Supercell has made an absolute killing over the past year with two colossal hits in Hay Day and Clash of Clans. The latter particularly has been a rather successful and influential game, spawning countless imitators but only in style, not in success: the game has duked it out with Candy Crush Saga for number one on the top grossing charts. But now, Supercell is ready to land on the beaches of the future with their latest game, Boom Beach. It’s currently seeing a soft launch in Canada, so we got on our boots and readied a dispatch on Supercell’s latest in this edition of It Came From Canada!
Boom Beach, like many other games including Clash of Clans, has two phases: building and combat. Building involves, well, building out a base. It’s very similar to other free-to-play building games: build resource stockades, material harvesters, and other handy buildings all set to wait timers that can be skipped with secondary currency. However, the interesting part begins with the combat.
The combat gameplay has players choosing which troops they want to launch onto the invading beach, with units like heavies able to withstand lots of blows on the front line while troopers hide safely behind them. From there on out the battles take place mostly automatically, but players can call in artillery strikes to help take out certain buildings so it’s not an entirely passive experience. Players spend gold to help uncover new parts of the world to go and attack – starting with CPU encounters before eventually getting to face other players by upgrading the radar to a higher level. Still, this is a strictly-solo affair for the early days of play.
It’s all a very familiar formula, but it’s one that’s certainly deeper than the average free-to-play game. It’ll be interesting to see how this one pans out in the coming weeks as it ramps up to a worldwide launch, and if long-term it winds up being much different from Clash of Clans. Still, if it ain’t broke don’t fix it, and Supercell is hardly going broke with their formula.