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7 iOS Games to Make the Wait for XCOM: Enemy Unknown Easier

Posted by Rob Rich on June 7th, 2013


Even with the iOS release of XCom: Enemy Unknown rapidly approaching, some may find the wait unbearable. Playing the original release on Mac, PC, 360, or PS3 is certainly an option but if you're specifically looking to fill the gap on your iOS device (or simply want to play something similar on the go) then today's your lucky day. We've got a list of seven different iOS titles that ought to scratch that itch until Firaxis makes it official. Keep in mind they don't all offer the same exact X-Com experience, but they do all evoke a similar feel for various reasons.

Aliens versus Humans is definitely the list's most faithful to the early X-Com series. Skyrangers and Interceptors are MIA but there's still plenty of that good old back-and-forth between base management and turn-based firefights. New technologies such as advanced weapons and armors can be researched and produced and soldiers can acquire marginal improvements if they survive a number of missions, too. It's the closest thing to playing UFO Defense on your iOS device that you're likely going to find for a good long while.

Hunters 2 shares quite a few key similarities with early X-Com games, but it's not a 1:1 likeness. Many key elements are here; such as hidden enemy movement, soldiers that level up and learn new skills individually, customizable loadouts, and needing to keep an eye on action points (i.e. Time Units). That said it's also its own game with an emphasis on combat over management, daily missions to complete for extra credits in addition to the campaign, and a much smaller (but elite) team to control that prevent the stages from overstaying their welcome.

Tactical Soldier - Undead Rising is another close comparison to the older X-Com series. It’s zombies instead of aliens, and it’s all about the skirmishes with little in the form of resource management, but it’s definitely rocking that tactical vibe. Stylistically it’s very reminiscent of getting a squad of rookies killed before they even step off the Skyranger, and there’s a big focus on each soldier progressing individually with better stats and abilities.

Battle for Wesnoth might use orcs and elves instead of aliens and space marines, but it still manages to capture some of that classic X-Com magic. Mostly it's because your soldiers can be leveled up individually and sport their own names, but it's also just a very rewarding strategy game. One with a ridiculous amount of campaigns to play through and factions to control.

Frozen Synapse doesn't require any base management. It doesn't have named soldiers that can individually tweaked. There aren't any aliens. And yet, most missions in this simultaneous turn-based strategy game feel quite a bit like X-Com. Your soldiers are just as susceptible to bullets are your enemies, and losing even one can have a huge impact on your strategy and chances for success. There's also the added intensity of planning each move, right down to the little details like which direction a soldier will aim. That in itself isn't so nerve-wracking but having to decide what to do without knowing what your opponent is planning (and vice-versa) can be just as harrowing as being down to your last rookie and knowing that final (you hope) Sectoid is close by.

Star Command is a bit similar to Frozen Synapse in that its strategy is more reactionary. Rather than trying to lure enemies to key positions you need to think fast and get your crew out of harms way while simultaneously trying to avoid getting your ship scrapped and trying to blast your opponent's vessel. There's nothing turn-based about it but the combat can be every bit as lethal and death is just as permanent. Of course it's possible to reload an earlier game in order to save a downed crew member, but that sort of goes against the spirit of it all.

Rebuild might appear to be the least X-com-like game at first glance, but it's actually just as valid as every other title on this list. Instead of capturing the feeling of a desperate struggle to keep your squad alive, it captures the feeling of a desperate struggle to plan ahead and manage resources well enough to prevent total annihilation. In essence it's more like the Geoscape than the battlefield. Carefully taking control of various buildings, divvying out salvaged weapons and clothing, and assigning roles that best fit each survivor's skillset are all essential to not ending up like every pocket of humanity always does in a George Romero movie.

Monday Morning App HQ

Posted by Will on October 19th, 2009

Random musings of the App Store.

Apple now allows in-app purchases in free apps

Unless you've been living under a rock, you've likely heard that Apple is now allowing in-app purchases in free apps. Yes, this creates many possibilities including the extinction of lite versions and new app store charts, but I think that none of these possibilities will come to fruition, for one simple reason: DLC simply won't be widely implemented. One reason, and the reason I think developers have been loathe to implement DLC so far, is the public perception of DLC. The average app consumer is wary - perhaps rightfully so - of DLC, and automatically assumes DLC is there to rip off the customer. I think developers will even be aware of this when making free apps with DLC, as the fear of being nickeled and dimed could lead poor public perception, starting with bad iTunes reviews, which will be open to anyone who clicks the "Get App" button. In addition, I think consumers simply purchase less through in-app purchasing. Once you already have an app, that app can become boring quickly in this ADD app store, so instead of purchasing more content for that app, you are likely to impulsively buy a completely different and new one.

Rock Band released

Last night, EA mobile's Rock Band was released onto the App Store. Sure, it's got that EA polish, but is it really worth 10 times more than Tap Tap Revenge 3, its $.99 competitor. Early indication may be no. While Rock Band features four different instruments, they are all similarly tap-based. The gameplay is fairly unchallenging but fun, and the background graphics are very repetitive and there are no special backgrounds for songs as in TTR3. In addition, the game comes with an anemic set list of only 20 songs, compared to over 100 free songs for TTR3. DLC packs for Rock Band are scarce so far and come packaged as two songs for $.99, the same as TTR3. I think the Rock Band game itself is better than TTR3, just not ten times better.

Free ngmoco:) games!

Largely as a promotion for their Plus+ network, ngmoco:) has made three of their older games free. These are the full versions of the games, now including the excellend Plus+, and they're all worth checking out:


This week's upcoming app that looks freakin' sweet:

There are a few good turn based strategy games on the iPhone, but the Battle for Wesnoth could just blow them all away. Here are a few features:

Over 200 unit types in six major factions, all with distinctive abilities, weapons and spells
Experienced units gain powerful new abilities as they advance.
Bring your battle-hardened troops with you as you fight through campaigns
Hundreds of campaign scenarios available, easily download user-made content
Day/night cycles, fog of war, racial traits
Cross-platform multiplayer


The Battle for Wesnoth has not been submitted, but you can download a free PC/Mac/Linux demo here.

This week's sign of the apocalypse:

Ngmoco:) has recently been tweeting about, and advertising in their games, Epic Pet Wars, another dumb code-sharing text-based MMO. I thought you had high standards ngmoco:)...

App of the Week

Shrek Kart

Last week, I disappointedly reviewed Cocoto Kart Online, which simply wasn't up to snuff. Happily, Gameloft's Shrek Kart has provided a great karting experience. While the controls could still use some additional tuning, they aren't nearly as awful as those found in Cocoto. Though there is no online multiplayer, the single player mode has enough content. The graphics are unbelievably crisp, the track design is good, and the Shrek license is actually used pretty well. At $4.99, it's the best Mario Kart-esque game on the App Store.