Posts Tagged Spilt Milk Studios

What’s The Meaning Of Curiosity?

The meaning of life is something that we’ve all pondered at some point. For some of us, it’s our religious faith that gives us purpose to our lives, for others, it’s simply making the best of things and being happy. Ultimately though, it’s different for every individual, and some of us can confidently say they have no idea what the meaning is. Somewhat unusually, there’s a ‘game’ that conveys that intrigue quite admirably, whether you think it’s a load of nonsense or not. That game? Curiosity, the first title to come out of Peter Molyneux’s latest studio, 22Cans.

Curiosity is a ‘game’ about tapping at a giant cube. Clear a layer of squares and another layer emerges, and so forth. It’s been said that only two people in the world know exactly what is in the center of that giant cube: Peter Molyneux and the developer who implemented it. Whatever it is, Molyneux believes it is life changing for that person. Over two weeks in, the secret still hasn’t been discovered but popularity doesn’t seem to have let off in any way.

We took the time to check in with a few different people to see just what all the fuss is about and attempt to gauge just what’s keeping people tapping away at those layers.

One of the most positive opinions stemmed from indie game, Hug Marine’s, CY Reid: “As a game concept, I love it – one of the reasons people enjoy games like that is because clicking or tapping repeatedly is so compulsive. There’s a mindlessness to it that allows you to simply switch off parts of your brain and relax. Combine that with a massively multiplayer capability and you’ve got yourself a communal experience with everyone working towards an achievable goal. It’s great.”

Like any conscientious developer, however, his concerns are on how it’s being handled: “my concern is that they didn’t anticipate this level of popularity, and they’re struggling to keep the game experience smooth enough to justify the appeal of the concept. Asking for donations doesn’t help, either.”

Regular Twitter followers of Molyneux’s account will note that there have been frequent mentions of long shifts, including 36 hour long coding marathons to keep things working steadily.

Spilt Milk Studios’s Andrew Smith is similarly intrigued, despite technical problems: “Curiosity is so aptly named I’m not sure that even Mr Molyneux himself was aware of how appropriate it was going to be. Some people are still probably curious about what you do in the game due to the server issues they experienced, but unfortunate technical problems aside I think it’s made everyone who’s played it at least question something about the nature of games and interactivity – just what is it that makes people play. Does it always have to be high scores and headshots? It’s been fascinating to watch so far, and I’m eager to see how the experiment ends.”

Pondering if it was just me that was more than a little underwhelmed by the concept, I’ll admit to feeling relieved when Joystiq’s UK editor, Sinan Kubba, echoed my opinion on the app: “I played it on the day it came out, found it a very interesting concept but not so interesting to play…There are many, many more fun ways to grind…I don’t really mind a grind, but there has to be something to it. This is just tapping cubes. It’s not slaying orcs, or driving laps. Just. Cubes.”

Perhaps, ultimately though, it doesn’t really matter what those within the industry think of it. The layers are slowly coming down and the popularity seems to be ever flourishing. A cursory glance at Twitter demonstrates that ably with tweets such as “EVERYONE GET THIS APP OMG. #Curiosity addicttteedddd!!! And its mad creepy but i wanna know the prizeeeeee” and “got my whole family playing #curiosity, that game is too addictive”, amongst many other positive and ‘curiously’ addicted people’s opinions.

As one person explained to me, “Wife just said she loves it when she’s working on clearing an area and it syncs and it all disappears…knowing somebody else is in the world is right where she is on the massive cube”.

Maybe that’s all we need? That sense that we’re all working together to discover something new and exciting. A concept that’s helped us find out a lot more about our world and our universe, all wrapped up in one simple yet oddly beguiling app. Placing our mark on the world is, after all, consistently important to many of us and this app gives us the means to do it with minimal effort.

If you want to give Curiosity a try for yourself, it’s entirely free to get involved with. Here’s a rather cool, unofficial visualization of how things have progressed so far.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2012-11-06 :: Category: Entertainment

On the weekend of 20th July, some of the best developers in the UK decided they didn’t want to spend their free time on the beach (or, more likely, dodging rain showers), they wanted to join together to demonstrate just what the best of British means!

Joining together and in the space of 48 hours, developers such as Mind Candy, Mobile Pie, Greenfly Studios, Spilt Milk Studios, Onimobi and many more created Best of British: Summer Sports. Together, it’s a celebration of quirky gaming and the UK’s fine summer of sport courtesy of the 2012 Olympics in London.

The game is a collection of their impressive efforts and owes a lot to mini-game collections such as the Warioware series of games. Each game takes only a short time to complete, before moving onto the next one, but there’s quirky humor galore. Even better, it costs absolutely nothing to download!

To learn more about the Best of British game jam , we shared some words with a few of the fine folks behind Best of British: Summer Sports.

As Dave Mitchell from Onimobi explained, his favorite aspect was “getting to know all the other developers at the event. It was great to find out about what everyone does, what they’re working and also share game ideas for the jam. Being part of Best of British is about coming together and sharing skills, contacts, ideas and cross promotion. These game jams really capture that essence of collaborative and camaraderie!”.

Time was a big problem, of course, with Dave having never used the Unity engine before to create games, but that just rallied the team together to ensure he had a great crash course in it, courtesy of Laurie Brown of Indie Skies.

Alistair Aitcheson of Greedy Bankers fame explained that part of the fun came from overcoming the technical issues that couldn’t have been anticipated beforehand.

“Keeping everyone up-to-date with the latest version of the framework was hard work, and required a lot of running back and forth between teams. But that was part of the fun – it was like being in Scrapheap Challenge, building cool stuff and fixing it on the fly!”, explained Alistair.

Mind Candy‘s Daniel Atherton went with a lighter note of expressing his delight at the “fantastic” Micro Machines tournament that was arranged thanks to the appearance of UK developers Kwalee, including the original developer of the Micro Machines series of games.

Was any sleep gained? Well, no, hardly any, even despite the comfortable bean bags at MindCandy HQ. Still, no one seems to be too concerned at such sleep deprivation as there are already plenty of hopes for another Jam in the near future.

Given how much fun Best of British: Summer Sports is, we can’t wait to see what the collective can come up with next. The British iOS development industry is looking pretty strong indeed.

FREE!
+ Universal App - Designed for iPhone and iPad
Released: 2012-09-13 :: Category: Games

Hard Lines Review

Hard Lines Review

iPhone App - Designed for the iPhone, compatible with the iPad
Hard Lines offers a hearty mix of Snake and Geometry Wars.

Read The Full Review »
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