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Rad Skater Apocalypse Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on June 27th, 2012
Our rating: starstarstarhalfstarblankstar :: KINDA BOGUS
This retro-loving zombie apocalypse is high on style but regrettably low on fun.
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Penny Time Review

+ Universal App - Designed for iPhone and iPad
By Jason Wadsworth on May 17th, 2012
Our rating: starstarstarstarblankstar :: WORTH EVERY PENNY
A skateboarding game with unique visuals and fresh, engaging gameplay that's more than just dodging obstacles.
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Skate It In-Depth Review

iPhone App - Designed for iPhone, compatible with iPad
By Jason Fanguy on June 8th, 2010
Our rating: starstarstarstarhalfstar :: Skate Or Die
In a genre where reality has been replaced with the absurd, Electronic Art Inc.'s Skate It forges a path back to reality, focusing on core gameplay, which, ironically, is exactly what any skater would do. The franchise's effort to return skating to it's r
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4Q Interview: Skate It Producer Steve Robert

Posted by Jason Fanguy on May 13th, 2010
iPhone App - Designed for iPhone, compatible with iPad
Our rating: starstarstarstarhalfstar :: Skate Or Die :: Read Review »

Steve Robert, producer of Electronic Art's Skate It, released May 10, 2010, is a former pro-skater who helmed the development and creation of the game's port to the iPhone. I sat down for a phone interview with Steve and spoke at length about the game and its subsequent port from the Nintendo DS to the iPhone. Steve provided us with much insight on the game's development and how it came to fruition on the iPhone.

Jason (148apps) - First of all, thanks for putting time aside from your busy schedule to talk with me. I'm stoked to be speaking with you. For people who aren't familiar with you, what's your background and how did you get involved in skating?

Steve Robert (EA) - Well, I grew up in Huntington Beach, CA, which is a coastal town in Southern, CA and, probably as early as 6th grade I got immersed in the culture of skateboarding. It was a very popular hobby in my neighborhood and I had a bunch of good friends who were all into skateboarding. We kept pushing each other to learn and get better and then it sort of evolved as some of my friends, like Jason Lee, who's a good friend of mine, went on to become a famous actor, was the first of us to go on and get sponsored and turn pro. I skated with him all the time and he got me sponsored by the same company he was. From then on, I started entering amateur contests and then we shot a video in 1989 called Rubbish Heap and everything just unfolded from there. I was attracted to the culture and it was fun learning tricks and being competitive with my friends and progressing in the sport.

Jason (148apps) - It's easy to hit a plateau if you don't have people around you who you can learn from.

Steve Robert (EA) - Yeah, absolutely. I think being surrounded by people like Jason Lee, Ed Templeton, Mark Gonzalez and the older, big pros, they all came from Huntington Beach and we would all gather at night at Huntington Beach High School or these schools you see in all the videos, while others were out partying, we would be spending our nights skating at the schools together and you just kind of get obsessed with it. It was everything I did until I graduated high school, it's all I really cared about. Skating was just kind of a sub-culture because it wasn't as mainstream back then, as it is now.

Jason (148apps) - How did you come to get involved in developing Skate It?

Steve Robert (EA) - Well, I've been working in video games since 1997. I slowly got out of skateboarding and went to college. When I graduated from college, I got my first job at Interplay in 1997. I found it interesting because the culture was very similar to skating in many ways. It's obviously less physically active, but the people were the same.

Hit the jump for more with Skate It Producer Steve Robert.

Tony Hawk Pro Skater 2 Review

iPhone App - Designed for iPhone, compatible with iPad
By Jason Fanguy on April 12th, 2010
Our rating: starstarstarstarhalfstar ::
After a decade, Tony Hawk Pro Skater 2 has been successfully resurrected as a port for the iDevice. While not perfect, it’s a successful, faithful port of the hit console original that fans of the game, new and old, will enjoy playing over and again.
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Vans Sk8: Pool Service

iPhone App - Designed for iPhone, compatible with iPad
By Trevor Smith on April 2nd, 2009
Our rating: starstarhalfstarblankstarblankstar :: Not Recommended
Vans SK8: Pool Service is a skateboarding game for the iPhone and iPod touch that simulates a pool session with Bucky Lasek or Omar Hassan. Shred with the big dogs in this long-awaited app.
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iPhone App - Designed for iPhone, compatible with iPad
By Jeff Scott on December 9th, 2008
Our rating: starstarstarstarhalfstar :: RECOMMENDED
Touchgrind takes the skate park and puts it in your pocket. Great game with a finger controlled board and fantastic and innovative physics and control.
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Second Trailer for Upcoming Skate Game Touch Grind Released

Posted by Jeff Scott on October 31st, 2008

Illusion Labs have released the second trailer for their upcoming game Touch Grind. The skateboard game where you control the board with your fingers on the multitouch display is scheduled to be released at the end of November. The game looks really promising. As a fan of the Tony Hawk games and EA's Skate, I'm really looking forward to it.

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