Candy Crush Saga would be perhaps an ill-fitting choice for the game of 2013: it was hardly the “best” game of the year by traditional “Game of the Year” metrics, and it didn’t even release in 2013. But Candy Crush Saga was still the game that defined mobile gaming in 2013.
There weren’t many games that were the cultural phenomenon that Candy Crush Saga was: walk down the aisle of an airplane and there was always someone on a tablet or phone matching fruits around. It was the one mobile game that friends who never talked about mobile gaming would talk about. And it wasn’t just casual gamers: anyone who’s friends with Touch Arcade editor Eli Hodapp on Facebook suffered the wrath of his lives requests for a while there.
Posted by Andrew Stevens on December 13th, 2013 + Universal App - Designed for iPhone and iPad
Candy Crush Saga gets its first expansion ever, titled Dreamworld. It takes players to a parallel world that provides them with magical changes as they enter Dreamworld mode. This allows users who’ve completed level 50 on the Saga map to replay those stages with new challenges.
“We’re thrilled to offer new and existing Candy Crush Saga players an exciting new way of playing the game” said Tommy Palm, Games Guru at King, in a press release. “We hope that the new ‘Dreamworld’ mode will prove a fun twist for newcomers to the game and a tantalizing challenge for our loyal fanbase. As with all our games, we endeavor to offer our valued players a regular flow of exciting new content – we hope that they will love the new map, as much as we’ve enjoyed developing it.”
Posted by Rob Rich on October 9th, 2013 + Universal App - Designed for iPhone and iPad
People have been going nuts for Candy Crush Saga. I mean nuts. And yet, it’s still growing.
The latest update adds a new episode, titled Rainbow Runway. You’ll be helping Minty the unicorn across 440 new levels, presumably crushing candy along the way. 440! That’s freaking ridiculous! It’s like a dentist’s never-ending nightmare.
Posted by Rob LeFebvre on October 25th, 2012 iPad Only App - Designed for iPad
Red Ronin, a studio composed of former Atari and King.com executives, today released their first game, Amazing Flying Machines, exclusively on iOS. Check out their video blog after you download their free blimp-piloting title, available now for iPad 2 and up.
Amazing Flying Machines is a 3D puzzle-flying game that uses the Unity engine. The player pilots a blimp through a variety of thrilling and hazardous environments; control is maintained by quickly adding and subtracting weights, balloons, and rockets from the blimp’s frame. In addition, each Pilot has their own set of special abilities, which further expands the types of aeronautical stunts players can pull off.
King.com has launched their popular Facebook gameBubble Witch Saga on iOS. This match–3 game inspired by Bust-a-Move/Puzzle Bobble has players launching bubbles at ones into a playing field, trying to match 3 of the same color. Each level has a set layout, and there’s a limited number of bubbles that a player has in order to complete the level. There are also cauldrons at the bottom that bubbles can fall into to give extra points. These include bubbles that fall off when higher bubbles are eliminated, after the remaining bubbles in the level fall, and any leftover bubbles not shot are launched into the playing field. Having lots of bubbles for scoring points is the key to getting high scores, and the 3-star rewards.
However, the killer feature is that Bubble Witch Saga can synchronize progress between the Facebook and iOS versions. Logging in with one’s Facebook account allows the game to easily synchronize across platforms. May no bubble be unnecessarily popped twice!