Posts Tagged sdk

New App: Autodesk Starforce Battlement

Posted by on October 31st, 2012
iPad Only App - Designed for iPad

Autodesk is known for computer assisted drawing apps from the way back, but this is a real-time strategy game that shows off their new Autodesk Scaleform Mobile SDK, which features hardware accelerated graphics and streamlined mobile deployment, so there.

The year is 3072 and humanity is at war. Galactic colonization brought about a golden age for humanity, filled with abundant resources and a new way of life. But greed is never far when wealth is at stake. Humanity has broken into two factions: the United Earth Alliance (UEA) and the Outlier Forces, a rebel group who will stop at nothing to steal wealth and resources from the UEA.

You are a general in the UEA and it’s your job to defend colony outposts throughout the galaxy. You have a full arsenal at your disposal: UEA mechs, tanks, infantry, and the ability to call in orbital strikes.

source: Autodesk Gameware

Until now, most smartwatches that could link up to a smartphone have been created for Android. Pebble is the first smartwatch that works for iOS (it actually works for both iOS and Android).

Engadget broke the story that the Pebble development group created a Kickstarter project for their watch. At the time I’m writing this, the project has made over $1M. They’ve raised over ten times their goal ($1ook) for the next month in the span of a little over 24 hours. This is the same development team that made the inPulse watch for Blackberry.

This watch will receive notifications from the iPhone like incoming calls, emails, and messages. It can also be used as a bike or exercise computer by using GPS information from the phones and presenting average speed, distance, pace data. Users will be able to control the music on their phones with the watch. Pebble has also partner with Freecaddie to make Pebble a rangefinder for over 25,000 golf courses. And the best part is that Pebble is releasing a free SDK for developers to create new watch faces and apps for the Pebble. The possibility for Pebble apps is limitless.

Pebble is currently at the working prototype stage. The money from the Kickstarter will be going to production tooling, large component order, and Global Bluetooth certification. Pledging for the Pebble is now a sure way of getting a discount on the device when it releases (estimated this September). The watch will retail for more than $150, $115 will get pledgers the Jet Black version of the Pebble and $125 will reward pledgers with a color of choice (Cherry Red, Arctic White, Jet Black or the voter’s choice color). Check out the promo video below.

A forum post over at Mac Rumors has shed a little light on the hugely delayed availability of internet tethering for the iPhone on AT&T. Announced at the iPhone OS 3.0 event (yes, that long ago!) AT&T is yet to introduce the feature that allows users to share their iPhone’s 3G connection with a computer via Bluetooth or USB.

The forum post shows two images found within the iPhone 4.0 Beta that is being seeded to developers and shows a Setup Internet Tethering option as well as a popup screen explaining that in order to enable tethering the user must contact AT&T. AT&T remains the sole carrier of the iPhone in the US and has been dogged by issues with its network including dropped calls and poor 3G coverage. Many believe that its delay in rolling out tethering to the iPhone is due to worries that it may put too much strain on the network.

Will the launch iPhone OS 4.0 be the moment those desperate for tethering have been waiting for? We guess all will be revealed at Apple’s World Wide Developer Conference this June.

[ via Mac Rumors ]

namco logoOne for the game developers now. Since the iPhone’s launch and the App Store’s debut, we’ve seen a slurry of companies take it upon themselves to create a “social” medium or space in which gamers of all ages and skill levels can communicate and interact with each other on a device to device basis. But so far, supposedly due to the limitations of the iPhone SDK, this has been restricted to three methods of gameplay for us here gamers; iPhone to iPhone. iPhone to iPod touch or iPod touch to iPod touch.

Namco, most famous for its worldwide Pac-Man franchise, have announced at GDC yesterday that they have been working on a new, different method. Unite is a cross-platform gaming technology that will allow users to play against gamers using different types of devices and machines and challenge each other in the same game. Acting very much like a social network, Unites aim is to unite gamers the world over, no matter which device they choose to play on.

“For example, an iPhone gamer could play a game against a PC player in Pool Pro Online 3. Unite will have a single login across all platforms supported by the platform. Gamers have a profile fronted by an avatar and a score, boosted by the accumulation of achievements in Unite-powered games.And having a central web site (and soon, an iPhone app) where you can manage your account should also make it an attractive alternative to developers looking for a social solution for their games.”


Continue reading Namco Unveil Unite SDK .. iPhone-to-iPhone Gaming is so 2009. »

As you probably already know by now, last Wednesday Apple unveiled to the world its new “tablet computer” – the Apple iPad. Shortly after the event came to a close, like always, Apple issued registered developers of it’s ADC network the next beta of the iPhone OS SDK. Version 3.2. Now among trivial changes, like this version of OS only being compatible with the iPad, one change has been uncovered which is slightly confusing.

If you’re not familiar with VoIP or Voice Over Internet Protocol, the technology allows for telecommunication using the internet. Take a service like Skype, for example. It uses VoIP to connect its millions of users to other users around the world at very little, or no cost at all. Ever since the introduction of the iPhone SDK, Apple has stood by the fact that its partnering mobile networks, AT&T in the US and O2 in the UK, weren’t so keen on the fact that developers could (if they wanted) use VoIP to circumvent monthly call plans. So, Apple being Apple and wanting to keep relations sweet put a restriction on the iPhone SDK stating that use of VoIP over a 3G data connection was prohibited.

Late Wednesday night though this all took a turn around – for the better, with the introduction of the iPhone OS 3.2 SDK Beta – as now, this SDK does support VoIP over the iPhone’s 3G network. In fact, a few applications, such as iCall and Fring, are already supporting this new rule, ultimately saving you money on phone calling through local and international ad-supported calling. This all leaves me to ask myself one question .. What must AT&T, O2 and the other mobile networks selling iPhone call plans around the world, think of this move? Did they sanction it? Maybe they believe they’re going to make so much of a killing off 3G pre-pay plans with the iPad this Spring, that they don’t care about loss of revenue in regards to call plans on the iPhone?

Continue reading iPhone OS SDK 3.2 Beta Lifts VoIP Over 3G Restriction. AT&T and O2 Say “Wahh?!” »

iphonesdkDevelopers and news outlets alike have been up in arms about the clarification made in the agreement signed by developers before receiving the SDK. Unfortunately, there have been some serious misconceptions about what, if anything, has actually changed and what it will mean for both the official development and jailbroken communities.

Section 3.2 Use of the SDK, paragraph (e) states:

(e) You will not, through use of the SDK or otherwise, create any Application or other program that would disable, hack or otherwise interfere with any security, digital signing, digital rights management, content protection, verification or authentication mechanisms implemented in or by the iPhone operating system software, iPod touch operating system software, this SDK, or other Apple software, services or technology, or enable others to do so.


Continue reading iPhone SDK Agreement Confusion Clarified »

Apple today sent out invites for an event on 3/17 to announce the iPhone OS 3.0 (I’m sure ours is still in the mail). Turns out that March 24th event that everyone was speculating about was actually March 17th.

Apple will likely announce the early details of iPhone OS 3.0 including the changes that will impact developers. We’re likely to see an updated SDK well before the OS ships to consumers to allow developers to build and test their apps with the new OS. It’s unclear if Apple will ship the 3.0 SDK on 3/17 or just announce it.

We’re not likely to see any updated consumer facing features demonstrated next week. That would be very unlike Apple. Those Apple will likely hold of on and show at the keynote of WWDC.

The timing of this announcement matches up well with the time line Apple followed for the 2.0 release with the SDK announced on 3/6/2008. This was followed up with detail announcement at WWDC and consumer release in July alongside the iPhone 3G. This also lends some credence to the idea that a new iPhone will be announced at WWDC this year.

This announcement means that WWDC is a lot more relevant for iPhone developers now. There should be lots of talks on the new iPhone OS features.

What features do you think we’ll see in 3.0? What do you want to see? Hit us up in the comments and let us know your thoughts. We’ll have a wrap up post next week to talk about what was announced and how it compares with what you’d like to see.

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