Posts Tagged smule
+ Universal App - Designed for iPhone and iPad
What a weird and interesting app – turn any video into a musical, filtered, Instagram-like experience and share with the Strum community.
❋ Super simple – just record a 15-second clip and select your filter.
❋ Stylistic filters include unique visual and audio effects that have been designed together, to add a cinematic ambiance to your video.
❋ Filters include: Flow, Reverb, Stone, Angels, Century, Unplugged, Whole Wheat, First Kiss, BonFire, Spacer, Museless, Burgers – new filters added frequently!
❋ Find and follow friends within the community and from other social networks.
❋ Love and comment on videos you enjoy.
❋ Easy sharing to Facebook, Twitter, Email, and SMS.
❋ Import videos from your camera roll and re-Strum a video in different styles.
❋ Buffered video processing allows you to preview your filter selection almost instantaneously.
❋ And much, much more!
Ocarina was one of those ubiquitous apps that hit early on in the life of the App Store and cemented itself as one of the top downloads of all time. Even our own founder, Jeff Scott, gave the musical emulator a full five star rating, almost four years ago. It is safe to say that had we established the Editor’s Choice awards when that all went down, most likely it would have even snagged one of those as well.
Several iOS devices later, Smule, the developer of the groundbreaking app is finally getting around to releasing a sequel to their smash hit. This time around, Ocarina 2 will actually be free for everyone, with downloadable song tabs available for a minor additional cost. Just when you think something couldn’t get any better, they blow your expectations out of the water. We will leave you with a small sample of what you can do in the new app, inspired by a certain television show that is close to many of our hearts.
Beatstream is a rhythm game that dynamically generates levels to go along with a player's music library. The graphics are unimpressive, but the game play is fun and the replay value is as big as one's catalog of music.
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Magic Guitar turns any iPhone into a simulated guitar that gives users a chance to play along with some of their favorite songs. However, playing those songs can come at a hefty price through in-app purchases.
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Tis the season to both give and receive. iOS developer Smule seems to understand that better than anyone else, and accordingly, are ready to announce a special holiday giveaway. Starting at 1pm on Tuesday December 7th, their critically acclaimed program Ocarina will be absolutely free. The only catch is that it is only for a limited time.
Looking back in time through the magic 148Apps.com crystal ball, we can see that not only has the app been well received by numerous junkets, but our very own Jeff Scott gave the then fledgling software a perfect five star rating. Trust us on this, we were not the only place that told you it was the best around, either. Word of mouth spread so quickly that it went on to garner over 2.8 million downloads since the original release in November of 2008.
Now boasting an impressive online community of digital ocarina composers, this is where the true appeal of the app lies. This is so much the case that the online library of composed pieces has reached an astounding sixty million playbacks. Here is what our own review had to say about it, way back in the day:
Glee takes an impressive step forward for music games on the iDevice by creating a network of singers who can sing along and establish credibility with one another. Three pre-loaded songs and a plethora of pay-per-song addons create an impressive offering for not a lot of investment.
Read The Full Review »
Smule, the Sonic Media company and guys behind the likes of Ocarina, Leaf Trombone: World Stage and the widely popular I Am T-Pain for iPhone, have today announced that they have received new funding from an outside investor. Shasta Ventures are a group of venture capitalists who say they’re hell bent on providing great customer service, as well and helping ‘exceptional’ entrepreneurs create next-gen companies. Well, they’ve certainly lent their helping hand to Smule, pumping in a staggering $8 million dollars into the firm.
“Smule has emerged as the innovative brand in the consumer mobile market. Moreover, we were impressed with the financial performance of the company in ’09, in addition to the company’s vision for the future. The dynamics of this new market are unique, and Smule is extremely well positioned to be a dominant player in this market.”
- Jason Pressman, Managing Director at Shasta Ventures
Smule says the investment wasn’t planned, however after seeing the potential Shasta could bring to the firm, they were more than happy to partner with them. Jeff Smith, CEO and co-founder of Smule had this to say:
“Candidly we were not planning on raising capital at this stage of our business plan, yet as we got to know the partnership at Shasta, we found they had a similar perspective on the importance of innovation, and a robust understanding of the new consumer market realities. We are therefore excited to have them join us on our mission to redefine the mobile social experience.”
Smule’s Leaf Trombone: World Stage and I Am T-Pain iPhone applications were recently recognized by Apple as two of the top applications for 2009 in their ‘Rewind’ promotion, with T-Pain ranking 4th and Leaf Trombone ranking 9th overall – and according to Smule, to date I Am T-Pain users have created over twelve million recordings using the application. Ocarina on the other hand was released over thirteen months ago now and still remains a top seller.
Random musings of the app store
GTA: Chinatown Wars coming to the iPhone
Last week, as most of you know, Rockstar Games announced that it was porting its critically acclaimed GTA: Chinatown Wars to the iPhone. Not only is this great news for fans of the game, though we do already have the superb Gangstar, but it also shows how seriously the iPhone is taken as a gaming platform. Rockstar is not a company to make gratuitous ports for every platform available (I don’t think the Wii will be getting GTA anytime soon), so this upcoming port shows that Rockstar believes in the power of the iPhone. If Rockstar will port GTA for the iPhone, what other big-name developers will follow? The days of the iPhone being a phone that you could play some gimmicky accelerometer games on are over. Sony, I would be afraid.
New ngmoco FPS trailer, now called Eliminate, reveals the use of micro-transactions
Ngmoco has released a new trailer for their upcoming Eliminate, and while the game is looking awesome, most people are fixating on another detail: you will only be able to play so many matches online for credits in one day, and if you want to play for credits again without waiting a day, you have to buy an “energy pack” using real money. So what’s the big deal? Well if you ask me, as long as ngmoco doesn’t abuse this, nothing. Here’s the kicker: if you run out of energy, you can still play online, you just won’t win credits. So the only people who will buy extra energy are the perfectionists who have to show how good they are. For people like me, who just want to play a game to have fun (isn’t that what a game is for), you can play however much you want and still have fun. So really, this is a great idea as long as two things hold true: the game is not originally priced above $6.99 and the amount of energy you get per day is reasonable. What do you guys think? Sound off in our comments below.
C64 Emulator finally approved by Apple
After months of back room deals, Apple rejections, and Apple non-communication, Manomio has finally gotten their superb C64 emulator has been approved! Obviously this won’t appeal to everyone, but if you’re one for nostalgia, at $4.99, it’s worth picking up because of the high level of polish and solid controls. The emulator comes with five fully licensed games, but no BASIC emulator as was originally included, though it’s apparently suspiciously easy to enable the BASIC if you’re SSH savvy. Future games will be available via DLC at prices to be determined by the original IP holders. Next up, Manomio, a legal Atari emulator (I wish)!
Released: 2009-09-05 :: Category: Games
This week’s sign of the apocalypse
Smule’s “I Am T-Pain” is the number one paid app in the entire app store. Enough said.
Released: 2009-09-03 :: Category: Music
This, week, as a first for MMAHQ, we’re holding a contest where you can be the lucky winner of a $15 iTunes gift card! To enter, simply comment on this article with your prediction for what will happen at the 9.9.09 Apple event on Wednesday. What will the new iPod Touch look like? Will any huge games come out (like Madden)? Will Steve Jobs be there? The winner will be the person who has the most accurate or funniest prediction will be deemed the winner (that’s right, this is completely arbitrary)! Hopefully we can get some good participation, and if all goes well, we might have some more contests later on.
Apps of the Week
Modern Combat: Sandstorm
Modern Combat is the most visually impressive title on the iPhone to date, bar none. Models are good, textures are sharp, and everything is fully and accurately 3D. Not only this, but Gameloft actually nailed the controls, a first for an FPS on the iPhone. The gameplay, specifically the AI and level structure leave something to be desired, but Sandstorm remains a great accomplishment nonetheless, and it comes with a solid recommendation at the low price of $6.99.
Released: 2009-09-02 :: Category: Games
Samurai: Way of the Warrior
Samurai is one of the coolest games I’ve played on the iPhone. It’s a hack-and-slasher with great graphics, perfect controls, and gratuitous blood! Controls involve different combinations of swipes, and the gameplay is actually somewhat strategic – you have to balance small attacks with huge combos, because if you miss a huge combo, you leave yourself very prone to an attack. Execute moves correctly, and you might be lucky enough to see the body of the opponent samurai stop, then fall on the ground in two pieces, with blood squirting across the screen. Samurai comes with both a story mode and an endless or “dojo” mode. My only complaints about this game are that once you figure out the controls, it’s too easy – there’s an uneven difficulty curve, and that it does get repetitive at times. Still, I found myself playing this $2.99 gem much more than Sandstorm. Expect a full review soon, but until then, you really have to see a video to appreciate the awesomeness of this game.
Released: 2009-09-01 :: Category: Games
That’s it for this week, tune back in next week for the winner of the contest and some more MMAHQ. Have a great week!