Posts Tagged ‘majic jungle’

5 Developers Pioneer New Concept

March 9th, 2009

In the competitive battle for the newest and greatest iPhone apps and games, five independent developers set aside their own pursuit for that #1 spot in the iTunes store and created a pioneering new concept.

Sega had them, Playstation had them and Nintendo had them. Now, the iPhone has one: the game bundle.

The 5 Fingers Games Bundle takes five of the most popular and best selling iPhone games, and combines them into one great package. In addition, besides having five great games readily available, because they are all together in one app, it only takes up one app space on your iPhone. That means five games for one dashboard spot!

With a shared admiration and enthusiasm for each other’s work, these 5 indie developers have joined forces to bring you the following five addictive and high-energy games on one simple launch pad:

Chopper – Majic Jungle Software
Up There – Veiled Games
Sneezies – Antair Games
BurnBall – IMS
Blackbeard’s Assault – Warhorse Games

Often for a games bundle, a publisher pulls together one or two good titles and throws in some weaker games to fill in the space, but these are the best selling game from each of five indie developers. Each one is a gem in their own right, with production values, quality, and most importantly, heart.

Together these games have a value of over $10.00, with each being at least $1.99. The bundle is available for just $4.99, a discount of 50% or more off each game.

Could this be a new trend in the competitive world of iPhone gaming? We’ll just have to wait and see.

For more info click here.



5 Games in 1
Category: Games / Arcade
Released: 2009-05-06
Price: $4.99

Interesting Insight Into App Pricing From Chopper Developer

February 3rd, 2009

David Frampton, the developer behind Chopper (iTunes Link) which had reached as high as #2 on the top paid games list and #3 paid app overall as recently as Christmas, and Duck Duck Duck (iTunes Link) has posted a great article on his blog about what sales numbers he has seen as he has changed the price of his apps. He’s got some great insight in this post.

Some of the findings he shares include info on what pricing your app at 99 cents does to the sales, and the reviews. What giving away your app for short periods can do. Here’s an excerpt about pricing your app at 99 cents:

Many apps have dropped to $0.99 permanently, and my own DuckDuckDuck also dropped to $0.99.

I regret it.

One of the problems with hitting this price point is in the long term income. A month after the price drop, 6 months, 2 years… People who like an app, and then recommend it, are the best form of advertising. These wonderful, loyal customers perhaps unknowingly convince their friends to pay well for the recommendation. But not just yet. The tail of 1000 sales today lasts a hell of a long time. When their friends do happen to buy an iPhone, and then try out the App Store, and then buy an app or two, your app might be it. Hopefully it’s not $0.99.

Head on over and read the post, it’s worth the time if you are interested in what developers experiences are with the pricing of their app.

[via Majic Jungle Blog]

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