Posted by Andrew Stevens on December 6th, 2013 + Universal App - Designed for iPhone and iPad
Blitz Brigade – Online multiplayer shooting action! gets a blitzin’ new update for the Holiday season. No, it doesn’t include the actual reindeer Blitzen but an update that consists of two new skill sets per class. It also includes new sci-fi style weapons to fire at your enemies and new contracts that reward players upon completion.
Posted by Andrew Stevens on September 11th, 2013 + Universal App - Designed for iPhone and iPad
Blitz Brigade – Online multiplayer shooting action! gets a brand new update that adds a capture the flag mode for players to compete in. Also, and thankfully, a new map by the name of “Cathedral” has made its way into the update, which is available in Domination, Team Deathmatch, and Capture the Flag modes. I’m happy there is a new map, but only one? Really?
Still, for those who are dedicated to the few maps, the update has also brought new weapons for each class. So, give the trailer a quick view below and then go capture that flag!
Posted by Andrew Stevens on May 9th, 2013 + Universal App - Designed for iPhone and iPad
Blitz Brigade – Online multiplayer shooting action! released today on iOS bringing forth first-person shooter action. Players choose between 5 classes with over 100 different weapons to use in an online battle of up to 12 players. There are also 120 training missions to complete offline, should you choose.
√ 5 classes: Soldier, Gunner, Medic, Sniper, Stealth
√ Control the battlefield in Domination mode
√ Frag everyone in sight in Deathmatch
√ Use 3 different vehicles for a tactical advantage
√ Unique taunts and kill phrases for each character
√ Voice Chat to plan in real time with teammates
In an interview with Pocket Gamer, Otilia Lazar of Gameloft estimates a worldwide release of Blitz Brigade this May. The fast-paced shooter released in France back in February which led to the decision to fine-tune some things before the full release. One of the changes that was made during the fine-tuning process was to remove a token system that allowed users to play multiplayer matches.
Lazar says in a Pocket Gamer interview that “Players started off with five tokens, which they could spend to join multiplayer matches. Those tokens regenerated over time for free. But we received a lot of requests asking for unlimited free multiplayer matches, so we took the tokens out and gave the fans what they wanted.”