The world of Battleheart Legacy is fun and deep; full of wizards, warriors, and witches. Here are some tips and tactics to help you get the most enjoyment out of this great game.
The people of the Battleheart Legacy world, as in so many other RPGs, have never heard of home invasion and thus have never invested in locks for their doors. Feel free to explore each building you come to as it may hold valuable gold and items that no one will seem to miss. Many areas will often also have a treasure chest tucked away for intrepid explorers to find. As you move around the world map, you will come across “Encounters”. These side missions can be anything from a random battle to get you XP and loot, to meeting an important NPC who might just be a trainer in your future.
Who am I?
As you play Battleheart Legacy, you will choose how your character levels-up and what equipment they will wield, but just as importantly, you will also decide how you interact with people. You can be either pleasant or snarky but be warned: NPCs have feelings too, and some of them may just turn on you if you are being a jerk.
When you gain enough experience to level-up, refrain from doing so immediately. Wait until you can return to the trainers at the Academy in Eston – one of the starting areas and a hub where most trainers will appear. Each level of a class requires different stat minimums to be met, so waiting to invest your stat points until you know what you need will save you some grief.
In addition to the starting classes available at the beginning of the game, there are some classes that you will have to explore to find – like the Ninja, Bard, Necromancer, and Monk. It is generally easier to stick to one or two classes your first time around so that you’re not spreading your valuable stat points too thin. Some classes have good synergistic qualities, like Knight and Paladin working well together, as they both require strength and endurance. Mixing and matching class abilities can be very satisfying, fun, and downright powerful (barbarian whirlwind + paladin ‘heal % of damage done’ powers are devastating when combined). Picking combinations that make sense is the key to developing an effective character.
Each level in a class gives you access to a new skill – either passive or active. These can be equipped and switched out whenever you are not in combat. You can always check out your character’s stats, skills, and equipment by touching their character portrait. On the stats tab, there is some extra info like dodge chance and speed if you scroll down on the stats section.
Don’t underestimate the passives. Passive skills can either give you a bump where you need it (defense, damage, etc), or completely change your tactics (equip giant weapons, deal extra damage at low HP). Experiment and plan accordingly.
You have five potions at your disposal, and while that might not seem like a lot, they replenish every time you leave an area and each one heals you completely. If you are getting low on health, don’t be afraid to pop a potion when you need it. If you are still having trouble, you can lower the difficulty setting and get unlimited potions. With that in mind, try not to die too often. You get penalized a percent of your gold each time you do.
Standing your ground and letting monsters beat on you is an easy way to lose fast. Most monsters can be tricked into mindlessly following you around, allowing you the time you need to recharge your special attacks while avoiding damage. Feel free to use your cooldown abilities and then run around a rock to break line-of-sight to save yourself from those pesky archers.
Enemies with big attacks will often telegraph their moves either with power-up animations or ground effects, which show you where their attack will land. Learning your foes’ patterns is invaluable in helping avoid damage, thus keeping you alive long enough to kill the monsters and grab their treasure.
If you find yourself out of potions and don’t think you can survive the next big fight, you can always retreat. Monsters do not respawn until you leave a dungeon, so you can always backtrack and leave the dungeon. Of course, the monsters will be back when you return, but you will get to keep whatever experience and loot you accumulated, and your potions will be automatically refilled.
Spend that Gold
You can upgrade your items pretty quickly and there is no real reason to hang onto equipment you have outgrown or cannot use. Gear tends to accumulate, and if you are going a melee route for example, you can probably safely sell that expensive but useless mage’s armor you picked up. Also, hitting harder is great, but don’t underestimate the value of defensive bonuses – monsters that hit like trucks can be made much easier to deal with by increasing your armor a few points.
As mentioned above, when you die, you lose a percentage of your gold. It is well worth your time to invest it in upgrades as soon as you can. By upgrading your gear and getting new skills, you have the added benefit of not really losing much when you die. Of course, you still need to save for that next big skill upgrade, but your shiny new armor will likely help you live long enough to do that, too.
Posted by Jennifer Allen on July 29th, 2014 + Universal App - Designed for iPhone and iPad
Editor’s Choice winning board game adaptation, Chainsaw Warrior, is currently on sale for a mere $1.99 and it’s for a very good reason.
Players are being given the opportunity to enter a competition to win a rare and original copy of the 1980s board game of the same name, plus the expansion cards from White Dwarf issue 88. It’s quite the special piece of gaming history for fans of the game, both young and old.
All you have to do to win a copy is to record a play session and submit a video link to the developers at email@example.com, and the best submitted run-through of the game will win the prize. It’s as simple as that! The developers promise that they’ll be marking on score, style, and aggression, and are excited to see how you defeat the Darkness.
Entries need to be submitted by August 17 to be considered, so get cracking.
Do you not have a copy of Chainsaw Warrior? Simply, snag it from the App Store while it’s on sale for $1.99 and enjoy!
Posted by Jessica Fisher on July 24th, 2014 + Universal App - Designed for iPhone and iPad
Playdek and Stone Blade Entertainment have released Rise of Vigil – an in-app expansion for the iOS card game Ascension: Chronicle of the Godslayer. The expansion adds a new energy shard mechanic, which gives players the ability to upgrade heroes, monsters, and constructs. This changes the dynamic of certain cards; making weaker ones potentially much more powerful.
Rise of Vigil also includes 46 new center deck cards; including 11 new Monster cards, 24 new Hero cards, 11 new Construct cards, and new starting deck art as well as new background theme art and music.
Joel Goodman, CEO of Playdek says, “We’re excited to release this new expansion to the popular Ascension series and we thank fans for waiting. The new energy shard cards energize the gameplay by making players rethink old strategies.”
You can download Ascension: Chronicle of the Godslayer for free, and purchase the Rise of Vigil in-game update for $3.99.
Assassin’s Creed Memories has just been announced, promising to combine card battling, RPG, and strategy elements. A free-to-play game, it comes from a joint effort by GREE, Ubisoft, and PlayNext.
The game will allow you to traverse history in order to build a powerful guild, recruit famous allies, and defeat rival players from around the world. There’ll be a deep and extensive single player experience as well as multiplayer combat involving up to 20 versus 20 players.
Set for release later this summer, Assassin’s Creed Memories will hopefully be one to watch out for.
Chillingo and Finnish developers Nitro Games have today announced Gang of Pirates, a pirate-heavy strategy game. Players will be tasked with building up their own private pirate island into a fortress and rounding up and commanding a crew of scoundrels and scallywags. Players can then control their crew and take on others from around the world in 3D battles for fame and, more importantly as a pirate, fortune. Alongside these battles against other fellow players, the game will also feature a mission-based single-player campaign.
Gang of Pirates will be available later this year and will require a ‘stable’ Internet connection in order to play online, although offline gamers can enjoy the single-player campaign to their heart’s content.
Game of War – Fire Age has gone from strength to strength since its initial release, so we thought it was about time that we helped newcomers to the game figure out the best strategies to be the very best at it. Or at least, not quite as bad as they could be without any assistance. Take note of these helpful tips and tricks, and enjoy making your way towards world domination.
First things, first
Most games like these are good at teaching you the basics and Game of War – Fire Age is no different.
Follow the quest lines it offers up at first. They’ll run you through the basics better than any explanation could offer, plus they get the foundations settled ready for your steady path towards being the best.
Be aware of one particular quest, though. It asks you to scout another player, which is potentially a recipe for disaster if you annoy the wrong person.
Pick out a player with a random name full of letters and numbers. That tends to mean they haven’t fully thrown themselves into the game because they haven’t renamed themselves, so they’re probably quite weak. Even better, they might have abandoned the game at some earlier point.
Also, keep an eye on what alliance the player being scouted is part of. Safety in numbers is key here and you don’t want to annoy someone that’s part of a big alliance.
Join an alliance as soon as possible. Game of War – Fire Age isn’t like other games where being anti-social is fine. Much of your success is going to be down to being part of an alliance.
For one thing, an alliance means you can ask others to help speed up your timers when building or researching things. Plus, in return you can do the same for other players.
Build a name and reputation for yourself. People are more likely to help you if they know who you are, rather than being an anonymous number.
Remember to follow orders. Alliances are serious business and while they can protect you from attack, you need to be a team player, too. It might sound occasionally tedious but it’ll pay off in the long run.
Having said that, don’t mouth off in general chat. While you want to build a name for yourself within the alliance, you don’t want to draw undue attention from others who might be keen to bring you down a peg or two.
Resources are Everything
Keep your resources ticking along wherever possible. Game of War – Fire Age is pretty tactical here as you have limited space to allocate to your resources.
Those wanting to amass a huge army might want to focus on farm building for the sake of food production, but a more balanced approach is better.
Build around 10 farms with the rest of the spaces divided up between the other resources and watch as you’re rarely short of anything for particularly long.
Build, Build, Build
As soon as you’ve joined an alliance, you can use a free teleport to move your city to a location near your allies. Do it. It’ll help. A lot.
Once that’s done, focus on upgrading your stronghold. Don’t do it in a different order as once your stronghold reaches level 6, you lose that free teleport.
Build plenty of villas to gain silver, which is vital for research. As well as that, try to keep everything reasonably balanced.
Hospitals are useful because they help get your troops back up to scratch after a rough battle, but you also need plenty of barracks to train those troops up.
Level up that academy as soon as possible for even better units to throw your enemy’s way.
Try to keep your storehouse in line with your other resource levels, so nothing goes to waste.
Finally, don’t forget the Gymnos. It ensures that if you get killed, a certain percentage of your hero’s experience points transfer to the new hero, meaning you don’t miss out as much as you could. Each Gymnos upgrade adds to the percentage gain.
Take on alliance quests and daily quests every time you play. Free rewards are handy, plus it’ll make the game more interesting than simple busywork.
Scout for abandoned places to attack. Some players will have given up a while back but still have left plenty of resources for you to gain for easy profit. After all, there’s no fear of retaliation!
Now that the sequel to the widely lauded Civilization Revolution is finally upon us, it seems high time to fill you all in on the best ways to lay siege to the world for a second time. But as any diehard Civilization fan already knows, the long and winding road to victory can be fraught with countless twists and turns. Hopefully, if you take a few of these hints to heart, you might be able to alleviate a few of those first devastating defeats.
Research Unlocks All Doors
No matter what the objective in the specific scenario being played, research will eventually be the key to success. Here are a trio of key research concepts to keep in mind as the battle progresses:
In many cases, the other civilizations on the map are slow to expand outward. Take advantage of that time to pour extra gathering units into pulling in as many research points as possible early on. You will reap the benefits as the eras advance.
Though the game does tout its ability to shift gears throughout the research trees, it is still best to put focus one specific area, with specific end goals in sight. Only after exhausting one avenue of advancement in an era is it really beneficial to branch out into other paths.
There are great late-game payouts for each research tree, so make sure to check out the flowchart and find the payouts that will best compliment your playstyle.
The Evolving Role of Cities
As mentioned before, early on it is best to pour the most resources into research. But as time progresses and more cities are added to the empire, the roles of each province should change.
When more settlements are added to the empire, don’t be afraid to move the production of battle or defensive units out towards the borders. Unless roads link the entire empire, transporting units towards the front lines become far more cumbersome than necessary.
It is best to use the more internally located cities as resource mines for pulling in additional research points. The benefits of these advancements can then flow outward, further powering expansion
As cities expand away from the capitol, don’t be afraid to change the production role of a city to better match its geographical location on the map. Try to think about what resources in the area are most beneficial to the whole of the country and if the location should be more focused on offense, or defending the core of the empire
Don’t feel the need to establish settlements as soon as settlers become available. There is nothing wrong with idling these units until a more suitable location is found. Under most circumstances, patience will lead to far more beneficial locations becoming available from either a resource gathering or tactical sense.
Despite the game offering up to four different ways to win a match (cultural, economic, conquest, or scientific) it will be pretty much impossible to win without some form of moderate combat. When heading into battle, it may be best to keep the following things in mind:
Get rid of warriors as soon as possible. They are quasi-useful early on when grouped into armies of 3 units, but their effectiveness wanes quickly.
Evolve unit production along with technology. Don’t be afraid to move away from tried and true unit types you rode heavily (in the case of cavalry units, quite literally) early on in the campaign. All of the enemies will be doing the same, so don’t be the one bringing a catapult to a tank battle.
Don’t be afraid to sacrifice a unit or two if you don’t have any scouts available. There is nothing wrong with sending one of the worthless warriors you have hanging around to the slaughter if it means you will be able to get a read on the level of your opposition. Sometimes it is better to lose a level one troop instead of a mid-level army that could be more effectively used elsewhere. After all, warriors are much cheaper and quicker to produce than the disposable spy units.
Don’t forget to cover your back. Any city that doesn’t have at least one troop stationed within its borders is ripe for the conquering. This is essential to not lose sight of when in the throes of rapid expansion. An unprotected city is essentially like leaving the front door unlocked for anyone to walk in and claim for themselves.
As empires become less centralized, consider using roads as a way to ‘hotlink’ provinces for quickly transferring resources and troops. In the long run it can make the difference between victory and defeat.
Above all else, Civilization Revolution 2 will consistently provide a different experience for every single match. Don’t chain yourself to one specific play style, and you will ultimately be able to harvest far more hours of enjoyment than those intent on pigeonholing themselves into a gameplay corner. So get out there and explore; there’s plenty more to learn and enjoy!
Posted by Jessica Fisher on July 3rd, 2014 + Universal App - Designed for iPhone and iPad
Square Enix has released the Airport Box Update for Hitman Go today. It’s the first content update for the game since it’s release and it includes 15 new levels, new game-play mechanics (civilian mode, moving walkways, skipping turns), and new enemies. You can access the Airport levels either by unlocking them through regular play or by paying $0.99 to unlock them early.
Hitman Go is available in the App Store for $4.99.
It was announced recently that there will, in fact, be a Civilization Revolution 2, and that it will be a mobile-only release. Seeing as Civilization Revolution is a great game, and a slightly more streamlined version of the strategy juggernaut actually seems like a really great fit for mobile anyway, this is exciting news.
What’s even more exciting is that it’s every bit as much of a time-devouring black hole as the original.
The improvements made to mobile hardware over the past couple of years has Civilization Revolution 2 looking good. Almost as good as the original game did on consoles, actually. The interface has also been significantly improved and functions pretty much the same way you’d expect: tap to select a space to move a unit to, tap again to confirm movement, tap to navigate through menues, etc. An interesting addition is the End Turn button that’s actually more of a switch. To help prevent players from accidentally ending their turn prematurely, you actually have to hold the button down and drag it to the left – not unlike shutting down an iPhone or iPad, actually.
New maps, wonders, special scenarios, and technologies like Modern Warfare and Information Technology are available, as well as two new leaders (JFK and Churchill) that can be unlocked. Multiplayer, however, has been cut out entirely. It seems as though it wasn’t much of a draw on mobile, which means more time and resources for developing the campaign so it’s difficult to get upset over.
If you just can’t wait to get your hands on Civilization Revolution 2, you’re in luck! The game is out this Wednesday, July 2, and will be available for $14.99.
Posted by Jennifer Allen on June 25th, 2014 + Universal App - Designed for iPhone and iPad
Turn-based strategy game, AERENA: Clash of Champions, is now available on the App Store.
Players can wage war in 10 minute bursts in this tile-based single and multiplayer game. Over 20 different Champions can be used as players fight it out on deadly flying arenas. It should be ideal for gaming while on the move.
AERENA: Clash of Champions promises deep tactical gameplay with live multiplayer complementing single player challenges. Future updates are set to include daily quests and cross-platform play.
AERENA: Clash of Champions is out now and is free from the App Store.
Set for release next month is MMO Steel Avengers, a build-and-conquer strategy game.
A natural disaster has befallen a not too distant future Earth, which means anarchy has broken out. With a battle for survival afoot, it’s down to individuals to attempt to create a new world, which is exactly where the game is focused. Players will be able to build powerful armies, establish a base, research new things, as well as gather resources. After all, resource gathering leads to all the good stuff!
The game also promises an extensive PvP side of things, with alliances also possible for the more peaceful of gamers.
Steel Avengers features 11 different buildings, 29 different technologies, and a fully fledged PvE story comprising of 11 chapters and 176 combat zones.
It’s due out in mid-July, a mere month away, assuming a natural disaster doesn’t actually befall us before that time!
Posted by Jessica Fisher on June 19th, 2014 + Universal App - Designed for iPhone and iPad
Wardens, rejoice! Heroes of Dragon Age, the visually stunning squad-based battle game that Electronic Arts released last year, has received a big update. Now players have access to the Fortify feature, which binds characters or creatures to heroes in your squad and in-turn ups their stats. EA has also improved the Consume ability to add new fortify slots to upgrade your units.
Best of all, now Heroes of Dragon Age offers ally codes. Now you no longer have to wait to battle someone before asking them to join you. Players can send a unique code to their friends to find them in the game. So grab your buddies, fortify some beasts, and battle your way to infamy.
Heroes of Dragon Age is available on the App Store for free.
GMT Games wants to bring Twilight Struggle, the 2-player cold war strategy game, to iOS. They are Kickstarting the project with a goal of $50,000 to fund Playdek’s development of the game. Backers of $15 or more will receive the ‘What If?’ Expansion designed by the original game’s developers Ananda Gupta and Jason Matthews.
What If? is a new mini-expansion that lets players explore alternate starting situations for the two superpowers. This expansion will contain eight cards, one set of charts and tables, and the rules on how to play.
So far the Kickstarter has reached $169,019 of the original $50,000 goal, five of the stretch goals have been met and several more scenarios have been unlocked.
Game Insight has revealed the alien enemies players will encounter in their upcoming free-to-play turn-based strategy game X-Mercs: Invasion. In defeating these enemies, players will both continue to defend their homeworld from these invaders and gather further resources to continue development of their underground military base.
X-Mercs: Invasion is set to invade the App Store sometime soon.