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Deep Silver FISHLABS has Announced Galaxy on Fire 3 - Manticore

Posted by Rob Rich on September 10th, 2015

Did you happen to catch that brief moment during Apple's press event yesterday where they showed a bit of Galaxy on Fire? Well it turns out we were actually given a brief glimpse of the upcoming Galaxy on Fire 3 - Manticore.

Galaxy on Fire - Alliances Receives its Biggest Update Ever

Posted by Jessica Fisher on March 17th, 2015
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: JOIN THE FEDERATION :: Read Review »

Disrupting the Nebula is the huge new update for FISHLABS' Galaxy on Fire - Alliances. The update has a ton of new features such as the new tactical sector grid, which segments the game world and gives you info on hot spots on the star map.

Battles have been upgraded so that they now come in multiple waves. You'll have breaks between the differnt rounds to send reinforcements or order your fleets to retreat. And if you're looking for an edge in battle you can now rely on your spy drones to collect info - not just on planets, but also on enemy fleets.

The game also has a bunch of new social functions that will make it easier to invite friends, a global in-game chat, and push notifications to quickly call for allies.

And to celebrate this big update, FISHLABS has even opened a new server for the game. So if you want to try out all the new features, you can download Galaxy on Fire - Alliances for free now.

New Gameplay Mode "Enter the Warzone" for Galaxy on Fire - Alliances Now Available.

Posted by Jessica Fisher on October 21st, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: JOIN THE FEDERATION :: Read Review »

If you thirst for PVP action in Galaxy on Fire - Alliances, FISHLABS has you covered. They've introduced their newest game mode: Enter the Warzone. Now alliances can fight for dominance over an entire server. The new warzone servers have smaller maps with altered travel times, doubled XP for battles, and pre-colonized planets to fight over.

The game has also been updated to include Thai and Turkish, making it available in a total of 14 different languages.

You can check out all the new Warzone action in Galaxy on Fire - Alliances for free right now.

Point-and-Click Adventure Secret Files Tunguska Gets an Official Price and Release Date

Posted by Tre Lawrence on June 25th, 2014

Secret Files Tunguska, the hit console mystery adventure, is finally making its way to iOS courtesy of Deep Silver FISHLABS and Animation Arts. The game, which will be localized into 7 languages, features plenty of in-game puzzles, great artwork, and dozens of locations.

Secret Files Tunguska will have an initial cost of $4.99 on the App Store. In the meantime, you should take a peek at the new gameplay trailer below.

Secret Files Tunguska is Coming to iOS in June

Posted by Rob Rich on May 30th, 2014

The rather popular point-and-click adventure game that is Secret Files Tunguska is making its way to iOS, courtesy of FISHLABS and Deel Silver.

The game is loosely based around actual events involving the Tunguska event in 1908. You'll be in control of Nina, a mechanic searching for her father who quickly gets swept up in all sorts of global conspiracy craziness. It also features some lovely visuals, as well as a supposed 12+ hours of adventuring.

Secret Files Tunguska will be available towards the end of June for $4.99.

New Update Adds Two More Cars to Fishlabs' Sports Car Challenge 2

Posted by Rob Rich on April 23rd, 2014
+ Universal App - Designed for iPhone and iPad

Get ready to race! I mean some more. Because, you know, you've probably been racing a lot on your iPhone already. But now you can do so in Sports Car Challenge 2 with two new cars: the Volkswagen Scirocco R and the Lamborghini Huracán LP 610-4. Fishlabs recently updated the racer with the pair in conjunction with their public unveiling at the 13th International Automobile Exhibition.

Want to check them out? Well you can download Sports Car Challenge 2 off the App Store for free right now. Or just update it if the game is already installed, of course.

Galaxy on Fire - Alliances Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on March 21st, 2014
Our rating: starstarstarstarblankstar :: JOIN THE FEDERATION
This sci-fi multiplayer management game encourages players to work together to explore, colonize, and conquer the galaxy.
Read The Full Review »

Galaxy on Fire - Alliances "Different Worlds" Update Adds Graphical and Gameplay Enhancements

Posted by Tre Lawrence on March 13th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: JOIN THE FEDERATION :: Read Review »

FISHLABS has just updated Galaxy on Fire - Alliance with some new content, called “Different Worlds.”

The update includes visual and play enhancements/improvements. According the the release information from FISHLABS, "the complete overhaul of the 3D models of all structures in the game, for example, adds more details on the one hand while simultaneously boosting the in-game performance on the other. And the manual server selection, which had been high on the community’s wish list for months, not only enables the players to choose the servers they want to play on manually, but also to operate differing accounts on different servers on the same device. The restructured tutorial, in turn, helps newbie players to familiarize themselves with the complex gaming mechanics of Galaxy on Fire™ - Alliances more quickly and internalize the basic moves and maneuvers more efficiently."

The new updates adds in some fresh concepts such as heat map and limited time special deals and events feature.

Galaxy on Fire - Allinaces is available for free on the App Store.

Pricing Games on the App Store - Premium isn't Dead, Freemium is Here to Stay, and it's Everybody's Fault

Posted by Rob Rich on February 25th, 2014

Ah, the Great App Store Pricing Debate. For years people have been arguing over the cost of mobile games. What constitutes “too much?” Where’s the line when it comes to free-to-play monetization techniques? Should developers have deep discounts and temporary giveaways? Should consumers simply expect everything to go on sale and wait accordingly?

The recent Dungeon Keeper debacle is a good example of this. Gamers and critics alike have railed against it for using various monetization techniques and associating itself with the classic PC strategy series, and many point to it as an unpleasant indication of where the video game industry (especially mobile) is headed. It’s an issue that’s almost as complicated as the initial Freemium vs. Premium debate; so let’s take a closer look at everything and try to make sense of it all.

Galaxy on Fire - Alliances: Why Fishlabs Took an Unusual Approach to Free-to-Play

Posted by Carter Dotson on February 25th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: JOIN THE FEDERATION :: Read Review »

Galaxy on Fire - Alliances and its developer, Fishlabs, have been through quite the tumult over the past few months. Fishlabs went through financial trouble and was eventually acquired by publisher Deep Silver, a rising force in the gaming industry known for publishing Saints Row IV and the Dead Island series. Throughout it all, Galaxy on Fire- Alliances has been chugging along: beta tested and released among these turbulent times, the game is now available worldwide and just received a big content update. Kai Hitzer, Marketing Director at Deep Silver Fishlabs took the time to answer some questions about the game's unique approach and development.

148Apps: Alliances seems to start up a lot slower than what many free-to-play games do: it has a very lengthy and involved tutorial, and doesn't get into the bulk of the game for some time. Was this a purposeful design decision?

Kai Hitzer, Marketing Director at Deep Silver Fishlabs
Kai Hitzer (KH): Yes, that decision has been made on purpose. If you want it to be, Galaxy on Fire - Alliances can be a very complex game that really sucks you in and offers you a multitude of differing options and possibilities. But at the same time it also allows for a less challenging gaming experience for players who don’t want to get into the matter too deeply, but prefer to focus on the core features and basic actions only. No matter which way of playing you prefer, you always have to know your stuff and that’s why we settled for a rather lengthy and extensive tutorial. Once you’ve performed all the tasks asked for by your Personal Assistant, you will not only be familiar with the most basic gameplay mechanisms, but you will also have earned enough credits and experience points to be well prepared for the transition from your save home instance to the PVP space.

The save home system, which can neither be seen nor attacked by other players, constitutes another important element of the starting phase of Galaxy on Fire - Alliances. To make sure that all players have enough time to become acquainted with the game, we’ve made sure that everyone’s got a secure resort from where they can plan and execute their operations at whatever pace they prefer. Once you’ve mastered the first couple of steps successfully and feel well-prepared for the next round, all you need to do is open up your jump gate and start your endeavors in the “real” galaxy. But even then you will not abandon your home system, but you will still keep it so that you can continue to build it up and use it as the centre of your dealings and ventures.

148Apps: Alliances, with its complexity, feels very targeted to a core gamer audience. Did you feel like this segment was being underserved on iOS?
KH: As a company that’s always been eager to bring truly immersive gaming experiences to mobile – in terms of graphics as well as in regard to the depth of gameplay – we have been catering to a rather hardcore-oriented user base for years. And Galaxy on Fire - Alliances makes no exception here. We’ve always said that we wanted to show with GOFA that it is indeed possible to bring free-to-play and hardcore gameplay in accordance with one another. And we still stand by this claim as much as we did when we first proclaimed it.

With mobile devices becoming more and more powerful and capable month after month, we believe that the number of people who want to play demanding core games on their smartphones or tablets will continue to grow constantly. When you’ve got a device with you 24/7 that’s capable of running apps in current-gen console quality, why would you want to use it only to play titles that look and feel like browser or flash games from 10 years ago? Don’t get me wrong, pretty much everyone here at Fishlabs is totally enjoying their occasional dose of casual games as well, but we still believe that there’s more to the mobile platform than just endless runners, match-3s, and physics games.

148Apps: How casual-friendly do you consider this game to be, if at all?
KH: As said earlier, one of the beauties of Galaxy on Fire - Alliances lies in the fact that the players can decide for themselves how they want to play it. If they’re looking for a challenging, deeply engrossing hardcore gaming experience, they can join an ambitious alliance (or even form their own alliance) and closely interact with others to constantly widen their reach and fortify their dominion. When you choose to play the game like this, you will be able to coordinate large-scale attacks with dozens of fellow players, command backup troops to secure strategically important positions, carry out feint assaults to throw your enemies’ defense line off balance and actively participate in a vivid community of aspiring star base commanders.

But if you want play a bit more light-hearted and easy-going, you can also stay in your private instance a little longer and then, when you leave it, colonize a couple of planets outside of the areas of war and conflict. There you should be able to progress in a relaxed but steady manner and build up your empire without much interference from pushy players or hostile alliances. So at the end of the day, it’ll be entirely up to you - you can spend 10 hours a day, 10 minutes a day, or anything in between playing Galaxy on Fire - Alliances and you’ll always experience meaningful gaming sessions and make reasonable progress.

148Apps: By making a game that's complex – at least compared to many of the successful free-to-play games out there - were there any changes to the free-to-play and monetization structure that you felt had to be made because many core gamers are so vocal against free-to-play games, especially on mobile?
KH: Personally, I don’t think that F2P mechanics themselves bug the core players, but rather the bad implementation of said mechanics. A lot of games still focus on monetization first and gameplay second. For us, those two aspects have always been on par and we’ve tried our best to bring them in accordance with one another. There’s no denying that we have to sell in-app purchases at one point or another in order for GOFA to become a success. But at the same time, we also want the game to be fully accessible and fun to play regardless of the amount of money you invest.

The formula’s simple: on the one hand, players should be able to undergo a challenging, engrossing, and exciting gaming experience even if they never buy a single in-app purchase in Alliances. But on the other hand, they should also not become invincible overnight just because they spent a hundred or even a thousand dollars on credit packs and limit extenders. Therefore, we’ve set various rules and regulations that make sure that paying customers can indeed proceed faster than non-paying customers, but only to certain a extent. The general rule of thumb is that two non-paying players, who team up and support each in their attacks and defenses, will always be able to stand up to one heavy spender.

148Apps: What did the beta test help you change about the game to make it better? Were there any significant changes that you saw?
KH: Listening to our fans has always been at the heart of our efforts, and the closed beta has been of tremendous help for us, providing tons of useful and insightful user feedback over the months. From update to update, Galaxy on Fire - Alliances has gone through dozens of severe changes in all crucial areas, such as game design, balancing, usability, and performance. By evaluating data from the closed beta, we’ve not only been able to fine-tune important aspects such as structure building times, commander level-ups, and mission rewards, but we’ve also been inspired to add all-new features such as carrier names, leaderboards, and structure take-overs. And, of course, the closed beta has also helped us to locate and fix quite a lot of bugs and other issues as well.

Thanks to Kai Hitzer for his time.

Galaxy on Fire - Alliances "Space Travelers" Update Increases Structure Level Cap and Makes Tracking Your Ships Easier

Posted by Rob Rich on February 19th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: JOIN THE FEDERATION :: Read Review »

Space diplomacy (not really) MMO Galaxy on Fire - Alliances has just received balancing and performance tweaks, bug fixes, and a bunch of new features in its latest "Space Travelers" update.

You can find the rather large list of improvements and added features below. Some of the most notable changes include new technologies to research, new challenges to complete in order to earn more experience and resources, an increase in the structure level cap from 10 to 20, shorter travel times in your home system, and the ability to see your carriers and their flight paths on the star map.

Galaxy on Fire - Alliances is available on the App Store for free.

• Star map: Trace the positions and travel routes of your carriers directly on the star map
• Achievements: Take on various new challenges and collect additional XP
• Techs: Research new technologies to gain powerful advantages (Ground battle, Bomb defense and Ship production)
• Ground battles: Leverage one of the new techs to gain an additional ground battle bonus. In exchange, the planetary defense will no longer support you ground troops anymore but only boost your ships
• Structure levels: Upgrade your buildings to level 20 (incl. adjusted costs, resource capacities, requirements and effect parameters for structures, techs and units)
• Alliance administration: Find available alliances more easily (at the beginning of the game) an join them without the hurdle of a double confirmation
• Travel Times: Make use of the adjusted travel times in your home system to reach your “inner” planets much faster than before
• Tutorial: Learn the game’s basics quicker by means of an improved tutorial
• Intro: Check out the intro sequence with German subtitles
• Planet icon: Tap the planet icon to be directed to the planet action menu and the arrow on the right to get straight to the planet view screen
• Options: Switch the game options back to default whenever you’re in need of a reset
• Performance: Enjoy the game with improved server stability and better overall performance

Sports Car Challenge 2 Races 14 Super Cars Onto the App Store as F2P Title, Features 5 Tracks and 3 Game Modes

Posted by Andrew Stevens on October 29th, 2013
+ Universal App - Designed for iPhone and iPad

Sports Car Challenge 2 from Fishlabs offers 14 super cars for players to race with in three game modes. Car brands include Audi, Bentley, Bugatti, Lamborghini, and Volkswagen. It's time to unleash the speed to gain a spot at the top of the global leaderboards, along with earning rewards from a number of challenges.

There are five tracks for players to learn as they drive along in Time Trial, Slalom, and Braking game modes. The game is free-to-play, so race on over to the App Store and check it out!

Galaxy on Fire 2 HD Celebrates its Heritage of Mobile Space Shooting, Discounts In-App Purchases at 50% Off

Posted by Andrew Stevens on October 28th, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: HD-LICIOUS! :: Read Review »

Galaxy on Fire 2 HD is celebrating its heritage of shooting things up in space by discounting the price of its in-app purchases. The game is free to download, but features two add-on content packs that can be purchased at 50% off. Users can also go crazy on credits by purchasing 10,000,000 credits for only $24.99. Make sure to check it out soon as the sale ends on Sunday, November 3rd.

Galaxy on Fire 2 - Available for Free for the First Time

Posted by Jeff Scott on November 21st, 2012
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: COULD BURN BRIGHTER :: Read Review »

Galaxy on Fire 2 is one of the very best space simulation games. In our review, we found:

With over 100 different space stations to explore and four different races to interact with, Galaxy on Fire 2 will take you much longer to complete than the 10 hours that FISHLABS promises. It’s almost impossible to resist the urge to play all the side missions that you can while buying all the latest and greatest tech that the universe has to offer. Other than a few issues, there really isn’t a more complete space game in the App Store. If you’re a fan of the genre or just enjoy a good game every once in awhile, be sure to pick up Galaxy on Fire 2 today.

And it's available for free for the first time ever. Grab it!

Price Drop: All Versions Of Galaxy On Fire On Sale, In-Game Credit Contest

Posted by Rob LeFebvre on October 31st, 2012
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: HD-LICIOUS! :: Read Review »

Fishlabs has dropped the price of the HD and SD version of their gorgeous space shooter, Galaxy on Fire 2, to the low low price of $0.99. If you haven't picked this game up, yet, now is a fantastic opportunity to do so. Galaxy on Fire 2 HD works on iPhone 5, iPod touch 5G, iPhone 4S, iPad 2 and the new iPad, while those with older iOS devices can play Galaxy on Fire 2 SD with ease. It's the same game, just a smaller file size footprint. The sale lasts through November 4, 2012.

The developer is also having a contest to win in-game credits: simply comment on their blog post to win the following credit packs:

3x 25,000,000 credits
5x 10,000,000 credits
7x 5,000,000 credits
10x 1,000,000 credits