Posts Tagged dungeon crawler

Coldfire Keep Review

Coldfire Keep Review

+ Universal App - Designed for iPhone and iPad
Coldfire Keep is perhaps only for those willing to stomach some old-school dungeon crawling, but they will dig it.

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Archangel Review

Archangel Review

+ Universal App - Designed for iPhone and iPad
Unity Games' Archangel is great for those who love the grind of a great looking dungeon-crawler but feels as though it takes a while to truly get going.

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Death Tower Review

Death Tower Review

+ Universal App - Designed for iPhone and iPad
A little bit Zelda, a little bit Final Fantasy, with an added twist of zazz.

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Echo Prime Review

Echo Prime Review

+ Universal App - Designed for iPhone and iPad
Echo Prime is an interesting dungeon crawler-like action game with a few collectible card game elements thrown into the mix.

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Heroes of Loot Review

+ Universal App - Designed for iPhone and iPad
Heroes of Loot is about as close to pure, distilled arcadey dungeon-crawling joy as we're ever likely to get.

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tinkerhouse_games_logoTwo things are a constant with dwarves, regardless of the fictions they appear in: they’re incredibly sturdy, and they have a thing for digging. TinkerHouse Games has taken these two concepts and run with them to create Dwarven Delve. Billed as an “action puzzle crawl,” it’s a combination of elements that tasks players with rotating entire sections of dungeon as they attempt to guide a small band of dwarves to the treasures within. It’s a unique and interesting concept we wanted to learn more about. Fortunately, Mark Jessup (Creative Director and Lead Designer for TinkerHouse Games) was on-hand to answer our questions.

148Apps: So what led to the creation of the world’s first action puzzle crawl?
Mark Jessup (MJ): I really like pipe puzzle games like Pipe Dream and old-school top-down dungeon crawls. One morning when I was half-awake, the two merged and did a merry jig. When I was finally ambulatory I wrote it down immediately. Lane built the physical prototype in two days and had the first digital prototype a week later. He was a ninja. We were both really fired up about it and hit the ground running.

dwarvendelve01148Apps: I noticed some of the abilities seem like they’d work really well together (i.e. the Tinkersmith’s Hovermine and the Wayfinder’s Echo Lure). Was it tough to balance?
MJ: Thanks for noticing that combo so quickly! It’s one of our favorites and the ideal we’re shooting for with regards to other ability combos down the line. So far, the biggest trick hasn’t been with individual or combo effects, as much as cooldown durations and the frequency of enemy spawning. None of the abilities or their power progressions threaten game balance in themselves, but they should be meaningful moments in the level, not just something you spam. And of course, we have to have a steady but not overwhelming number of enemies to keep you on your toes and make those abilities count.

148Apps: Are there any later skills you think are particularly cool that you wouldn’t mind sharing?
MJ: Well, it’s still early in development, so I really shouldn—okay, you talked me into it. Our dwarves’ abilities are augmented over time by rediscovering their history; ancestral relics and lineage. So our Tinkersmith will eventually find a relic from the Age of Automata called the Gloam Mag. It upgrades her hovermines so that they shoot towards enemies in any adjacent hex, threatening a much larger area.

One of the Spellforger’s more powerful relics is called The Oculus of Maddening. It changes his ranged attack into a domination effect, so he can turn a group of enemies into monster-eaters. It’s quite fun.

dwarvendelve02148Apps: Was it always the plan to have a team of six, or were there originally more/fewer dwarves? And if there were initially more, were there any classes that you regret having to cut out?
MJ: Actually, the biggest decision we had to make early on was whether the game would be centered around a small cast of characters or a large group of units that you essentially built into warbands. It was a fundamental design decision, obviously. We decided to go with the small group because the story is a very important part of the game for us, and we thought we could tell a better one with a small cast that you got to know and helped evolve over time. And for the record, we also realized the dwarven unit model would likely be much easier to monetize and more lucrative in the long run. But we didn’t do it because we really thought it wouldn’t let us design the best game experience. There’s nothing wrong with free-to-play in itself, but it wasn’t right for this game.

Fools? Possibly. But fools who love dwarves.

dwarvendelve09148Apps: I really like the concept behind character “leveling.” Was this Lineage system always the plan or was it something the game grew into over the course of its development?
MJ: The lineage leveling system definitely grew out of conversations over time around the office. When we were thinking about the warband approach, finding your ancestors actually unlocked new units, which was cool, and gave the player something more satisfying than just getting a better score. And the idea of a lineage tree showing progress was a visual concept we really wanted to keep. So when we went towards the character approach we realized we could still keep that concept. Each dwarf is a member of a clan that extends back into the dark of history. Discovering the forebears and accomplishments of their clan makes their own abilities increase.

Our thanks to Mark Jessup for his time, and to the entire team at TinkerHouse Games for working on the first ever action puzzle crawler. Assuming everything goes according to plan with Dwarven Delve‘s Kickstarter funding it should be breaking ground on your iPad (sorry, iPhone owners) in December for $4.99. It’s apparently going to be a big month for dwarves.


Gloomy Hollow Review

Gloomy Hollow Review

+ Universal App - Designed for iPhone and iPad
Gloomy Hollow is a neat take on dungeon crawlers, but its controls are awfully clunky.

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I AM MT: Card Battle

I AM MT: Card Battle

+ Universal App - Designed for iPhone and iPad
I AM MT: Card Battle is not really a card game, but more like a middling dungeon crawler with a card aesthetic.

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Dark Avenger Review

Dark Avenger Review

+ Universal App - Designed for iPhone and iPad
Dark Avenger certainly isn't the deepest or most compelling action RPG on the App Store but it can be good fun in short bursts.

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Dark Quest Review

Dark Quest Review

iPhone App - Designed for the iPhone, compatible with the iPad
Dark Quest might not sport the best name in the world, but it makes good use of a rather eclectic mix of gameplay ideas.

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Alien Zone Review

Alien Zone Review

+ Universal App - Designed for iPhone and iPad
Alien Zone is an amateurish, futuristic dungeon crawler that's really worth a look.

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Mighty Dungeons Review

Mighty Dungeons Review

+ Universal App - Designed for iPhone and iPad
Mighty Dungeons might be a relatively bland Roguelike, but it's a fantastic board game.

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QuestLord Review

QuestLord Review

+ Universal App - Designed for iPhone and iPad
Getting from Point A to Point B can be a bit of a drag, but QuestLord is still a fun and accessible throwback to classic Western RPGs.

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Dungeon Hunter 4 Review

+ Universal App - Designed for iPhone and iPad
Aside from a few questionable decisions regarding real time clocks and internet connections, Dungeon Hunter 4 is probably the best dungeon crawler on iOS to date.

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Ark of the Ages Review

Ark of the Ages Review

+ Universal App - Designed for iPhone and iPad
XSEED's third/first person dungeon crawler is both good and bad. At the same time, actually.

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Dungeon Masters Review

Dungeon Masters Review

iPad Only App - Designed for the iPad
This retro homage to one of the Atari's earliest dungeon crawlers is a bit too retro for its own good.

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Dungeon Lore Review

Dungeon Lore Review

iPad Only App - Designed for the iPad
Dungeon Lore can be both comfortably typical and surprisingly different, but it's far too broken to appreciate either of those qualities.

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Heroes Call Review

Heroes Call Review

+ Universal App - Designed for iPhone and iPad
Heroes Call is a fun and accessible dungeon crawler that aims to turn the Freemium model on its head.

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Even with all the praise the Infinity Blade series has gotten since its introduction, there’s usually one major complaint people have: there’s no freedom of movement. A rather silly gripe seeing as open-world style exploration isn’t the point (plus it would be ridiculously taxing on the hardware with those graphics), but it’s still probably the most common one seen in user reviews and the like. Infinity Blade: Dungeons has no such movement restrictions. It’s also a fairly major departure from the gameplay series fans are used to.

Infinity Blade: Dungeons takes place thousands of years before the events in the first game, with players taking control of a weaponsmith on a quest to forge the legendary sword that’s at the center of it all. At its core, it’s a dungeon crawler. No more tapping from point-to-point and watching cutscenes and no more one-on-one bouts. Enemies can and will swarm and the player character can and will destroy them mightily with plenty of fast-paced combat and AOE (area of effect) strikes. And of course, being a weaponsmith means there will also be crafting. No word yet on what that would entail, specifically, but it’s going to be in there.

Infinity Blade: Dungeons is due out later this year (no specific date or price, naturally). It’s looking like it’ll be available across most iOS platforms, but will look its best on the iPad 2 as expected.


$5.99
+ Universal App - Designed for iPhone and iPad
Released: 2010-12-09 :: Category: Games

$6.99
+ Universal App - Designed for iPhone and iPad
Released: 2011-12-01 :: Category: Games

Mission Europa Collector’s Ed. HD Review

Mission Europa Collector’s Ed. HD Review

+ Universal App - Designed for iPhone and iPad
It most certainly doesn't look like much, but Mission Europa Collector's Ed. HD is a role-playing loot monger's dream come true.

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Emissary of War Review

Emissary of War Review

+ Universal App - Designed for iPhone and iPad
Offbeat and somewhat unconventional, Emissary of War is a good alternative for those bored with the "typical" action RPG.

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Fun Vault Games has just released Doodle Dungeon on an unsuspecting App Store. And while it may be a little too obvious with its inspirations (read: it’s Gauntlet with doodles), it also captures the essence as well or even better than most other iOS attempts. That and it doesn’t cost a dime.

Now when I say it’s “a little too obvious,” I don’t just mean that it uses the same top-down perspective. It also features the same four classes (warrior, wizard, Valkyrie and ranger/elf), the same floor-to-floor progression, the same mobs of enemies pouring out of destructible generators and even the same level layouts in a few places. I’m not crying foul or anything, because it doesn’t attempt to hide any of this, but it’s something worth noting. For better or worse.

I’m inclined to think it’s for the better though, seeing as there’s no official iOS release (of Gauntlet) available right now. It’s bound to excite anyone who’s poured hours into any of the original game’s iterations, from the arcade to the PlayStation Network store. Doodle Dungeon is available right now, and I reiterate: it’s totally free.


$0.99
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2011-08-20 :: Category: Games

Creatures and Castles Review

Creatures and Castles Review

+ Universal App - Designed for iPhone and iPad
Creatures and Castles is a solid blend of dungeon romp and casual gaming. It's not the best in either genre, but it's fun and easily digestible.

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Dungeon Hunter 2 Review

Dungeon Hunter 2 Review

iPhone App - Designed for the iPhone, compatible with the iPad
Dungeon Hunter 2 brings nothing new to the table. While that may work for lesser developers, Gameloft could have pushed the envelope some more. And fixed numerous bugs along the way.

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Kingdom Conquest Review

Kingdom Conquest Review

iPhone App - Designed for the iPhone, compatible with the iPad
Kingdom Conquest is Sega's take on the popular freemium and farming sim genre, bringing land conquering elements as well as a real-time multiplayer dungeon crawling mode to bring far more depth than similar games on the platform.

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