Posts Tagged ios gaming

As someone who’s played lots of iOS games and by extension sampled lots of virtual control schemes, external control attachments such as the iCade intrigue me. Tapping the screen is fine and all, but sometimes having physical buttons to press can make a world of difference. Lots of other people seem to think so, too, which aeis why these kinds of peripherals have a place in the market. It’s all well and good for portable play, but what about when I’m at home? Sure AirPlay allows users to game on their TV, but the iOS device is still the primary control. Which is exactly why we have brilliant entrepreneurs like the folks at Cascadia Games (the creators of Cavorite) creating stuff like the GameDock.

The GameDock will essentially be an iOS console, with all the awesomeness that implies. Users simply have to plug their iPhone or iPad into the dock, which is in-turn connected to the TV via an HDMI cable, and start playing any iCade supported titles on the big small screen. The handy dashboard app allows users to select their desired game via the connected controller, so they don’t even have to get off the couch. And just in case anyone wants to use the GameDock but doesn’t have a TV (or at least one with HDMI inputs), everything can be played right on the connected iOS device.

Cascadia Games’ Kickstarter for this most glorious of add-ons is just past the halfway mark for its $50,000 goal. With 35 days to go, there’s plenty of room for more backers. Come on, you know this is an awesome idea.

I went to the Electronic Entertainment Expo (E3) this year for the first time. The event is a sprawling, industry-level spectacle with huge press conferences during the first couple of days and then a ton of booth appointments and special behind-closed-doors meetings for industry insiders and outsiders alike.

The surprising thing to me this year was the prevalence of mobile gaming across all strata of the gaming conference, from heavy hitter console makers like Microsoft to newcomers with tons of cash, like Korean-based WeMade Games. In addition to stalwart, veteran publishers like Disney, EA / Chillingo and Gree, there were iPad and iPhone games on offer from traditional console game companies like Majesco (Legends of Loot, Sci Fi Heroes), Ubisoft (Watch Dogs with cross-play to iPad, Assassin’s Creed: Utopia), and Square-Enix (Final Fantasy Dimensions).

Even Microsoft got into the act with SmartGlass, a new initiative that will let users control their Xbox consoles from their iPads, with the potential to interact on a game by game level in the near future. I’m pretty excited about this concept, to be honest.

Similarly, Sony Online Entertainment demoed Planetside 2, a massively multiplayer online first person shooter for the PC, with a killer feature: the iPad app that comes along with it. This app will let users voice chat (!!) in real time (!!!) with other faction members, access maps that are synced with live servers, and see a ton of info about weapons, armor, etc. Pretty darn slick, if you ask me.

And don’t get me started about the brobdingnagian and competing mobile publishing booths placed a small walkway apart from each other on the show floor. Juggernaut Gree had a booth bigger than many small countries, with Korean-based newcomer WeMade Games a tiny Angry Birds slingshot distance away. Ignoring the games for a moment, the two companies vied for attention with bright lights, attractively clad women, and – in Gree’s case – drink coupons for an on-site bar.

All in all, E3 was a blast, and incredibly instructive. Console makers, PC game publishers, and the folks from Japan and Korea have it figured out: iOS gaming is here to stay.

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