A forum post over at Mac Rumors has shed a little light on the hugely delayed availability of internet tethering for the iPhone on AT&T. Announced at the iPhone OS 3.0 event (yes, that long ago!) AT&T is yet to introduce the feature that allows users to share their iPhone’s 3G connection with a computer via Bluetooth or USB.
The forum post shows two images found within the iPhone 4.0 Beta that is being seeded to developers and shows a Setup Internet Tethering option as well as a popup screen explaining that in order to enable tethering the user must contact AT&T. AT&T remains the sole carrier of the iPhone in the US and has been dogged by issues with its network including dropped calls and poor 3G coverage. Many believe that its delay in rolling out tethering to the iPhone is due to worries that it may put too much strain on the network.
Will the launch iPhone OS 4.0 be the moment those desperate for tethering have been waiting for? We guess all will be revealed at Apple’s World Wide Developer Conference this June.
[ via Mac Rumors ]

One for the game developers now. Since the iPhone’s launch and the App Store’s debut, we’ve seen a slurry of companies take it upon themselves to create a “social” medium or space in which gamers of all ages and skill levels can communicate and interact with each other on a device to device basis. But so far, supposedly due to the limitations of the iPhone SDK, this has been restricted to three methods of gameplay for us here gamers; iPhone to iPhone. iPhone to iPod touch or iPod touch to iPod touch.
Developers and news outlets alike have been up in arms about the clarification made in the agreement signed by developers before receiving the SDK. Unfortunately, there have been some serious misconceptions about what, if anything, has actually changed and what it will mean for both the official development and jailbroken communities.





]









