Posts Tagged Hunters 2

Even with the iOS release of XCom: Enemy Unknown rapidly approaching, some may find the wait unbearable. Playing the original release on Mac, PC, 360, or PS3 is certainly an option but if you’re specifically looking to fill the gap on your iOS device (or simply want to play something similar on the go) then today’s your lucky day. We’ve got a list of seven different iOS titles that ought to scratch that itch until Firaxis makes it official. Keep in mind they don’t all offer the same exact X-Com experience, but they do all evoke a similar feel for various reasons.

aliensvshumans03Aliens versus Humans is definitely the list’s most faithful to the early X-Com series. Skyrangers and Interceptors are MIA but there’s still plenty of that good old back-and-forth between base management and turn-based firefights. New technologies such as advanced weapons and armors can be researched and produced and soldiers can acquire marginal improvements if they survive a number of missions, too. It’s the closest thing to playing UFO Defense on your iOS device that you’re likely going to find for a good long while.

hunterstwo07Hunters 2 shares quite a few key similarities with early X-Com games, but it’s not a 1:1 likeness. Many key elements are here; such as hidden enemy movement, soldiers that level up and learn new skills individually, customizable loadouts, and needing to keep an eye on action points (i.e. Time Units). That said it’s also its own game with an emphasis on combat over management, daily missions to complete for extra credits in addition to the campaign, and a much smaller (but elite) team to control that prevent the stages from overstaying their welcome.

tacticalsoldierTactical Soldier – Undead Rising is another close comparison to the older X-Com series. It’s zombies instead of aliens, and it’s all about the skirmishes with little in the form of resource management, but it’s definitely rocking that tactical vibe. Stylistically it’s very reminiscent of getting a squad of rookies killed before they even step off the Skyranger, and there’s a big focus on each soldier progressing individually with better stats and abilities.

wesnothBattle for Wesnoth might use orcs and elves instead of aliens and space marines, but it still manages to capture some of that classic X-Com magic. Mostly it’s because your soldiers can be leveled up individually and sport their own names, but it’s also just a very rewarding strategy game. One with a ridiculous amount of campaigns to play through and factions to control.

frozensynapse05Frozen Synapse doesn’t require any base management. It doesn’t have named soldiers that can individually tweaked. There aren’t any aliens. And yet, most missions in this simultaneous turn-based strategy game feel quite a bit like X-Com. Your soldiers are just as susceptible to bullets are your enemies, and losing even one can have a huge impact on your strategy and chances for success. There’s also the added intensity of planning each move, right down to the little details like which direction a soldier will aim. That in itself isn’t so nerve-wracking but having to decide what to do without knowing what your opponent is planning (and vice-versa) can be just as harrowing as being down to your last rookie and knowing that final (you hope) Sectoid is close by.

starcommandStar Command is a bit similar to Frozen Synapse in that its strategy is more reactionary. Rather than trying to lure enemies to key positions you need to think fast and get your crew out of harms way while simultaneously trying to avoid getting your ship scrapped and trying to blast your opponent’s vessel. There’s nothing turn-based about it but the combat can be every bit as lethal and death is just as permanent. Of course it’s possible to reload an earlier game in order to save a downed crew member, but that sort of goes against the spirit of it all.

rebuild07Rebuild might appear to be the least X-com-like game at first glance, but it’s actually just as valid as every other title on this list. Instead of capturing the feeling of a desperate struggle to keep your squad alive, it captures the feeling of a desperate struggle to plan ahead and manage resources well enough to prevent total annihilation. In essence it’s more like the Geoscape than the battlefield. Carefully taking control of various buildings, divvying out salvaged weapons and clothing, and assigning roles that best fit each survivor’s skillset are all essential to not ending up like every pocket of humanity always does in a George Romero movie.

Hunters: Episode One Goes Free, Episode Two Gets Reduced Price

Posted by on January 18th, 2013
iPhone App - Designed for iPhone, compatible with iPad

Strategy RPG gamers rejoice, as Hunters: Episode One is going free for a limited time, and Hunters 2 is reduced in price from $4.99 to $0.99. If you haven’t given these a try, we suggest you do so right now, before the price goes back up!

Hunters 2 has all the strategic fun of Episode One, plus:

New to Hunters 2:
– Single player campaign mode
– 100’s of new weapons and armor options
– New environments
– New enemy types
– A crafting system that allows you to manufacture custom items
– Optional permanent deaths mode
– Universal App

via: Hunters 2 Review source: Hunters: Episode One Review

Hunters 2 Review

+ Universal App - Designed for iPhone and iPad
One of the best strategy games on the App Store gets a sequel that totally surpasses the original. Yes, it's that awesome.

Read The Full Review »

Hunters 2 is Almost Here – Huzzah!

Okay folks, time to get ready. Start clearing off some space on that iOS device and set aside plenty of alone time because Hunters 2 is looming on the horizon. And not one of those “further away than it seems” horizons. I’m talking the kind of horizon that’s really, really close.

The original game was something of a smashing success, but it wasn’t exactly perfect. Many users took issue with the somewhat limited arsenal, the lack of much variation for the contracts, the repetitive environments, and so on. Well Rodeo Games has taken the criticism to heart. Hunters 2 will feature the same ridiculously awesome strategy gameplay, but also includes more. As in more of everything. More weapons, more environments, more gear, more environments, and even more features. Such as a full-blown campaign mode (*SQUEEE!!!*) It’s also looking pretty spiffy with the new real-time lighting effects. And are those new enemy types I see in those screen shots? I think they are.

Regrettably there still aren’t any real specifics about the launch, but Rodeo Games estimates that we can all look forward to seeing Hunters 2 on the App Store in just a couple of weeks. How much it’ll cost is still up in the air, but honestly, does it really matter? I’m fairly certain there are a ton of iOS users that are anxious to jump on it as soon as it’s available, no matter the price. Myself included.

Earlier this year microtransaction based games were just starting to hit their stride on iOS.  One such title that dipped its toes into those waters was the Rodeo Games developed Hunters: Episode One.  The game landed a four star review back in March, and went on to be downloaded an impressive 600,000 times over the last nine months.  The tactical RPG/strategy genre was a perfect fit for the iPhone and iPad, and fans seemed to feel passionately the same way.

A chief complaint about the game was that it lacked a clear cut campaign, or protagonist for that matter, for players to invest themselves in.  Having heard the input from fans and critics alike, Rodeo Games are proud to announce that Hunters 2, a proper sequel to the game, is in the works and will feature a full single player campaign.  Following the story of Hero class character Caius Black, players will finally get their next chance to jump into the deeply immersive and detailed worlds of the Hunters universe.

Here are some of the improvements and enhancements that Rodeo has in store:

“…included are new enemies races, environments, mission types and of course more guns and gear! Under the hood, we’ve built a new graphics engine which can handle real-time dynamic lighting along with loads of customization options.”

The new game is scheduled to launch in Spring of 2012 on iPhone, iPad, and iPod.  There aren’t any details on what specific devices will be supported, but this will no doubt be discussed as the release date more rapidly approaches.  Check out some of the preview images below, just to get a taste of the action that will be coming your way next year.  But until then, if you haven’t checked out the original game, you really owe it to yourself to give it a look.  After a few hours of play you will probably be just as excited as we are!

$4.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2011-02-26 :: Category: Games

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