Posts Tagged pixelbite
Would you like to know what we thought of all this drifting and rough racing? Check out our Reckless Racing 3 review!
Reckless Racing 3 is down and dirty racing that prides itself on crazy drifts, breakneck straights, and fantastic in-game physics. Here are few tips to help you to take those corners like a pro.
Start Your Engines
- Use the straight sections to steal a glance at the mini map towards the top of the screen and check for any fast-approaching sharp turns.
- It’s only on those severe turns that braking becomes necessary. Usually releasing the acceleration while turning into the bend, then hitting the gas and turning out of it will suffice. When using the default button layout, tapping to turn out of a drift is a much better technique than holding down on the directional arrow, ensuring maximum control rather than veering into another drift accidentally. Just be aware that terrain can sometimes dictate otherwise.
- While the green guideline might be a great tool for rough navigation, deviating slightly wide and then taking corners as close as possible without crashing is a surefire way to overtake and undercut other racers.
- The reset button isn’t as damning as you’d think. In fact, in any situation that requires a reversal maneuver the reset button is actually preferential as it only incurs a minimal time penalty, can serve as an obstruction to opponents, and sometimes players won’t even lose their position.
- Larger, heavier vehicles can use their weight to their advantage by smashing other cars off-course. This is best achieved by hitting the back of an opponent’s car during a turn, forcing them into a tailspin. Be sure to judge how this will effect the speed and trajectory of your own car, though.
- In the settings menu, turn on the Chase Camera to have a clearer view of the road ahead, putting you behind your racer rather than at a fixed bird’s eye view. While this new angle may bring on a bit of motion sickness for the weak-stomached (if you had a problem with iOS’ home screen animations then you might want to play Zen Garden instead) it grants a better perspective for upcoming turns. For Gymkhana Mode however, the sheer amount of donuts and spins makes the Chase Camera a dizzying nightmare, so it’s better to have it saved for Races and Drift events.
+ Universal App - Designed for iPhone and iPad
Repulze, the futuristic racing title from Pixelbite, has released its Phase Two content which features seven new tracks and new challenge types. In our review, Rob Rich said, “Repulze is a slick futuristic racer with some spotty controls that (thankfully) can be fine tuned to fit just about anyone’s needs.”
More details from the App Store description:
PHASE TWO : Break & Desist (OUT NOW!)
Exiled to the outer rims of space you need to hone your skills and gather strength for the inevitable showdown.
•New industrial wasteland theme
•Seven sanity defying tracks
•New challenge types
•Power Ripper upgrade
•Magnetic Fields, Barriers & Toolkits
Who can resist a cute, cartoon penguin? I know I can’t and neither can anyone else in their right mind. Enter Penguin Palooza, a game that appreciates the adorable nature of the flightless birds.
It’s a physics based puzzle game that requires drawing lines on the screen in order to bounce the penguins from one side of the screen to the other – kind of like creating a trampoline. It’s a simple concept but a fun one nonetheless.
36 different challenges will keep the player busy with all sorts of additions such as baby penguins and huge birds and fish. Two different game modes are available for the iPhone version with global leaderboards providing much of the competition. The iPad version additionally includes includes split-screen multiplayer.
Check out the gameplay video for Penguin Palooza below.
It’s out now priced at $0.99 each for the iPhone and iPad versions.
Released: 2012-01-19 :: Category: Games
Reckless Racing, from Pixelbite and Polarbit, soon to be published by EA, was originally called Deliverence when we first looked at it in March. Since then, Polarbit have adjusted the release, the name, and decided to release it as an EA Partner release. Which is all well and good as the game seems pretty much unchanged other than the name. It’s all here, the multiple play modes, different control modes, online multiplayer (take note EA), and fantastic realism. Though it does look like they had to get rid of the orange Dukes of Hazard General Lee look-alike car and replace it with a blue one. Oh well.
First, a little recap. Reckless Racing is a top down, 3/4 view racer with up to 6 cars on the track at once. You control your racer around 12 different tracks in three different play modes (Dirt Rally, Hot Lap, Delivery). The game is rendered in really nice 3D — both the cars and the scenery. Really looking forward to the online multiplayer — this should be interesting. It didn’t appear that it was using any of the known social gaming networks (OpenFeint, Plus+, etc.) and could either be a custom one or details are just hidden.
Dirt Rally is a progressive career mode where you get medals for winning races and that leads to unlocking more and more race tracks (12 in total). Hot Lap has you competing for the fastest time in a lap. And the interesting Delivery mode has you hook up a trailer to your car — which causes all kinds of interesting driving. Delivering your trailer contents (or what’s left of them) at the end of the race and within a time limit nets you a dollar amount (the more that stays in the trailer, the more you earn).
More good news today though — even though it wasn’t available to take a look at, Reckless Racing will also be coming to the iPad. From the screenshots (see below), it looks pretty fantastic on the iPad, I can’t wait to try it. Here’s the original video when the game was still called Deliverance.
Reckless Racing will be out sometime this summer. Considering it has to be almost done, I hope that really means soon!
Hit the jump for more screen shots from the iPhone and iPad versions of Reckless Racing.
Continue reading Hands-On Preview: Reckless Racing from Pixelbite and Polarbit »