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Take a Spelling Journey Around the World with Words On Tour

Posted by Jessica Fisher on January 15th, 2015
+ Universal App - Designed for iPhone and iPad

Have you ever wanted to spell words in new and exotic places? Zynga thought so! They have released their newest game, Words On Tour, in which you will travel to places such as Tokyo, Cairo, and London. Unfortunately travel is not without its hazards. You'll have to overcome things like bad weather and roadblocks to get to your destination.

As a sort of successor to Words With Friends, Words On Tour is also a social game. You can play with your friends and help them out by giving them bonus lives. The game has hundreds of puzzles including Hidden Phrases where you find words to solve a phrase, Catch the Bus where you must get pas obstacles and find your bus, and ​Collection, which has you collecting passport stamps and tiles.

Words On Tour is available to download for free on the App Store now.

Threadz is a New Writing Adventure for You and Your Friends

Posted by Jessica Fisher on November 21st, 2014
iPhone App - Designed for iPhone, compatible with iPad

In the tradition of round-robin storytelling, Threadz is a Creative writing social game. To play, you select a theme such as “Once upon a time” or “It was a dark and scary night,” that will help start your story. Then you will take turns with either friends or random users writing sentences that further your story.

Threadz allows you to customize your sentences with different fonts and colors, and lets you compete with other groups to produce a story with the most participants and top the leaderboards.

You can download for Threadz $0.99 on the App Store.

KLM: Aviation Empire Wants You To Run An Airline - First Look

Posted by Rob LeFebvre on June 28th, 2013

So, KLM flew me to Amsterdam.

Seriously, from Anchorage, AK, through Seattle to Detroit, then to Amsterdam. I arrived early the day of the event after traveling for 20 hours. About seven hours later, we all met up in the hotel conference room. There were journalists from all over Europe, and a couple of us from the US.

We were ushered into a big bus, then driven about 10 minutes away to the KLM hangar, with a huge blue 747 jet parked there, engines open with blue spotlights trained on their innards. There was a blue carpet, ropes to show us where to go, and a large area with fancy tables, each with a floral centerpiece. A stage had been set up, the KLM logo printed on a large screen behind it, with two large video monitors on either side.

Shortly, a woman stepped up to the stage, a barely visible mic attached to the side of her head. She welcomed us all and then played a teaser video for KLM: Aviation Empire. The video was solidly produced; it could work as a commercial on any television station, showing jet contrails, people playing soccer, vague airline imagery. Yet no gameplay.

The COO of KLM, Pieter Elbers, took the stage to talk about KLM as an airline, and how the company's new game was the logical next step in their quest to connect with their customers. He then introduced Martjin van der Zee, senior Vice President of e-commerce, to talk about well KLM has done in the realm of social media, with 3.9 million likes on Facebook, and hundreds of thousands of Twitter followers. He spoke to the idea of continuous engagement, sales without sales, and the connection of online and offline worlds being important to KLM customers.

Next up, Michiel Sala, co-owner of devleoper Little Chicken Game Company, and Karlijn Vogel-Meijer, Manager of Social Media for KLM, stepped up to the stage, mics ready. Finally, it was time to see the game.

And you know what? It looks pretty good.

Built in Unity, KLM: Aviation Empire is a full-on airline simulation game. Players start the game in 1919, the first year KLM began operations in Amsterdam, with a connection to London. The game takes place across time, tasking budding airline managers with building new airports, making new connections, buying new planes, and negotiating landing rights.

The game continues right up to the present day, with a few special events and airplanes to earn or buy via in-app purchase. Of course, the beta tester showing off the game to us said, there's absolutely no need to pay real money for anything. Micromanaging customers, who seem perpetually upset for some reason, is a simple matter of tapping on them and giving them gifts and food to keep them calm while they wait for planes.

The game zooms in and out from the globe easily and smoothly, the airplanes fly across the sky in ever more complicated flight patterns, and everything looks slick and intuitive. There's a chance to fly the planes en route in a little mini game that uses tilt or virtual stick to fly through hoops, gaining in-game currency for each hoop flown through.

Visiting airports in real time will also unlock them in-game, in a clever location-based reward mechanic. The team plans to continue their exploration of this in-game/real world connection, perhaps with leaderboards printing out on KLM boarding passes, or in-flight check ins, but they're not giving out specifics

Ultimately, I'm not sure why KLM felt like flying in a US journalist was a useful business move, though I suppose they did get a write up here. In my short time with the on-site tablets running the game, it seemed like a fun diversion, if a bit brand-conscious. Then again, this is the first app I've seen that takes a brand of KLM's stature and builds an actual game around it.

If you find the idea of an airline simulation intriguing, or just like the concept of an airline creating an actual mobile game, give KLM: Aviation Empire a try--it's free, after all, and available right now in the App Store. It should run on iPhone 4 and up, and iPad 2 and up. Who knows, maybe you'll check in to a flight to Amsterdam soon using the game itself.

Stranger things have happened.

OLO game Review

+ Universal App - Designed for iPhone and iPad
By Angela LaFollette on June 21st, 2012
Our rating: starstarstarstarblankstar :: FLICKING FUN
OLO game is a beautifully designed and addictive multiplayer game that requires both skill and strategy to outmaneuver your opponent.
Read The Full Review »

Hidden Object Facebook Game Gardens of Time Comes To iPad

Posted by Jennifer Allen on December 13th, 2011
+ Universal App - Designed for iPhone and iPad

Regular Facebook gamers may recognize the name Gardens of Time. Recently named as the Best Social Network Game at GDC Online 2011, it's an immensely popular Hidden Object game via the social network. Now it's the turn of iPad gamers to see exactly what all the fuss is about.

In the game, players join the Time Society, a group of time-traveling detectives who must explore numerous scenes in order to solve the mysteries of time. Such scenes include the likes of the Egyptian Pyramids, Westminster Abbey and The Great Wall of China amongst others.

Besides exploring the 36 different scenes, the player can decorate their Garden with many fascinating structures from different points in history, plus visit their friends' Gardens to decide who has the best example.

A free to download game, plenty of in-app purchases are available for those who wish to pursue the option.

Gardens of Time is out now for the iPad.