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Will Square Enix Ever Fix iOS 8 issues with The World Ends With You: Solo Remix?

Posted by Jessica Fisher on February 3rd, 2015
iPhone App - Designed for iPhone, compatible with iPad
Our rating: starstarstarstarhalfstar :: STYLISHLY GREAT :: Read Review »

According to Reddit's iOS Gaming Board, Square Enix seems to have mixed opinions on iOS 8 compatibility updates for The World Ends With You: Solo Remix. User 'chupwn' posted a copy of their support ticket, which reads:

"Unfortunately we have been notified that this title will not be receiving an update to be compatible with iOS 8 and forward. For this we and the development team deeply apologize. We can only suggest that you play the game on an iOS 7 or earlier device at this time. If have purchased the game recently and would like a refund or reimbursement you will need to contact Apple Support as they would act as the retailer in this case. Since we are not the retailer and simply the publisher we would be unable to provide a refund under any circumstances. We apologize for the inconvenience."

Afterwards they received another reply from Square Enix correcting their previous email:

"We apologize, the previous response was premature as our teams have reviewed their response and realized that it was a lot more severe than they meant to provide. They have corrected our notification. This title's patch is more complex than expected and it is taking extra time to patch the game, unfortunately they do not have a final ETA as to when this will be complete."

Currently, The World Ends With You: Solo Remix is simply unplayable on iOS 8 - it gets stuck on an "Initializing" screen. Naturally users are in an uproar over the email and have spoken out on the Reddit message board about Square Enix's performance. 148Apps has reached out to Square Enix for clarification but we have yet to hear back.

148Apps 2013 wrAPP-Up - High Quality iOS Ports

Posted by Rob Rich on December 26th, 2013

As 2013 starts to wind down, people naturally begin to reflect. That and anticipate 2014, but that’s another set of words entirely. Anyway, as I began to think back on the year one major theme kept popping into my head: the increased power of mobile hardware and the way it’s been used to create some truly impressive adaptations of games from other platforms.

What’s really blown me away about all this is just how faithful these ports have been. In some cases concessions had to be made with the UI or the graphical details, but a good many of these games are nigh indistinguishable from their console/PC counterparts. Heck, some of them actually fare better than the originals!

So with this in mind, we present you with our list of notable iOS ports from 2013 (and maybe a few that came out earlier because they’re just that awesome).

XCOM: Enemy Unknown


It’s hard to kick-off a list like this without XCOM: Enemy Unknown. Simply hearing that one of 2012’s best strategy games was bound for iOS was exciting enough. However, this was no rush-job or some bare-bones freemium cash grab. Firaxis somehow managed to shrink the game down with only a few extremely minor changes (i.e. slightly less detailed visuals, fewer maps overall, and fewer soldier customization options). The flip-side to that is the inclusion of touch controls that were a perfect fit for the gameplay.

The World Ends With You: Solo Remix Goes Half Off Its Original Price

Posted by Andrew Stevens on August 6th, 2013
iPad App - Designed for iPad

Pocket Gamer reports that The World Ends With You: Solo Remix has dropped its price in half for both the iPad and iPhone versions, making them available for $10.99 (iPad) and $9.99 (iPhone). In our review, Jennifer Allen wrote, "Originality is clearly something that The World Ends With You: Solo Remix is far from short of. I’ve played many JRPGs in the past and there’s nothing quite like it."

5 Years and Counting - The App Store Then and Now

Posted by Rob Rich on July 12th, 2013

Over one million apps have made their way onto the App Store during its five years of existence. A million. That's a pretty miraculous number when you think about it. However it's not the amount of apps we have to pick from that I find so fascinating, but rather just how much things have changed since 2008. Pickings were comparatively slim at first, and many developers were just starting to dip a toe in the waters of Apple's new smartphone.

On top of that, the technology itself has changed tremendously in a relatively small amount of time. It makes me wonder if anyone from 2008 would even recognize current iOS devices, and by extension the App Store. Would a newer Apple initiate have any idea what they were looking at if they somehow managed to take a trip to five years ago? I think it warrants a look at how the hardware, the App Store, and the apps contained within it have evolved.

2008 - The Beginning of the Beginning

The App Store's first year was a rough but promising one. The iPhone 3G rolled out to coincide with Apple’s new software venue and the original iPhone was still viable. The iPod touch was also present and accounted for, while the second generation appeared closer to the end of the year. Even at this point many developers were eager to push these early iOS devices to their limits, to make them more than just a phone or an .mp3 player with a fancy screen.

Handy apps like Pandora Radio, Last.FM, Facebook, and Yelp were to be expected, but that didn't make them any less impressive to have on a handheld platform. Others such as the intuitive personal organizer Evernote, the eerily accurate song-identifying app Shazam, eWallet’s convenient and secure account password management, and MLB At Bat with its extensive baseball coverage further capitalized on the particulars of the hardware and its general portability. Of course there were also some pretty unnecessary options out there, too. Flashlight kind of served a purpose but was also fairly pointless. It wasn't as bad as stuff like More Cowbell!, though.

At the same time, the games available on the App Store were beginning to show people that "mobile" didn't have to equal "mediocre." Sure there were a few simple ports of the odd classic such as Ms. PAC-MAN, Vay, and Scrabble, but there were also some impressive iOS renditions of popular console games like Super Monkey Ball coming out. Potential mobile gamers also had a few really special titles such as Galcon and Fieldrunners to tide them over. When all was said and done there were over 7,500 apps on the App Store by the end of the year, with more being added every day.

2009 - Moving Right Along

The following year saw even more impressive releases as Apple's digital marketplace began to expand. The second generation of iPod Touch was the bright and shiny new toy at the time, but it was followed shortly by the iPhone 3GS in June while the latest and greatest third generation Touch closed out the year in September. It all meant better processors, better CPUs, more advanced operating systems, and so on. All stuff that developers needed to acclimate to, but also stuff that meant they could push their boundaries even further. There was no loss of steam when it came to content, either: the App Store finished off 2009 with well over 100,000 apps available.

Many of the basic smartphone necessities were covered, but there was room for so much more. Especially while the technology was improving. Plenty of people used their iPhones as phones, sure, but with the addition of Skype they were able to enjoy the added functionality of instant messaging and voice chat without cutting into their data plans (so long as a wifi connection was present). Big companies were really starting to take notice as well. That same year Starbucks and many other big businesses threw their virtual hats into the ring with their own apps designed to make life a little bit easier for their iOS-using customers. Practicality was also becoming an even bigger focus. The Kindle app gave iOS users a practical e-reading option, and Dropbox was there being Dropbox. By which I mean "an awesome and super-convenient way to transfer files between multiple platforms." And this same level of refinement could be seen creeping into the games as well.

So many of the App Store's most notable games and franchises came out around this time. It was almost a mobile rennaisence of a sort. This was the year Real Racing first blew mobile gamers' minds, even causing some of them to question the legitimacy of in-game video footage until they were able to see the finished product for themselves. Zenonia was just a fledgling action RPG at the time, and while a lot of people liked it I doubt they knew just how many sequels it would spawn. The same goes for Pocket God, although with updates rather than multiple releases. Flight Control began to eat away at peoples' free time, Angry Birds and Doodle Jump hit it big (like, super big), and Myst and The Sims 3 further displayed the potential for major releases on mobile platforms. Oh, and Canabalt almost single-handedly invented and popularized a genre.

Favorite Four: Non-Fantasy RPGs

Posted by Rob Rich on April 29th, 2013

RPGs are incredibly popular, and probably will be for quite some time to come. The weird thing is that for some reason people seem to have trouble adapting the genre’s concepts into a world that isn’t full of magic, goblins, dragons, and so on. These games certainly do exist but they’re few and far between, especially on iOS. Hence our shoutout to four of our favorite iOS RPGs that aren’t saturated with dwarfs and elves and such.

Mission Europa Collector’s
One part dungeon crawler, another part shooter, a sprinkling of horror, and a ton of stat driven RPG elements make up this offbeat adventure. Players must brave the abandoned tunnels of Jupiter’s moon as they attempt to piece together what happened to the crew that was initially stationed there, as well as try not to get torn to pieces by the hideous amalgamations of rotting flesh and electronics that continue to roam the halls. It’s a very action and loot-heavy RPG with nary an orc to be found.

Corporate Fury
When a new CEO takes over a company, they can sometimes really shake up the way things are done. Corporate Fury takes that concept to a whole new level when salary men (and women) are forced to fight each other one-on-one for every little thing. Want a promotion? Then beat the snot out of the person above you. Thinking of passing that report along to the intern? You’d better hope they’re a pushover. Amidst all the goofy violence and mayhem players can improve their character with new skills, equipment, and combat moves as they attempt to fight their way to the top of the corporate ladder, leaving a trail of broken bodies in their wake.

Penny Arcade's On The Rain-Slick Precipice of Darkness 3
Zeboyd's latest convention-defying RPG might be full of all sorts of fantastical creatures, but they include things like mollusks with a love of mimes and giant crab-wizards. It's a vaguely steampunk world filled with semi-Cthulhian horrors and a remarkably goofy sense of humor, not a series of dark forests filled with giant spiders and ogres. There's still plenty of evil afoot only this time it's a bit less conventional, as are the protagonists and their rampant multi-classing.

The World Ends with You: Solo Remix
When putting together a list of non-fantasy RPGs I knew I just had to include The World Ends with You. It’s a fantastic RPG in its own right that still manages to set itself apart from most other titles in the genre thanks to its style, music, characters, and plot. And it all takes place in modern day Shibuya as Neku and his accomplices attempt to survive the Reaper’s game and save themselves from a horrible fate.

148Apps' Best Games of 2012: 10-1

Posted by Carter Dotson on December 28th, 2012

These are it. The cream of the crop of 2012. The best games that ought to be played. We're sure you have opinions on this – tell us in the comments below!

10. The World Ends With You: Solo Remix: This DS role-playing game was brought to the next big touchscreen gaming system. Spoiler alert: its unique art style, soundtrack, and gameplay, re-fitted for one screen, fit well enough to let the experience still shine. It is expensive but worth it, writes Jennifer Allen: "I’ve played many JRPGs in the past and there’s nothing quite like it. The iOS conversion is pretty good, even despite the screen restrictions, and it’s all forgiven when you’re wrapped up in the storyline so much. It’s an expensive purchase but one that will offer you dozens of hours of memorable gameplay. When you think of it like that, it really doesn’t sound so bad."


9. Outwitters: One Man Left's long-awaited turn-based strategy game proved to well worth the long-awaiting. Move units in such a way to avoid detection or be out of the range of the enemy. Imagine their horror as they realize that their opponent has set themselves up to win no matter what they do, and hitting submit is their doom. Such is the joy of Outwitters. Just hope that opponents don't consider the phrase "The only winning move is not to play" a valid strategy.

8. Super Hexagon: Where Terry Cavanagh's frantic survival game is in its relentless simplicity. It's all just spinning left and right no matter what, but then it becomes about learning the patterns of the different difficulty levels, and figuring out the approach. But yet, the hardest part is the execution, and not messing up. Spinning left and right has never been so difficult, and yet so ultimately rewarding.

7. Letterpress: Who saw Loren Brichter, most known for legendary Twitter app Tweetie, reinventing the multiplayer word game? This stylish asynchronous multiplayer affair was compelling because the goal was so different: each player was on relatively equal footing with the same 5x5 grid, but new strategies, and competing for territory formed from words played out. Just don't cheat.

6. Rayman Jungle Run: Why was this Rayman auto-runner so good? Perhaps it was the absolutely stunning 2D animation. Perhaps it was the charming music that set the mood of the game perfectly. Perhaps it was the ingenious level design. Perhaps it was the perfectly-honed progression curve, introducing new abilities steadily throughout the game. But maybe it's the fact that all of it came together so well in one game. Oh, and the game has used few in-app purchases, a shocking development considering they were all over the place in 2012.

5. 10000000: There's no reason why, just looking at this game on the surface, why is should be on a top games list. It's got a pixel art style, but it's hardly polished or detailed. It has the ugliest icon on the App Store. That anyone noticed it at all is really a miracle. But those who did notice it also noticed that they had no free time left. The way that different matches can affect the board means that each move has an impact, and often an unintended one. It's just way too easy to keep coming back and giving this one another shot to try and get to the eponymous ten million points total.

4. Angry Birds Star Wars: The franchise got a major boost in 2012. While there's only so many ways to tackle launching birds at pigs, the fact that Angry Birds Space mixed in so many new ways to tackle this eternal conflict was refreshing. But even better was that Rovio took an opportunity with what could have easily been a licensed cash-in and made it something that not only was nostalgic and just reverent enough to the source material along with its inherent irreverent characters and theme, but made it truly a Star Wars-inspired Angry Birds game. It sounded ridiculous, and at some level, still is ridiculous, but it rises above that.


3. Hero Academy: While exchanging words has been a staple of turn-based multiplayer games on iOS, Hero Academy was probably the first game that really mastered a combat-based gameplay on iOS. There was plenty of raw strategization, but there's also the poker aspect of not knowing what units your opponent has up their sleeve, exactly. Watching your team dance around after winning is extremely satisfying, after that other team's archer had taken so many with them. Dance little soldiers, dance indeed.

2. Punch Quest: Rocketcat Games and Madgarden made a game that clearly was meant to take refuge in its audacity: the idea of an endless puncher where skeletons, bats and orcs get punched in between rounds of riding laser-firing dinosaurs and gnome transformations could easily just be ludicrous. Making it fun and addictive is another challenge: the fact that the game is so perfectly controlled with just two fingers helps. That it contains a deep customization and skill-based system helps propel return sessions, along with the ability to see friends' customizations on the leaderboard. But the fact that the game just remains so simple and fun to play at its very core makes it one of the best games of the year.

1. Walking Dead: The Game: When compiling this list, there were many titles named as some of the best of the year by our staffers. Yet, one game kept popping up, and it was Telltale's take on the popular zombie franchise. It's easy to see why: the game presents players with ways to interact with their world, and define their character and fate in ways that other games do not. It's powerful and memorable, as Jennifer Allen explains: "I love games that offer an emotional experience which is exactly what The Walking Dead has offered. The fact that every decision has a repercussion, whether big or small, makes it all the more fascinating. It might not be a game designed for replaying, but that sole experience from start to finish is quite gripping if upsetting at times."

The World Ends With You: Solo Remix Review

iPhone App - Designed for iPhone, compatible with iPad
By Jennifer Allen on August 30th, 2012
Our rating: starstarstarstarhalfstar :: STYLISHLY GREAT
Controversially priced, The World Ends With You: Solo Remix deserves to be remembered for being one of the best JRPGs out there rather than its high price point.
Read The Full Review »