get back on track if you’ve been meandering from task to task.
- Pay attention to the difficulty meter before you race – Each car you engage in a race has a difficulty measuring from one to four. Make sure to race within your rank if you don’t want to waste gas on a loss.
- Place attractions on the track to earn more experience with races – Don’t neglect putting attractions on race tracks. They earn you a bit of extra experience with every race, plus they make the joint look classy.
Continue reading Cars: Fast as Lightning – Tips, Tricks, Strategies, and Cheats For an Easy Ride »
Finding your own true love is never easy, let alone finding it for other people. Kitty Powers’ Matchmaker makes matchmaking fun, though. You get to send couples out on dates, coach them through small talk, and mark them with Cupid’s arrow – sometimes literally. If everything goes well, you’ll get a wedding invite. If things go badly – well, there are other fishies in the sea, right?
Here are a few tips that will help you help others get lucky in love.
- When you unlock the salon, tap on the question mark to get Kitty’s opinion on outfits, etc – Once you learn a bit about the art of matchmaking, you unlock the salon. Here you can change your clients’ clothes, hairstyle, and other features to make them more desirable. Tap the question mark block to get Kitty to tell you what personality types are attracted to a particular set of clothing or a certain hairstyle.
- Use profile tabs to shuffle between general info, likes, and personality – When a lovelorn client shows up on your doorstep, make sure to read their profile thoroughly. That means combing through all the tabs on file: their general information, what they like, and their personality traits.
- As you level-up, you learn more about clients’ personalities – Occasionally, leveling-up rewards you with the ability to perceive clients’ personality traits. In other words, the more you play, the easier it becomes to match up lovebirds.
Continue reading Kitty Powers’ Matchmaker – Tips, Tricks, and Strategies for the Lonely Heart »
Ahoy There, Seadogs:
Interested in knowing our thoughts on all this plundering and pirating? Check out our Plunder Pirates Review
Have you just downloaded the rather enjoyable pirate-em-up Plunder Pirates and are in need of some assistance? Never fear, for we’re here with a few tips and tricks to make your early days as a bloodthirsty pirate a bit easier!
- When you first start, you get the aid of a protective shield for the early moments of your pirating career. Take advantage of it! It won’t be there forever and it’ll cost precious gems to erect a new one. Don’t attack others during this time as your shield will drop.
- Use that safe time to build up your resources. Grog and gold are everything in this game when it comes to getting anywhere.
- The game is pretty generous at dishing out gems early on. Use that plentiful supply to hire a second builder to help you build more things at once.
- Use the remaining gems to start saving towards a third builder. Don’t bother rushing production; it’s just not worth it. Be patient.
Continue reading Plunder Pirates: Tips, Tricks, Strategies, and Cheats to be the Greatest Pirate Out There »
Want to see what we thought about exploring the dimension between life and death? Check out our Phantom Rift review
Phantom Rift from Foursaken Media is a deep adventure/role-playing game that centers around intense battles with enemy monsters. It plays a good deal like Capcom’s Mega Man Battle Network, which thrived on the Game Boy Advance, and veterans of that series should be able to sink right into Foursaken’s title.
But that doesn’t mean surviving the Rift is easy. Here are some tips that will help keep you alive in this strange, dark world.
- The questions at the beginning of the game seem to influence the magic spells you receive – When you begin playing Phantom Rift, you’re asked a brief series of questions about who you are. Do you like fighting with friends, or alone? Do you prefer fighting close-up, or from afar? The way in which you answer these questions seems to impact which spells you start the game with. For instance, if you say you prefer fighting up close, you should start off with an assortment of sword spells.
- Stuck? Talk to Wispin – Wispin is your guide in the Rift. If you’re unsure of what to do next, tap on him to chat. He can help light the way. [Editor’s Note: *rimshot*]
- Use energy sparingly – Early in Phantom Rift, you receive a ring that restores health at the cost of 30 energy. This is a valuable tool, and can mean the difference between life and death. That said, energy is very valuable as it’s also used to buy spells, weapons, and armor. Instead of healing yourself with energy-consuming items, try restoring your health in-battle using spells.
Continue reading Phantom Rift – Tips, Tricks, Strategies, and Cheats for Traveling Through the Rift »
The Nightmare Cooperative is a distinctive and challenging puzzler that drops players right in the thick of things and forces them to adapt. We’ve prepared a few tips and hints to prepare you for the countless trips you’ll be taking through the dungeons.
Top of the Class
Utilizing and familiarizing yourself with the perks of the class system is an extremely important part of The Nightmare Cooperative, as it can dictate who is worth saving and who is worth leaving behind. Below is a list by order of personal preference, starting with the most valued member of my team.
- The Ninja uses his stealth to slip past enemies unnoticed, covering a great distance in one bound. Being able to traverse the entire board can mean the Ninja has often been the only one in my team to escape a level unscathed, making him my greatest asset. Pick him up.
- The Priest has the power to fully heal the closest member of his team, so the selfless sap can sacrifice his own well-being in the hope that a teammate will live on, which when having to fight your way out is often a lifesaver (literally).
- The Warrior is the most prolific fighter, as you would hope, and can dish out a double-dose of pain per attack – which is particularly useful when being stalked by an enemy or backed into a corner. However, it does mean having to get close to an enemy and risk taking a hit, so try to draw them closer beforehand.
- The Archer is particularly useful for dispatching enemies at range (though not over over walls), as long as they are directly in-line with her. Particularly useful when wanting to clear a path from a safe position.
- The Astral Walker has the ability to walk through walls (though not through enemies). However, use up his last move before passing all of the way through one and suffer instant death. Not a good way to go.
- The Barbarian knocks enemies flying in the opposite direction with his special attack. Think of him like a human battering ram, but with awesome mutton chops.
- The Mage can also attack at range, though only diagonally, which is a slightly more difficult attacking position to take up.
- Don’t open chests if possible, since it multiplies the amount of enemies on the map. Collect scattered gold or go for the chest with the lowest number on top, representing the amount of enemies it spawns.
- If you are a bit of a hoarder, try sending the last member back before they exit the level, if the path is safe enough. Get the others through first and leave the one remaining lonesome soul to pilfer gold, potions and health vats for the team.
- When an enemy shell appears – whether it’s due to the opening of a chest or reaching the step counter limit – use allies with long-range attacks to take them out in one hit.
- Most enemies can only attack on their second move (i.e. if you move alongside them, they cannot attack straight away), so move away from them once they are in striking distance. For enemies that like to follow you around, attacking is the best way out, so hit them from a safe distance with the Archer/Mage and lure them into striking range where you can get the first strike. Either way, always be careful not to put the others in jeopardy in the process, since when one team member moves, all members move. And no one wants a quick dip in the acid pit.
In the end, The Nightmare Cooperative is a game of sacrifices. Sacrificing a heart, gold, or even a teammate’s life for the chance to escape is often a necessity. There’s no “I” in team, but there’s one in “winner”. Think about that.
Calling All Etherlords:
Want to know what we think of all this monster-mashing and world building? Check out our Etherlords review
Etherlords is quite an enjoyable mixture of card collecting, battling, and world building, but it doesn’t do a great job of teaching you everything you need to know. That’s where we come into it, offering you some handy tips and tricks to ensure that you’ve got a great head start on being successful.
Fighting It Out
- Combat is reasonably straightforward, being mostly automated. You can leave the game to complete the basic moves, but it’s down to you to pick out special attacks every 10 seconds or so.
- Always pick the special move that does the most damage. Whether that happens to be to an individual or to a group.
- If you’re up against a strong threesome, use area attacks like Earthquake to weaken them all.
- When duking it out with a boss though, you might be better off using a more powerful singular attack.
- Don’t forget to heal and buff up, too. You can’t inflict more damage if you’ve already been knocked out because you forgot to heal up!
- For that reason, keep a healer in your team whenever possible.
- About half way through Chapter 3, you learn the ability to switch where fighters are during a battle. Use this to your advantage in order to target specific enemies, such as a boss. It’s a handy way to still have some control over a fairly hands-off situation.
- Glyphs will occasionally appear and you can match these to your creature’s race in order to inflict more damage. This can work the other way too, so keep an eye out for an enemy gearing up to unleash a massive amount of damage.
Continue reading Etherlords: Tips, Tricks, and Strategies for Gaining the Best Team Out There »
Hello Wasteland Wanderers:
Wondering what we thought of the grueling trial-by-fire that is The Ensign
? Then take a look at our review
The Ensign is the prequel to the smash-hit A Dark Room by Amir Rajan. The game starts with the player’s starship crashing onto a hostile planet. The commanding officer gives up hope, and the player takes charge to refuel the ship so that the crew can make their escape. Using only a meagre amount of supplies you will have to journey through an unknown world with only your compass and wits to guide you.
The Ensign is actually a spin on an old genre of games that saw its heyday in the late-80s and early-90s called “roguelike adventures.” Roguelikes are known for their high difficulty and being unforgiving to any mistakes. Many of them feature permanent death as well, forcing the player to start over entirely from the beginning if they die. The Ensign can be very unforgiving, and players will need to be aware of the limitations of the in-game character if they hope to make it to the end.
These tips will help you face the harsh world of The Ensign. The best advice however, is to not get discouraged. This game, unlike many mobile games, is a very harsh and unforgiving one. It cannot be said to be unfair, though.
Continue reading The Ensign – Tips, Tricks, and Strategies to Give You a Fighting Chance »
Qube Kingdom is a tower defense game from DeNA. You rally your troops – magicians, archers, knights, barbarians, and others – and fight against an evil menace looking to dominate your kingdom of tiny squares.
Planning a war isn’t easy, so here are a few tips to help you take apart your enemies.
Attention All Cube Warriors:
Want to know what we thought of all this qube carnage? Take a look at our Qube Kingdom review
- Remember: some fighters have elemental affinities. Certain classes of Questors have an elemental type, which is indicated by a symbol on their profile. There are three affinities: Magic, Metal, and Nature. Magic bests Metal, Metal bests Nature, and Nature bests Magic. Enemies likewise take and deal more damage according to their affinities; if a particular enemy has an affinity, you’ll see a small icon pop-up beside them as they take damage. Remember, neutral Questors like knights and archers can’t deal element-based damage – but neither are they penalized by elemental attacks.
- Make friends and accept friend requests for powerful allies. The “qlubhouse” (the blue-and-white tent beside your “barraqs”) is where you can recruit allies, including Facebook friends that are already playing the game. Allies can be a valuable way to get automatic access to powerful Questors, and they’re also the best way to get social qubes. Social qubes can be used to recruit new Questors, and you get a few every time you complete a battle with the aid of another player’s Questor. If you register a Questor as a friend, you get more social qubes every time they help out.
- Take advantage of each battle’s slow start to learn the lay of the land. Enemy waves intensify the longer a battle goes on. Take advantage of slow early waves by getting a feel for the layout. Where are your Questors most effective? What kind of enemies are being thrown at you? Are there any quobelisk traps you can trigger to your advantage?
- Place long-range attackers first. Long-range attackers are out of harm’s way – at least until other archers and/or magic users come onto the field. Enemy waves usually start with melee attackers, so soften things up a bit by putting long-range attackers onto the battlefield.
- Don’t activate red quobelisks! Quobelisks – block-shaped switches on the battlefield – are triggered when a certain number of enemies are killed nearby. Red quobelisks will damage your party members if they’re activated, so keep your Questors as far from them as possible.
- Do take advantage of other quobelisks, however. Don’t steer away from quobelisks of other colors, though; they’re very beneficial. For instance, blue quobelisks activate roadblocks that re-route your enemies or block their path. Yellow quobelisks activate a fire trap that can clear a crowd of enemies in a second.
- Upgrade your Questors during battle, but don’t go crazy too early. You can spend cubes to upgrade your Questors during a fight. However, during the early stages of a battle you should spend your resources on covering the field with Questors. Once everyone is placed you can focus on upgrades to your fighters’ hit points and attack strength.
Surviving the Onslaught
- Upgrade your Questors as soon as you have the resources to do so. The blue qubes you earn after successful battles lets you permanently make your Questors stronger. Access their profiles while they’re camping, and select “upgrade.”
- Check the award boards for valuable rewards. Woo hoo! Free stuff! Earning achievements unlocks rare qubes and other rewards. Make sure to visit the bulletin board from time to time. They’re just south of your barraqs. Unclaimed rewards vanish after a few days, so don’t forget about them.
- Stuck? Do some level grinding. Even if you lack elite qubes to summon rarer, more powerful Questors, your common Questors can still be made more powerful by upgrading them. Doing so requires blue qubes, which can be won in battle. If you’re having trouble with a level, re-visit old levels and grind for blue qubes.
+ Universal App - Designed for iPhone and iPad
Released: 2014-08-14 :: Category: Games
Want to know what we thought about this hectic space combat/roguelike? Check out our Space Colors review
Space Colors is a cool shooter/roguelike from Team Chaos. You travel from planet to planet across a huge galaxy and complete a variety of missions. One day, you may pick up a benign space crate. On another day, you may be asked to get serious about roasting alien slime.
Space is cold, harsh, and unfriendly (regardless of how colorful it is), so here are a few tips for keeping yourself alive for as long as possible.
Continue reading Space Colors – Tips, Tricks, Strategies, and Cheats for the Rookie Pilot »
Tap Sports Baseball is a pretty simple game to learn, but that doesn’t mean it’s an easy game to master, by any means. To start your batting career off well, we thought we’d give you the heads up on some handy tips and tricks.
Curious to see what we made of this whole “tap to bat” management sim? Check out our Tap Sports Baseball review
- Learn when to hit the ball. It’s not always every time the ball comes at you.
- Sometimes you should let the ball go. Recognize what the pitcher is doing and whether that means there’s going to be a strike or ball up ahead.
- Miss the curveballs till you get your timing spot on. It’s all too easy to get a foul ball early on.
- Turn the sound up and listen for the sound of the ball hitting the ground to know it’s coming in low. If it is, don’t bother swinging for it.
- Learn when to hit early and when to hit late. It’ll change the trajectory quite significantly. Swinging later tends to place the ball on the opposite field while swinging early focuses on power.
- As in real life, right handed batters tend to do better against left handed pitchers, and the same occurs in reverse.
Statistics are Important
- If your player has a low hitting or power score, and there’s a runner waiting on first, bunt to get that runner across. You’ll sacrifice one out but it’s often worth it.
- Consider the speed of your runner when running for a base. 6 or higher and you’re fine, but lower than that and you should play it safe.
- If your pitcher is getting tired, the game will let you know. Acknowledge those prompts, sub him in exchange for a new relief pitcher. You don’t get to control the pitcher directly so take advantage of this limited power that you’ve been given. Tired ones will just make mistakes.
- Keep an eye on everyone’s stats. Hitting dictates the batter’s ability to make contact, while power tells you how far they can hit the ball. Speed is how fast they can run to base, and bunt indicates how well they’re going to bunt. Adjust your strategies accordingly.
- You’re given bonus games occasionally. Use them. There’s no reason not to and they’ll often help you progress faster.
- You can earn free gold by watching videos. Do this as much as possible as you probably don’t want to spend real money unless you have to.
- Plenty of things can be purchased but focus on upgrading your pitching and hitting coaches, as well as the other coaches available. Buying a free agent might seem tempting but focusing on coaching means the whole team benefits rather than just an individual player.
- Remember you can’t help with defense/pitching, so focus on those upgrades as that’s where it’s really going to count.
- Have plenty of games going on at once. Not everyone plays very often, or sometimes at all, so it’s more fun that way to ensure there’s always something to do. More importantly, advancing to the league playoffs depends on a certain number of wins so you want to work towards those as quickly as possible.
+ Universal App - Designed for iPhone and iPad
Released: 2014-08-13 :: Category: Games
Hello gods in training:
Curious to see what we thought of 22Cans’ whacky-looking god sim? Check out our Godus review
Enjoying the delights of Godus but could do with a helping hand? We’re here to give you some simple tips and tricks to get you started and on your way to being a great God.
You Gotta Believe
- There’s going to be a lot of sculpting ahead of you, especially early on. Try to plan ahead. Belief fades fast and you don’t want to run out midway through creating a flatter plain ready for developing on. Don’t just clear land for the sake of it. Think it through before you begin.
- The same goes for building structures. You want to keep people together for maximum efficiency and don’t forget that early on, only nearby workers can get to work on building a new settlement. Later on, you’ll be able to entice them further afield but you’re quite restricted at the start.
- Make sure there’s room to place trees near the settlements. More belief is gained that way, which is always a good thing.
- Remove rocks that are nearby such dwellings, as they’ll decrease your belief gains.
- Removing rocks, as well as surplus trees, is also handy because it provides you with some easy belief. Do it. Often.
- Belief isn’t used up if you’re sculpting land from beneath the sea so if you’re desperate for space and low on belief, drag out the beaches.
- In other games, collecting all that belief would be irritatingly tedious, but Godus simplifies matters. You can just hold a finger down and drag it around to collect belief up en masse.
- A similar process can be used to ‘leash’ followers but you want to use that ability sparingly as it uses up belief.
Rome Wasn’t Built In A Day
- Keep building and steadily expanding. The more followers the better as it’ll unlock new cards and generally provide the whole point of the game. It’s a slow process, but worth it.
- Make room for farms and mines to be near settlements. You need plenty of both and clustering will soon be essential to your success.
- Work towards the beacons scattered around the land. They’re Godus‘s way of encouraging you to follow a certain path but they’re pretty handy for unlocking new areas.
- When you’re worried about your followers’ and their eating habits, cast Rain of Purity on Crop Fields. Wheat grows much quicker this way than waiting it out. It can make all the difference.
- Unlock cards as quickly as possible but don’t necessarily use them all. Some are more hassle than they’re worth so be wise with what you upgrade via stickers.
- Speaking of stickers, these can be gained through completing Journeys but also through discovering treasure chests littered around the world. Look out for differences in the land, such as a sparkly section, and start digging to retrieve anything from diamonds to stickers.
All in the Journey
- Regualarly going on Journeys is essential to progression, as well as having more fun with Godus. Do so frequently.
- When you first start a Journey, plan what you’re going to do carefully. The time limits are often tight, especially when you’re fighting with poor path-finding. Those followers really aren’t very bright at all.
- Don’t bother sending more followers than you need to. It’ll just be a waste if you fail the level.
- Treat the followers like Lemmings. They’re dimwitted and really need to be dealt with like mindless drones. Because that’s exactly what they are.
- Because of that, make sure you block paths to stop them from either going the wrong way or walking into danger. The Journeys are often simple enough. The tricky part is in keeping those followers safe from their own stupidity.
- You’ll be infuriated at times, either by your followers’ inability to think or just the slow pace of the game. Be a kind God. Using negative God powers only tends to cause trouble in the long term and you want to keep your people happy through any means necessary.
- Remember this is a marathon, not a sprint. It’s going to take a while to get in your stride and truly see significant improvements. Accept it and enjoy.
Never heard of Micromon
? Curious to see what we thought of it? Then check out our Micomon Review
and decide if it’s the iOS Pokemon
-like for you.
Just downloaded Micromon and not sure where to begin? Here’s a helping hand in the form of a selection of tips and tricks to get you started.
Elementary, my dear Micromon
- It’s a concept that those used to other RPGs or Pokemon will know by heart, and it makes the difference in battle. Every element has its own strength and weakness. Besides the common/normal type of monster that is pretty neutral to everything, the other four each have pros and cons. Playing to their strengths is vital to success.
- Fire is weak against water, but it’s strong against wind based monsters.
- Water is weak against wind, but it’s strong against fire.
- Wind is weak against fire, but strong versus water.
- Mineral (or earth type) is weak against water, but strong against wind.
- It’s a simple mantra but one that you really need to remember if you want to succeed. It makes such a huge difference to whether you win easily or struggle greatly.
Grinding it out
- You’d be wise to regularly fight it out with other foes. It’s more fun that way, but it also means you can gain new Micromon as well as level-up your team.
- The grass is where most of the action is. Look out for sleepy looking Zs floating upwards. That means you can surprise the sleeping Micromon, easily giving you the upper hand.
- Get out the grass quickly though, if you don’t want another attack on your hands.
- Odds are you’re going to want to catch ‘em all, but if you just want to complete your database, you can simply witness a Micromon to get that all important entry.
- Capturing a Micromon is a matter of getting their HP as low as possible beforehand. You only get three shots at this, so plan well.
- Save your super chips for super rare or ultra rare catches for maximum efficiency.
- Don’t bother with Micromon that have low development rates. They’re never going to get to be anything exceptional so you’re just wasting your time with them.
- Similarly, bear in mind that store bought eggs always produce better Micromon than the wild varieties. They develop more quickly and are stronger on the whole.
Battling it out
Some moves require stamina to use them, and they’re always the strongest attacks. Plan accordingly and try not to run out of these essential moves at the wrong time. Keep a supply of stamina potions on standby for the tougher fights.
Don’t be afraid to go on the defensive in order to use a couple of healing potions, especially when up against trainers that can be pretty tough.
Always keep a fast Micromon available. They’re exceptionally useful because they can strike more often – sometimes twice consecutively. They’re also more likely to have healing moves.
The Cardinal Rule
Micromon recently added an auto save function, but don’t rely on it. It’s not particularly clear and you don’t want to miss out on valuable progress. Save often. The last thing you want to do is lose out because you didn’t save at the right time.
When it comes to suburban life simulations, The Sims pretty much wrote the book. In The Sims Freeplay, we get to see a mobile-centric version of the game that is equal parts enjoyable and complex. Here are a few tips to get folks going on the natural path to building a happy, healthy cyber-community.
The first thing one probably wants to understand is the currency system. There are several different tenders that can be used to make purchases or otherwise enhance the life of your Sims. Within the game, the main form of currency is referred to – naturally – as “Simoleons.” Simoleons are probably most like real-life money, and can be earned by having Sims do things like going to work. Established properties can garner Simoleons at intervals, so it pays to “invest” and upgrade these properties. There are a few easter egg Simoleon earning activities as well, like pets digging for them.
Another currency type is the “Social Point.” This can be earned in neighboring towns by doing tasks such as practicing fire fighting. This encourages interaction with other players, as it’s easier to get fellow players to invest in an item necessary to get Social Points. Social Points can be spent on items in the game store.
“Lifestyle Points” can be gained by completing quests, increasing the town’s value, leveling-up, or watching and viewing special offers. They can also be purchased with real money. Lifestyle Points can be used to purchase items and speed up tasks.
The game also incorporates experience points, which allow characters to level-up and have access to more content.
One of the best ways to accumulate cash is to work. Consistently. On that note, getting promoted helps earn more faster. Building in moderation also helps maximize reserves. Happy Sims are better able to earn spendables, so keeping Sims inspired by ensuring their needs are met.
Even the simple act of gardening also leads to supplemental game cash. Several “natural” tasks like checking mail can net small amounts that add up.
There are quite a few professions to choose from, ranging from Real Estate Agent to politician, and a Sim’s career can be enhanced by “practicing” the job. Practicing makes the Sim better, and helps them get promoted. Sims can max out in careers, so the progress is not limitless.
Hobbies are great tools for gaining experience and limited content. The availability of hobbies to a specific character are generally restricted based on what one has unlocked and the age of a character. In other words, after the age requirement is met, one might have to do achieve/build something to be able to perform that hobby.
The biggest overall tip is to exhibit patience. The game runs in real-time, so there is always the temptation to use Lifestyle Points to expedite the action. Those Lifestyle Points could probably be best used elsewhere. Along those same lines, rushing to become a real estate mogul sounds logical – in the real world. In FreePlay, restraint is sometimes a good thing.
+ Universal App - Designed for iPhone and iPad
Released: 2011-12-15 :: Category: Games
The world of Battleheart Legacy is fun and deep; full of wizards, warriors, and witches. Here are some tips and tactics to help you get the most enjoyment out of this great game.
The people of the Battleheart Legacy world, as in so many other RPGs, have never heard of home invasion and thus have never invested in locks for their doors. Feel free to explore each building you come to as it may hold valuable gold and items that no one will seem to miss. Many areas will often also have a treasure chest tucked away for intrepid explorers to find. As you move around the world map, you will come across “Encounters”. These side missions can be anything from a random battle to get you XP and loot, to meeting an important NPC who might just be a trainer in your future.
Who am I?
As you play Battleheart Legacy, you will choose how your character levels-up and what equipment they will wield, but just as importantly, you will also decide how you interact with people. You can be either pleasant or snarky but be warned: NPCs have feelings too, and some of them may just turn on you if you are being a jerk.
When you gain enough experience to level-up, refrain from doing so immediately. Wait until you can return to the trainers at the Academy in Eston – one of the starting areas and a hub where most trainers will appear. Each level of a class requires different stat minimums to be met, so waiting to invest your stat points until you know what you need will save you some grief.
In addition to the starting classes available at the beginning of the game, there are some classes that you will have to explore to find – like the Ninja, Bard, Necromancer, and Monk. It is generally easier to stick to one or two classes your first time around so that you’re not spreading your valuable stat points too thin. Some classes have good synergistic qualities, like Knight and Paladin working well together, as they both require strength and endurance. Mixing and matching class abilities can be very satisfying, fun, and downright powerful (barbarian whirlwind + paladin ‘heal % of damage done’ powers are devastating when combined). Picking combinations that make sense is the key to developing an effective character.
Each level in a class gives you access to a new skill – either passive or active. These can be equipped and switched out whenever you are not in combat. You can always check out your character’s stats, skills, and equipment by touching their character portrait. On the stats tab, there is some extra info like dodge chance and speed if you scroll down on the stats section.
Don’t underestimate the passives. Passive skills can either give you a bump where you need it (defense, damage, etc), or completely change your tactics (equip giant weapons, deal extra damage at low HP). Experiment and plan accordingly.
You have five potions at your disposal, and while that might not seem like a lot, they replenish every time you leave an area and each one heals you completely. If you are getting low on health, don’t be afraid to pop a potion when you need it. If you are still having trouble, you can lower the difficulty setting and get unlimited potions. With that in mind, try not to die too often. You get penalized a percent of your gold each time you do.
Standing your ground and letting monsters beat on you is an easy way to lose fast. Most monsters can be tricked into mindlessly following you around, allowing you the time you need to recharge your special attacks while avoiding damage. Feel free to use your cooldown abilities and then run around a rock to break line-of-sight to save yourself from those pesky archers.
Enemies with big attacks will often telegraph their moves either with power-up animations or ground effects, which show you where their attack will land. Learning your foes’ patterns is invaluable in helping avoid damage, thus keeping you alive long enough to kill the monsters and grab their treasure.
If you find yourself out of potions and don’t think you can survive the next big fight, you can always retreat. Monsters do not respawn until you leave a dungeon, so you can always backtrack and leave the dungeon. Of course, the monsters will be back when you return, but you will get to keep whatever experience and loot you accumulated, and your potions will be automatically refilled.
Spend that Gold
You can upgrade your items pretty quickly and there is no real reason to hang onto equipment you have outgrown or cannot use. Gear tends to accumulate, and if you are going a melee route for example, you can probably safely sell that expensive but useless mage’s armor you picked up. Also, hitting harder is great, but don’t underestimate the value of defensive bonuses – monsters that hit like trucks can be made much easier to deal with by increasing your armor a few points.
As mentioned above, when you die, you lose a percentage of your gold. It is well worth your time to invest it in upgrades as soon as you can. By upgrading your gear and getting new skills, you have the added benefit of not really losing much when you die. Of course, you still need to save for that next big skill upgrade, but your shiny new armor will likely help you live long enough to do that, too.
+ Universal App - Designed for iPhone and iPad
Released: 2014-05-28 :: Category: Games
Mobile apps and games have always had their share of problems, and it’s not going to stop any time soon. Exposure, pricing, cloning, advertising, cloning clones, freemium monetization, etc – there are a ton of little (and big) things to worry about every time you put something up on the App Store. Heck, simply getting noticed by review sites in the first place can be a monumental task.
The unfortunate reality is that there are no guarantees. Sometimes legitimately great apps and games will fade into obscurity before they even had a chance. It can be disheartening. It can be downright frustrating, even. Another unfortunate reality is that there are people out there who would use a developer’s desperation and frustration to make a quick buck.
I don’t claim to have all the answers, or know of a sure-fire way for you to get noticed, but I can tell you that paying a website to review your submission is wrong. Like “Do Not Pass GO” wrong. So I’d like to offer up some tips on how you can, at the very least, avoid wasting your money on a service no decent person would actually charge you for.
Continue reading Demand Better – Submitting for Reviews Without Being Taken for a Ride »
Game of War – Fire Age has gone from strength to strength since its initial release, so we thought it was about time that we helped newcomers to the game figure out the best strategies to be the very best at it. Or at least, not quite as bad as they could be without any assistance. Take note of these helpful tips and tricks, and enjoy making your way towards world domination.
First things, first
Most games like these are good at teaching you the basics and Game of War – Fire Age is no different.
- Follow the quest lines it offers up at first. They’ll run you through the basics better than any explanation could offer, plus they get the foundations settled ready for your steady path towards being the best.
- Be aware of one particular quest, though. It asks you to scout another player, which is potentially a recipe for disaster if you annoy the wrong person.
- Pick out a player with a random name full of letters and numbers. That tends to mean they haven’t fully thrown themselves into the game because they haven’t renamed themselves, so they’re probably quite weak. Even better, they might have abandoned the game at some earlier point.
- Also, keep an eye on what alliance the player being scouted is part of. Safety in numbers is key here and you don’t want to annoy someone that’s part of a big alliance.
Join an alliance as soon as possible. Game of War – Fire Age isn’t like other games where being anti-social is fine. Much of your success is going to be down to being part of an alliance.
- For one thing, an alliance means you can ask others to help speed up your timers when building or researching things. Plus, in return you can do the same for other players.
- Build a name and reputation for yourself. People are more likely to help you if they know who you are, rather than being an anonymous number.
- Remember to follow orders. Alliances are serious business and while they can protect you from attack, you need to be a team player, too. It might sound occasionally tedious but it’ll pay off in the long run.
- Having said that, don’t mouth off in general chat. While you want to build a name for yourself within the alliance, you don’t want to draw undue attention from others who might be keen to bring you down a peg or two.
Resources are Everything
Keep your resources ticking along wherever possible. Game of War – Fire Age is pretty tactical here as you have limited space to allocate to your resources.
- Those wanting to amass a huge army might want to focus on farm building for the sake of food production, but a more balanced approach is better.
- Build around 10 farms with the rest of the spaces divided up between the other resources and watch as you’re rarely short of anything for particularly long.
Build, Build, Build
- As soon as you’ve joined an alliance, you can use a free teleport to move your city to a location near your allies. Do it. It’ll help. A lot.
- Once that’s done, focus on upgrading your stronghold. Don’t do it in a different order as once your stronghold reaches level 6, you lose that free teleport.
- Build plenty of villas to gain silver, which is vital for research. As well as that, try to keep everything reasonably balanced.
- Hospitals are useful because they help get your troops back up to scratch after a rough battle, but you also need plenty of barracks to train those troops up.
- Level up that academy as soon as possible for even better units to throw your enemy’s way.
- Try to keep your storehouse in line with your other resource levels, so nothing goes to waste.
- Finally, don’t forget the Gymnos. It ensures that if you get killed, a certain percentage of your hero’s experience points transfer to the new hero, meaning you don’t miss out as much as you could. Each Gymnos upgrade adds to the percentage gain.
- Take on alliance quests and daily quests every time you play. Free rewards are handy, plus it’ll make the game more interesting than simple busywork.
- Scout for abandoned places to attack. Some players will have given up a while back but still have left plenty of resources for you to gain for easy profit. After all, there’s no fear of retaliation!
+ Universal App - Designed for iPhone and iPad
Released: 2013-07-25 :: Category: Games
Now that the sequel to the widely lauded Civilization Revolution is finally upon us, it seems high time to fill you all in on the best ways to lay siege to the world for a second time. But as any diehard Civilization fan already knows, the long and winding road to victory can be fraught with countless twists and turns. Hopefully, if you take a few of these hints to heart, you might be able to alleviate a few of those first devastating defeats.
Research Unlocks All Doors
No matter what the objective in the specific scenario being played, research will eventually be the key to success. Here are a trio of key research concepts to keep in mind as the battle progresses:
- In many cases, the other civilizations on the map are slow to expand outward. Take advantage of that time to pour extra gathering units into pulling in as many research points as possible early on. You will reap the benefits as the eras advance.
- Though the game does tout its ability to shift gears throughout the research trees, it is still best to put focus one specific area, with specific end goals in sight. Only after exhausting one avenue of advancement in an era is it really beneficial to branch out into other paths.
- There are great late-game payouts for each research tree, so make sure to check out the flowchart and find the payouts that will best compliment your playstyle.
The Evolving Role of Cities
As mentioned before, early on it is best to pour the most resources into research. But as time progresses and more cities are added to the empire, the roles of each province should change.
- When more settlements are added to the empire, don’t be afraid to move the production of battle or defensive units out towards the borders. Unless roads link the entire empire, transporting units towards the front lines become far more cumbersome than necessary.
- It is best to use the more internally located cities as resource mines for pulling in additional research points. The benefits of these advancements can then flow outward, further powering expansion
- As cities expand away from the capitol, don’t be afraid to change the production role of a city to better match its geographical location on the map. Try to think about what resources in the area are most beneficial to the whole of the country and if the location should be more focused on offense, or defending the core of the empire
- Don’t feel the need to establish settlements as soon as settlers become available. There is nothing wrong with idling these units until a more suitable location is found. Under most circumstances, patience will lead to far more beneficial locations becoming available from either a resource gathering or tactical sense.
Despite the game offering up to four different ways to win a match (cultural, economic, conquest, or scientific) it will be pretty much impossible to win without some form of moderate combat. When heading into battle, it may be best to keep the following things in mind:
- Get rid of warriors as soon as possible. They are quasi-useful early on when grouped into armies of 3 units, but their effectiveness wanes quickly.
- Evolve unit production along with technology. Don’t be afraid to move away from tried and true unit types you rode heavily (in the case of cavalry units, quite literally) early on in the campaign. All of the enemies will be doing the same, so don’t be the one bringing a catapult to a tank battle.
- Don’t be afraid to sacrifice a unit or two if you don’t have any scouts available. There is nothing wrong with sending one of the worthless warriors you have hanging around to the slaughter if it means you will be able to get a read on the level of your opposition. Sometimes it is better to lose a level one troop instead of a mid-level army that could be more effectively used elsewhere. After all, warriors are much cheaper and quicker to produce than the disposable spy units.
- Don’t forget to cover your back. Any city that doesn’t have at least one troop stationed within its borders is ripe for the conquering. This is essential to not lose sight of when in the throes of rapid expansion. An unprotected city is essentially like leaving the front door unlocked for anyone to walk in and claim for themselves.
- As empires become less centralized, consider using roads as a way to ‘hotlink’ provinces for quickly transferring resources and troops. In the long run it can make the difference between victory and defeat.
Above all else, Civilization Revolution 2 will consistently provide a different experience for every single match. Don’t chain yourself to one specific play style, and you will ultimately be able to harvest far more hours of enjoyment than those intent on pigeonholing themselves into a gameplay corner. So get out there and explore; there’s plenty more to learn and enjoy!
+ Universal App - Designed for iPhone and iPad
Released: 2014-07-02 :: Category: Games
Monster Hunter Freedom Unite is a surprisingly intricate game – well, surprising if you’re unfamiliar with the series, anyway – and as such there’s no shame in getting a little help. Which is exactly why we’re here! We’ve put together a handy guide for hunters who are just starting out, full of all sorts of useful knowledge that will hopefully keep you all alive out there.
So suit up, grab your gear, and get ready to lay the smack down on to very large critters!
So You Want to be a Hunter?
The first step to getting anywhere in Monster Hunter is figuring out what type of weapon (or weapons) will work for you. There are quite a lot to choose from – 11, in fact – and each one is different. The best way to try them all out is at the Training School.
– In order to access the Training School you’ll need to first speak to the village chief (the elderly woman by the fire). To find her, just head up/North from your home. Once that’s finished you can find the Training School on the opposite side of the Guild Hall.
– Select the Beginner School, read through the basic Hunter Info, then you’ll be able to select Weapon Usage.
– Weapon Usage will allow you to try out every single category of weapon in the game. You’ll be given a temporary set of equipment, and an item box full of handy items at the start. The weapons you use are decent, and the tasks are simple – just enough to give you a sense of how the weapon functions.
– The distinctions between each of the 11 weapon classes are too numerous to go into in a beginner’s guide, but an important thing to remember is that there are two main groups: Melee and Ranged. Both groups utilize completely different types of armor, so make sure to keep that in mind when crafting new gear.
Continue reading Monster Hunter Freedom Unite – Tips, Tricks, Cheats, and Strategies for New Hunters »
Posted by Rob Rich
on May 5th, 2014
If there’s one thing you need to know about FTL, it’s that it’s a fantastic game. A very close second thing you really need to know is that it’s about as unforgiving as that one extremely tough grade-school teacher that never gave anyone a break. Don’t play innocent, we’ve all had one.
So, while we here at 148Apps wholeheartedly endorse you rushing to the App Store to purchase FTL for your iPad immediately (seriously, go do it if you haven’t already), we also understand that you may have some trouble starting out. Or just in general. That’s why we’ve put together a list of tips, tricks, and strategies to hopefully keep your ship and your crew functioning that much longer. Due to the random nature of sector layouts, encounters, and shop inventories there’s no way to guarantee success, but we’re certainly going to do our best for you.
via: Our Review
Hearthstone: Heroes of Warcraft is a deceptive game because it can be so easy to get into, but doing well winds up being a bit of a challenge. Well, for those just jumping into the game with its iPad release, here are a few general tips on how to get better at Hearthstone.
If you’re serious about becoming a good player, dedicate yourself to doing so. This is not a standard mobile title, this is a Blizzard-made PC game that’s available on mobile. Yes, it has an easy learning curve to get into, but there’s a steep mountain to climb to be an expert, and part of that is collecting all the great cards that are out there.
So, if you’re going to go from newb to even just being respectable at the game, be prepared to dig in. Get ready to lose often, and to spend a lot of time learning how to play well as much as actually trying to play. Remember: you’re at a disadvantage because there’s plenty of experienced players out there already thanks to the game’s PC beta period, even though there are those folks just jumping in as well. Also remember: this is a free-to-play game. You may want to spend money on booster packs if you want to get better cards.
Take advantage of the resources that are out there. The benefit to this being a widely established game is that there are a ton of resources out there already. Use them! If you have a question, Google it – someone’s probably answered it! There are sites like the Hearthstone Gamepedia Wiki, Liquidhearth which includes a very handy tier list for the Arena mode and a forum to browse and ask questions in. This guide to the 25 best cards is extremely enlightening because some of them are common. Also, the game is one of the most popular titles on Twitch. Watch and see what people are doing, and learn accordingly!
Don’t be afraid to experiment. It can be easy when starting out to stick with the starting class and to just try and build them out. Don’t do so – there are nine classes in total, and it’s possible that one might be more conducive to your play style than another. So try them out as you unlock them. This is why I say you should be dedicated. You likely won’t get to a position where you are at an optimal level for a long time if you’re committed to being good.
So always be trying out different things, playing as different classes, trying different strategies, and especially forming different decks. I recommend reviewing a deck often: is a card a good idea to have in a deck? Would a new card be better than one already in the deck you’ve made that you’re comfortable with? You won’t know for sure until you try it out for yourself.
Pay attention. Try not to be distracted when you’re playing seriously. You want to know at all times what your strategy is going to be, what cards you’re going to play – and more importantly, not play, as a powerful ability might be better served for later. Mana amounts are more of a suggestion of what you can do, not what you must do. You have some time to make moves, so take advantage of it!
But the other big reason to pay attention is that decks are only 30 cards. While it’s impossible to know what exactly a player has in their deck, if you know they’ve used something already (especially twice), then you know what they can’t do in the future, or can even just have an idea on what they might do, based on their class (this is why you experiment)! Be smart, and you can outwit your opponent.
Play often! You’re not going to get better by not playing. Play regularly – practice against the AI, especially when starting out. But try to complete the missions daily if you’re a serious player: they’re free gold for the taking, and free gold means less real-world money spent on arena entries and booster packs (or just more of them if you’re intent on not paying)! And remember: the things you learn will stick more when you play and do them more. Your account will transfer between different platforms, so you can play wherever you so choose.
So get out there, and get Hearthing those stones for great victory!
Since they’re technically the same game, I’ve added tips for Enemy Within
to our pre-existing guide for Enemy Unknown
. All of the Enemy Within
tips can be found towards the bottom of each category, and are denoted with a bullet point. You can also check out our Enemy Within
review right here
The X-Com series, particularly the earlier games, are notoriously unforgiving. Although while XCOM: Enemy Unknown has been modernized, and is therefore more player friendly, it’s no slouch either. In fact, even on the Normal difficulty there’s a good chance you’re going to get creamed if you try to breeze through it. But all is not lost. If you find that you’re losing soldiers at an alarming rate or keep getting the project disbanded because a bunch of countries freak out and leave, we’ve got a few tips you might want to consider.
Facilities are essential. Your manufacturing and research abilities, as well as your satellites, all require the proper facilities to operate. Completing a terror mission to earn five engineers could be a waste if you don’t have enough workshop space to use them. And that could lead to falling perilously behind in the early game arms race.
Research, research, research. Don’t neglect your scientists! The technologies they can uncover after studying alien corpses and weaponry are essential to giving your soldiers a fighting chance. By the same token, don’t be afraid to take aliens alive. Assuming you can do so with relative safety. It allows you to recover their weapons intact, which can then be equipped on your soldiers or sold for a tidy profit.
Don’t ignore the Council. You might prefer to spend your money and resources on better armor and weapons, but if you don’t get a few satellites in orbit and ignore the Council’s requests you stand to lose immense amounts of funding. Plus you can flat out lose if too many countries abandon the project.
Check your stores often. Sometimes you’ll acquire items you don’t need for research or manufacturing, and these can be sold off in bulk for a decent price. The same goes for alien tech and specimens you’ve fully researched. So long as it isn’t Ellerium or alien alloys there’s a good chance you won’t need it for the long haul.
Build smart. Most facilities belong to one of a few different categories, such as energy production or satellite use. Whenever two facilities belonging to the same category are next to each other either horizontally or vertically (i.e. uplink next to an uplink, etc) they both get a bonus. This is a very good thing.
Pay attention to your upgrades. You won’t necessarily have the chance to develop all of them, but many of the projects you can produce at the Forge (once it’s available) can make a huge difference.
Consider holding off on major tasks. Despite all the open-endedness Enemy Unknown’s story does progress linearly. Every so often an urgent mission or task will appear, and once it’s completed the next phase of the story begins. While the alien forces will get more and more difficult to deal with over time, regardless of where you are in the story, there are benefits to keeping the plot in check. Namely it gives you the opportunity to research better equipment and gather more resources before the endgame.
Don’t rush to build a Cybernetics Lab or a Genetics Lab right away. I know it’ll be tempting to try out all those shiny new toys as soon as possible, but it will take you a while to collect enough Meld (the new alien substance you’ll use to enhance your soldiers) for either one to be useful. You’re better off focusing on keeping your squads well-equipped at the start – you can always build either (or both) structures later.
Both cybernetic and genetic augmentations take time, so plan accordingly. No matter if you’re turning your soldiers into hulking death machines or enabling them to leap several stories into the air, you’ll need to wait a few days – in addition to the upfront money and Meld costs, of course. You’ll want to pace yourself so you don’t end up with half (or more) of your best soldiers stuck in surgery or whatever when the aliens start a new terror campaign.
MECs don’t use equipment. If you do ever turn a soldier into a MEC trooper, know that they won’t be able to use any of their old equipment. If you plan to augment one or two of your soldiers and they happen to be using nice armor or weapons, you can pass them along to the others and save a few million bucks on production costs.
Pay close attention to soldiers’ skills. Plan accordingly. Try to select skills that compliment each other, such as the heavy’s Holo-Targeting (accuracy bonus to all squad members when firing on an enemy) and the sniper’s Squad Sight (can target any enemy that other soldiers see, no matter the distance, so long as there’s a clear path to the target).
Consider having two or more of each elite class. It can take some effort but will be worth it. It enables you to create various soldiers with skills that are ideal for a variety of situations; such as a sniper that specializes in large, outdoor environments or an assault soldier ideal for cramped locations.
Upgrade the barracks. Don’t forget about the Officer Training School. Many of the upgrades you can acquire can be a huge help throughout the game; especially the ones that increase the squad size. Check in every so often as more options become available as your soldiers gain higher ranks.
Don’t ignore the support class. Having a medic on the team can mean the difference between a favorite soldier spending a few days in the infirmary or getting their own epitaph. Plus their smoke grenades can really help out in a pinch.
Sidearms can be your best friend. Pistols may not seem all that great at first, but they can mean the difference between life and death; especially plasma pistols. Make sure to give your most powerful handguns to your snipers as they can’t move and fire their rifle in the same turn unless they learn a specific perk. Otherwise, if you intend to move them at all, make sure they have rockin’ pistols. And make the effort to manufacture the pistol upgrades when you can, too. I’ve had my snipers take down enemies from quite a distance during their reaction shots using only a pistol on several occasions.
You wanna live? Get a S.H.I.V. The S.H.I.V. is a small robotic vehicle, not unlike a human-sized tank. They’re no replacement for a battle-hardened soldier but with enough research and development they can be quite devastating. Plus they’re the perfect expendable solution to filling an injured soldier’s spot on the squad during a mission.
Use the right armor. You might think it’s clever to put every single soldier in your squad into the most durable armor you can find, but it’s more likely to hinder them. For example, snipers shouldn’t be on the front lines, and therefore could benefit a lot more from armors that may not be super-tough but can help them reach the high ground easier.
Award medals to your soldiers as soon as you get them. Medals another of the new additions in Enemy Within, and you can use them to give your favorite soldiers a slight boost to various skills or attributes. Each medal can be assigned one of two permanent buffs (in other words, once you pick a medal’s effect you won’t be able to change it), so you’ll also want to think about what will be best for the long haul rather than what might be handy in the moment.
No matter how cool it sounds, don’t turn everybody into cyber soldiers. Sure MEC troopers are a force to be reckoned with, but they aren’t as adaptable as regular or genetically modified soldiers. One or two MECs will probably be enough. And MEC suits are interchangeable, so even if you lose a cybernetic soldier you can still pass their rig onto someone else.
Autopsies lead to more modifications. As with the rest of your technology, the more types of aliens you autopsy the more gene and cyber mods you unlock. If you want to really dig into either of these new sub classes, make sure you don’t dawdle when it comes to cutting those bodies open.
The Foundry can be a MEC trooper’s best friend. In addition to a few new projects that benefit regular soldiers (such as giving everyone the ability to carry two items), there are quite a few that are specifically tailored for MEC troops. Things like improved armor durability and movement. Make sure you check these projects out if you’re serious about cybernetics.
Converted MEC troopers keep their ranks. This is important because, just like regular soldiers, higher ranks means more skills. If you convert a high-ranking soldier into a MEC trooper, you’ll be able to access the same number of skills from the MEC skill tree. It gives you a bit of a head-start, as it were.
Both cyber and gene mods are irreversible. The game makes sure to tell you this, but it bears repeating: once you modify a soldier, you cannot go back. On a similar note, MEC troopers can never be genetically modified or vise-versa.
Cars can, and will, explode. It seems obvious but I can’t stress the importance of keeping an eye out for burning vehicles enough. Cars and trucks do provide decent cover, but once they catch fire it’s only a matter of time until they blow. And you don’t want your soldiers near them when that happens. So take a moment to see if the vehicle you plan to move to, or are currently hiding behind, is a ticking time bomb before you make a move.
Don’t take unnecessary risks. It’s often better to miss out on alien tech than to lose a skilled soldier. Take it slow and don’t spread out too much. If a soldier encounters an alien squad and no one can reach them within a turn or two, they could be in serious trouble. Splitting up into groups of two or three is usually the best way to go. At least until your soldiers reach the higher ranks.
Head for the high ground. Everyone, soldiers and aliens alike, benefits from a higher elevation. The higher up you are, the better your accuracy and the worse your enemy’s is. It’s not worth taking unnecessary risks to get to the top of a building or anything like that, but if you have the chance to take a higher vantage point then do it.
Never, ever, ever, ever, blindly rush in to a room. It doesn’t matter if it’s a UFO, base, regular mission, or terror site. It’s a sure-fire way to get vaporized. Approach with caution instead. Get at least two soldiers into good positions, preferably with one next to a door or window, and go into Overwatch. Then carefully open the door or peek in on your next turn.
Approach all newly encountered alien species with extreme caution. At least until you know what they’re capable of, and especially if you’re new to X-Com. What looks like a pushover could quite possibly decimate your entire squad if given enough of an opportunity. Just assume every new life form you encounter is the most dangerous creature you’re ever going to face and you should be all right.
Take ‘em alive. It’s not always feasible, or worth the risk, but when you can you should try to capture an alien or two alive. Not only can their interrogation lead to new research opportunities, you’ll be able to recover their weapons intact which could save you a fortune in engineering costs.
Push forward at the beginning of your turn, not the end. When you move ahead into unknown territory you always run the risk of encountering a squad of aliens. Believe me, it’s much better to discover them after only moving one or two soldiers than all of them. It leaves the entire squad incredibly vulnerable, especially in the later levels.
Keep Chryssalids as far away as possible at all times. You’ll typically see these spider-like aliens during terror missions but they can (and will) appear elsewhere. KEEP YOUR DISTANCE. Trust me.
Surprise attacks are possible. While the aliens are definitely at an advantage most of the time, they aren’t omnipotent. Use this to lure them into a trap on occasion. If your soldiers can’t see them, they can’t see your soldiers, so it’s possible to set a few up in key locations and use one of your own as a decoy to draw them into range.
Don’t underestimate Sectoids. Sectoids are the most “normal” of Enemy Unknown’s, and possibly the most common. However, while they aren’t particularly durable they can use their telepathic abilities to strengthen their comrades. However, if you kill a Sectoid while its mind is merged with another alien both will die. Keep that in mind.
Pick augmentations that suit a soldier’s class. Most of the genetic modifications you can research are useful in a variety of situations, but some are far more tailored to certain types of solders than others. For example, giving your sniper the ability to jump super-high will make it much easier for them to reach the high ground in a hurry. The modification that prevents poison and strangling is also great for snipers as they tend to hang back in combat, which leaves them susceptible to the new Seeker enemies (think robotic flying stealth squids). Similarly, it’s most beneficial to give your scouts (typically Assault or Support classes) mods that allow them to ‘sense’ enemies that are still hidden.
MEC troopers are not invincible. Oh sure they’re more durable than regular soldiers but they’re also bigger targets and they can’t use cover. Until you’ve got a high-ranking soldier using a second or third tier MEC suit, you’ll want to avoid using them as walking, talking shields.
Try to use two MEC troopers, one with each kind of secondary weapon. The flamethrower can be monstrously effective against Chryssalids, especially when they group up, but it has a very limited number of uses during a mission and the lack of range makes it a poor choice against targets with guns. Foundry upgrades can make it more formidable, though. Conversely, the pneumatic fist (I don’t care what it’s actually called, that’s what I’ve dubbed it) has absolutely no range. However, it can one-shot most small enemies and may even knock them several feet through a wall. It can also be a very effective (and cool looking) way to finish off larger enemies like Berserkers and the new Mechtoid.
Play around with new types of equipment when you can. Enemy Within also sports a number of new secondary items for your soldiers to carry into battle such as grenades that can stun your enemies temporarily and special ammo that deals significant amounts of damage but isn’t useful over long distances. There’s no reason you shouldn’t try most (or all) of these new toys out – especially once all of your soldiers can carry two items apiece.
Do NOT investigate the fishing village. Trust me.
The Most Important Thing
Be prepared to lose. A lot. Newcomers, especially. XCom is a fair game, but it’s also fairly unforgiving. A few wrong decisions early on could create a ripple effect that totally undermines your progress later (see previous tips about selling gear and tending to the Council). Depending on the difficulty and options selected you could also lose a beloved soldier in a flash thanks to one silly mistake. Avoiding these situations is incredibly difficult, but learning from them doesn’t have to be.
If you’ve got your own tips and strategies you’d like to recommend feel free to chime in below. With the odds stacked so firmly against us, We’ll need whatever help we can get.
Posted by Rob Rich
on September 9th, 2013
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