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Dragon Blast Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on April 8th, 2013
Our rating: starstarstarblankstarblankstar :: BURNING WRECKAGE
It turns out free-to-play energy mechanics and puzzle games just don't mix.
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Relic Rush Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on February 15th, 2013
Our rating: starstarstarstarblankstar :: IN A RUSH
Want a one-touch game fro your phone? Check out Relic Rush.
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Gear Jack Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on November 15th, 2012
Our rating: starstarstarblankstarblankstar :: JACKED UP
Gear Jack is an auto-runner platformer that could have been great, but its frustrating level design drags it way down.
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Deep War Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on November 6th, 2012
Our rating: starstarstarblankstarblankstar :: SIMPLY AVERAGE
Deep War is a fun for five minutes shoot em up, but one that lacks much, well, depth.
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Hairy Tales Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on October 30th, 2012
Our rating: starstarstarstarblankstar :: MIND THAT FIRST STEP
Get Hairy to wipe out the spreading corruption and make it to the exit in one piece in this quirky land-shifting puzzler.
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A Wonderland Story Review

iPhone App - Designed for iPhone, compatible with iPad
By Carter Dotson on October 19th, 2012
Our rating: starstarstarhalfstarblankstar :: DOWN THE RABBIT HOLE
A Wonderland Story is a platformer with an interesting gameplay mechanic, but that's about it.
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Forest Moon Games Spins Off From Crescent Moon Games With A New Vision

Posted by Carter Dotson on September 13th, 2012

Josh Presseisen, founder of Crescent Moon Games, is taking a big leap by launching a second publishing label for new types of games that he and his company thought were really interesting, but didn’t fit with its portfolio. Thus, Forest Moon Games was born. Titles published by Forest Moon promise to be an eclectic bunch, but according to Josh Presseisen, “the label will focus on casual, 2D, experimental (some 3D), pixel and retro games. This was largely influenced by many of the submissions I received at Crescent Moon Games, that didn’t fit the style of Crescent Moon.”

Crescent Moon is largely known for its specific style of games both in their look and play style. They primarily boast 3D graphics, and play with some core gamer elements, though titles like Paper Monsters and Mutant Storm are of course very different when compared with each other, yet still published by the same company. However, there’s often a visual style between the games that is shared, that gives them a kind of cohesiveness that other publishers like Chillingo lack.

However, don’t expect all of Forest Moon’s games to look the same. Josh Presseisen claims that “Forest Moon Games will have a consistent quality but not sure share the same look as Crescent Moon.”

Games start launching this fall under the Forest Moon label. They include Invader Eliminator from Underground Pixel, known for Holiday Havoc and Pastry PanicRelic Rush is another pixel art game from Jason Pickering, an action-puzzle game. 300 Dwarves from Nimbi Studios will feature hand-drawn graphics, non-linear progression, and of course: dwarves. J.A.M. from Neptune Interactive promises to be a “shoot-em-up with style.” There are 6 titles planned for this fall, and more in the future.

The selection process is quite simple for Josh Presseisen: “I am picking the ones that I like the best. I get a lot of submissions, so I do have to sort through them and see which fit with my vision for the new label. If a game is fun, polished, and interesting or unique - then it has a good chance of fitting in on Forest Moon.”

This is hardly the end for Crescent Moon either, as Josh Presseisen plans on continuing to publish games under that label. These include TopiaThe Last Knight, and a couple of followups to previous popular titles.

Crescent Moon’s titles have always been noteworthy because they have had a polish to them that often does come from having an outside publisher that can step in to the process, and Josh Presseisen is often very hands-on with the visual work that he brings to the table. It will be interesting to see what gamers will get with new titles from the same braintrust, but with a different goal.