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This Week at 148Apps: June 15-19, 2015

Posted by Chris Kirby on June 22nd, 2015

June's Journey Continues With 148Apps

How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.


Hitman: Sniper

If you had to imagine what a sniper game on iOS would play like, Hitman: Sniper is almost exactly like what most would expect. It uses a first-person perspective, with players zooming in and out over an environment and taking out targets as necessary. Although much of Hitman: Sniper is very expected - and it has major-sounding drawbacks like only one level - there's so much more than meets the eye that makes it more than the sum of its parts.Just like other entries in the series, players step into the shoes of elite assassin Agent 47. Unlike other entries, Agent 47 isn't sneaking around environments, garroting people, and pushing them down elevator shafts. Instead, armed with a sniper rifle, he is tasked with taking out high-profile targets discreetly from a distance. --Campbell Bird


iSpring Present

iSpring Present makes quite a crucial misstep in its opening moments. It requires you to have an account for iSpring, but gives you no way of signing up other than to open your web browser and find the sign-up site yourself. Oops. Fortunately that’s the only real misstep for iSpring Present. It’s otherwise a fairly useful way of transferring content from your PC to your iPad, with the added bonus of some great PowerPoint support. That support means iSpring Present particularly lends itself to making your presentations easier. You can easily create a presentation on your PC then send it over to iSpring Present and still see all the relevant PowerPoint effects. That’s often a rare thing in such apps, but this one ensures you don’t miss out on anything. -Jennifer Allen


Peak

Brain training games are nothing new, but that doesn’t stop them from being oddly enticing. Everyone wants to feel good about themselves, right? Or feel as if they’re training themselves to be better at something. Peak captures that fairly well. You’ll need to subscribe for the full benefits, but even the free build will offer you some use.Each day, you’re given a few games to complete. These test various parts of your brain, such as your problem solving skills, language capabilities, or simply your ability to focus. They’re simple tests, only taking a couple of minutes to complete, but quite fun to do. Once you complete the session, Peak figures out where your strengths and weaknesses are, giving you a visual indication through a graph.--Jennifer Allen


FullContact

Contact lists are increasingly messy now that we’ve all had phones for years. FullContact aims to cure much of that problem by giving you a place to consolidate everything. By using it you can combine Google Contacts, iPhone Contacts, Facebook, and Twitter details. It’s quite good at what it does too, saving you some time.For the most part, by simply inputting your various log in details, FullContact will happily join the dots for you. Within a few seconds, you can check out photos of your contacts, alongside their contact details, and social networking presence. That’s particularly handy when your contacts are predominantly business related and you’re trying to keep track of who’s who.--Jennifer Allen


MagicMeasure

It takes a little bit of set up and a little tweaking, but MagicMeasure is actually a reasonable replacement for the humble tape measure. You’ll soon be able to measure all kinds of things reasonably quickly.The initial set up is what might put you off a little. Calibration is easy enough, with simple steps guiding you through the paces. It’s that first time of measuring something where you find yourself paying a lot of attention to what’s being asked of you and it still not feeling entirely intuitive. Stick with it though. Once you figure it out, MagicMeasure works quite well. --Jennifer Allen


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown


House of Marley Chant Wireless Speaker

Yes, I admit The House of Marley intrigues me. Beyond the iconic name, the company makes some nice-looking accessories, and its commitment to use sustainable materials can only be lauded. It’s Chant Bluetooth Speaker looks to be an example of what House of Marley can bring to market, and we were quite willing to give it a try.It’s cute, but can’t be accused of looking trivial; it possesses a small cylindrical shape that almost makes it resemble a small candle jar. It has a hard cloth/denim-like material on the exterior, with cutouts at the bottom and a zipper at the top, plus a caribiner and Jamaican flag accents; this is indeed the cover (which is made out of natural materials and recycled goods), and inside, the smooth, bamboo-trimmed main speaker sits. The main grill is at the top, with two smaller ones towards the bottom. There’s an on switch and LED at the top, and mini USB charging port, microphone and 3.55 mm plugin port. On its own, it looks okay, but when paired with the zip-up case — as it is meant to be — it looks a bit more defined. Officially, it is 5.9 x 4.4 x 4.4 inches and about 1 lb.--Tre Lawrence


Dude Perfect 2

To understand Dude Perfect 2, one almost has to be acquainted with the source franchise, which is based upon a group of friends doing trick shots and other guy things that make the rest of us jealous. If this game is a cute way to get us to live out that life just a little bit, we are grateful.The game is zany in appearance, featuring a vivid use of color on an eye-catching template. The animations are fairly smooth, and off the bat, the design evokes a sense of playfulness. When it comes to the gameplay, the first series gives an idea of just what the player is looking to accomplish: making basketball shots. At first, it’s easy; to make a shot, the player manipulates a shot and distance meter to get the right balance and get the ball in the ball in the hoop. The less balls one uses, the better, and success yields points and cash. At the end of a series, a three-star system rates one’s performance.--Tre Lawrence


Misfit Shine

Misfit blazed on the scene with an interesting concept: ultra useful fitness trackers that dare to look snazzy. Since then, we’ve seen other products and accessories land on the market.Its latest endeavor underscores the company’s commitment to the health of the planet in addition to individual people; as we noted a short while go, the special edition EKOCYCLE set is one borne out of a recycling-minded collaboration with will.I.am and the Coca-Cola company, and brings a unique wrist strap to go with a limited edition black Shine tracker.--Tre Lawrence

All this, plus E3 previews, news, game guides and even more reviews than we can share here!

Hitman: Sniper Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on June 18th, 2015
Our rating: starstarstarstarblankstar :: ONE LEVEL
This first-person sniping game may remove Agent 47 from his typical role, but it manages to still capture the what makes the Hitman games fun.
Read The Full Review »

We've Assembled the Top 11 Apple Watch Apps for The Avengers

Posted by Rob Rich on April 28th, 2015

Now that Earth's mightiest heroes have undoubtedly gotten their hands on their own Apple Watches (I mean they do have at least two major technophiles on the team), it's time to figure out which apps would benefit which superhero the most. Sorry Ultron, this list is for goodguys only.

Avengers, do the thing!

Interview With the Team Behind Spirit Lords, Kabam's New ARPG.

Posted by Jessica Fisher on April 12th, 2015
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: PUZZLE & DIABLO :: Read Review »

Kabam has released their newest action RPG,Spirit Lords. It is a massive four-person multiplayer game with a battle system that has you summoning Spirit allies to come to your aid. You get a lot of options for customization of your character as well as enjoying hundreds of combat abilities, thousands of pieces of gear, and tons of spirits to collect and upgrade.


I had the chance to chat with Daniel Erickson, Senior Director of Design and Michael Dashow, Art Director, about this exciting new game.

148Apps: Hi Daniel! Thanks for taking some time to chat with 148Apps about your game. Spirit Lords looks absolutely huge! What first drew your to the idea of making such a massive ARPG?

Daniel Erickson: I've always loved doing massive RPGs and I've always loved action RPGs. Getting to combine the two on a platform that I truly believe is the future of where RPGs are going was too good a chance to pass up. Mobile enables us to do more content without the backbreaking graphic budget concerns of consoles and reach more people than any other platform.

148Apps: What was the most challenging part of bringing Spirit Lords to life?

The mobile platform is a huge opportunity but also has its own set of challenges. Creating action-packed combat that is driven entirely through gesture controls was a massive undertaking but the results made all the investment of time and resources worth it.

148Apps: You worked as Design and Creative lead on Star Wars: The Old Republic and part of the team for Dragon Age: Origins. Are there any things you learned working on those games that you have integrated into Spirit Lords?

Daniel Erickson: Working on expansive RPGs taught me the joys of creating an epic story for players to uncover and leading design on an MMO taught me how important it is to have a direct channel to your players. There were, however, countless things on both games I would have loved to explore that were impossible due to the complexity of the platforms and the huge budgets involved with every task. On Spirit Lords, we've been able to talk the grand scale and scope of epic console RPGs and MMOs and attempt to recreate that feel on the mobile platform while still having room to experiment.

148Apps: What is your favorite part of Spirit Lords?

Daniel Erickson: The Spirit and combat system. Every Spirit is its own character but also has its own magic ability you can equip and then use in the fantastic gesture-based combat system that Jay Ambrosini, our lead designer, created. So my Spirit sets tend to be a mix of characters I love for their design, ones I love for the ability they provide, and ones that are just great raw power.

148Apps: Michael, thanks for talking with us. I took a look through Kabam's artbook for the game and the design is gorgeous! What originally drew you to the project?

Michael Dashow: Thank you! Spirit Lords's Executive Producer Phil Shenk and I worked together at Blizzard, and we brought the game Diablo II to life together. When Kabam decided that they wanted to create a fantastic action RPG in that style, Phil was the first person they tapped and I joined shortly after. We - and the entire team - were really excited for the opportunity to make an action RPG that played really smoothly on mobile devices, that felt like it was made for that platform and took advantage of the touch-screen controls to be really fun to play.

148Apps:The characters are a great middle ground between realistic and chibi. How did you decide on the design style for Spirit Lords?

Michael Dashow: We set out to make a game that would appeal to a wide variety of players. Easy controls with a lot of gameplay depth were core elements of the game design, and the visual style supported that goal as well. We all agreed from the start that we wanted a look that was a nice balance between casual and core. We knew what the camera angle would be for the gameplay from the start, so I aimed for characters with large, exaggerated proportions that would read really clearly from that perspective. We went through a lot of character iteration to get just the right proportions that looked great both when running around levels and when you viewed them in your Inventory screen and in cut-scenes. In the end, we all really loved the proportions that combined some cartoony exaggeration but still looked tough and able to dish out some punishment to the monsters in the game. And for the monsters themselves, we had a lot more freedom to come up with some really fun, exaggerated designs that all had a lot of personality.

148Apps:Some of the spirits and creatures are adorable like the Grubbins and some are really badass like the fire elemental. Which is your favorite?

Michael Dashow: There are a lot of them that I love - asking me to name a favorite is like asking someone which of their 400 children they love best! But if I had to pick one, it would be Titanic Lord Wampafu Immortal Mountain, a giant warrior Urshin with a big name and an even bigger spiked golden hammer. It's funny you should ask because just a few days ago, I put the same question to the entire Spirit Lords development team and asked them what their favorites were. The long list included Wanpafu, the Grubbins, the Ramm spirit Beneficent SkyShield Marche, the Master of Chains, the Master of the Shield, the Buja, the Prismatic Cephalopop, the Gorgant, and Faragul of the Frozen Heart (the final evolution of Highland Assassin, the first spirit that you get in the game.)

Thanks for the kind notes about the art of Spirit Lords. Glad you like it, and enjoy the game!

Thank you so much to Daniel and Michael. The game looks like a fantastic time. You can pick up your own copy of Spirit Lords on the App Store for free and join the fun.

It Came From Canada: Beast Quest

Posted by Jordan Minor on March 17th, 2015

Figuring out how to best preview Beast Quest, the upcoming action RPG from Miniclip, proved to be surprisingly difficulty. This isn’t a judgment on the game’s quality, but it really does feel like a bunch of pieces from other, more famous games stitched together. So in this edition of It Came From Canada!, I’m just going to describe those pieces and how they find a way to fit together.

Beast Quest's general structure resembles any other casual RPG on the App Store. Players complete various short quests like gathering X amount of treasures or killing X amounts of enemies to level-up and take on the next major story mission. Those story missions revolve around the overarching goal of killing the elusive boss monster, giving the game a Monster Hunter or even a Shadow of the Colossus vibe. The combat is straight out of Infinity Blade, except players just tap a button instead of swiping to attack. However, while that control choice is nicely streamlined, holding a run button and moving the camera to steer the character feels even clunkier by comparison. The impressively large, dense, and snowy initial open world is a like a very, very light version of Skyrim, and by climbing “eagle peaks,” players gain a cinematic panoramic view of the landscape to flesh out their map, Assassin’s Creed-style.

That’s a lot of disparate influences. So how well do they fit together? Let’s put it this way: while the game is full of many beastly creatures, Beast Quest itself most resembles is a successful Frankenstein's Monster. By taking all of these proven ideas and applying them in the places where they make the most sense, few parts of the game feel lazy or weaker than each other. The individually strong parts strengthen the whole. Even the vague fantasy setting is generic and receptive enough to include these nakedly obvious inspirations without suffering any kind of tonal or mechanical whiplash.

Beast Quest is currently in a soft launch phase and will be launching everywhere soon. So it won’t be too long before you can decide whether or not this surprisingly seamless hodgepodge works for you.

Clear for Action Review

+ Universal App - Designed for iPhone and iPad
By Jordan Minor on February 19th, 2015
Our rating: starstarstarblankstarblankstar :: HALF MAST
Clear for Action captures the profits of pirating, but not the excitement.
Read The Full Review »

LyteShot is Developing an Advanced Mobile Gaming Platform Called, Appropriately Enough, LyteShot

Posted by Jessica Fisher on January 7th, 2015

LyteShot Inc. is cooking up some very interesting tech. They have unveiled their Kickstarter campaign for the LyteShot platform - a open cloud-based interactive mobile gaming platform. The system includes the LyteShot mobile app system, the Lyter handheld device, and the LytePuck sensor that each users wears. They are also developing glasses to be used as a head-up display so that in-game information will be easily transmitted to players.

The Lyter handheld becomes your stylus in the real world. As you take actions with it, the handheld transmits data to the LytePuck sensor and connects with your mobile device through the LyteShot app. With this set up you can do all sorts of things in-game such as attack your enemy, give first aid to a team member, or use items you find. The hope is that this technology will open up a world of interaction for mobile gamers.

Lyteshot should be launching with 2 games so far:

Assassin, which uses the classic rules of Assassin; a game commonly played on college campuses. Players get times and boundaries to find and eliminate their targets in. The app includes special functions such as respawning, late entry, a cool-down clock, penalties, and private or public options to make the game much more advanced.

Besieged is a roleplaying game where teams of players must find and defend territories using traditional fantasy roles such as warrior, wizard, or ranger. You get experience points as you play that will allow you to level-up and advance your character to get better powers and abilities.

The LyteShot platform looks like a pretty cool system for developers to work with. You can check out more info on their official website.

Now You Can Explore Mayan Temples in Assassin’s Creed Pirates' Newest Update

Posted by Jessica Fisher on December 23rd, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: YO HO HO! :: Read Review »

Ubisoft has released the new Offshore update for Assassin’s Creed Pirates. Now you can explore 64 Mayan temples hidden across the seas.

You'll be running though the temples in order to collect stones that unlock map fragments, and these maps will lead you to treasures and epic rewards. The update also includes 50 new daily challenges to keep you busy.

There is plenty to discover in this new update, so download Assassin’s Creed Pirates for free on the App Store today.

Far Cry 4, Assassin's Creed Unity, Destiny, and Beyond - AppSpy Takes a Look at AAA Companion Apps

Posted by Rob Rich on December 19th, 2014

These days it's not uncommon for big game releases to be accompanied by their own iOS app - a Companion App if you will. In fact, it seems more uncommon for a AAA game to come out and not have some sort of iOS presence.

And goodness do they ever have an iOS presence. It's the very reason AppSpy has taken the time to put together a list of many of the AAA companion apps you'll find on the App Store. Grand Theft Auto V, Shadow of Mordor, Elite: Dangerous, Far Cry 4, and Dragon Age: Inquisition are only a few examples of what they've covered.

You can find the complete list right here.

Great Hitman GO Goes on Sale and Gets New Update - Say That Three Times Fast

Posted by Jessica Fisher on October 24th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: GO HITMAN :: Read Review »

Square Enix's Hitman GO has received 8 new levels based on Hitman 2: Silent Assassin.

You be able to sneak around the snow-draped landscape of Varosnij Square while you line up your next kill. Players will be able to unlock the new content by either completing missions or by skipping all that and purchasing everything for $0.99. The update also adds cloud-saving functionality, so you can sync your completed levels between devices.

This update comes alongside a limited-time sale where fans can buy Hitman GO for just $1.99. The price will go back up after a week so if you want to check it out, now is the time.

This Week at 148Apps: September 29-October 3, 2014

Posted by Chris Kirby on October 6th, 2014

Your Source For The Latest App Reviews


Every single week, the 148Apps reviewers search through the new apps out there, find the good ones, and write about them in depth. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.

Monsu

All too often, endless runners lack some much-needed personality. They can be mechanically sound and still quite satisfying to play, but they rarely feel particularly charming. Monsu aims to buck that trend, even despite the fact it doesn’t really offer much of a story. All you need to know is that you’re attempting to retrieve treasure from thieving villagers. This ties into your reasoning for running wild and bouncing on the heads of spear wielding enemies. You automatically run, with one tap for a single jump and two for a double-jump. Controls are simple yet tight; not once was there a sign of unresponsiveness. --Jennifer Allen


Card Dungeon

Card Dungeon is a breath of fresh air when it comes to the roguelike genre, eschewing lackluster Western fantasy imagery and the trappings of “normal” turn-based dungeon exploration with (of all things) two-dimensional art and cards. The delightful whimsy of Card Hunter, similar in scope to this title, shines through as Play Tap Games expertly marries the addictiveness of a card game with the strategic requirements of a rogue like. The game gets underway as you select from a handful of cards for how your character will perform. Once you’ve chosen them, you can choose a campaign from a wide selection of areas as the adventure begins. The game and the tutorial mode are one in the same as you make your way through your first dungeon floor, tapping on tile after tile to navigate through. The game is turn-based, with you tapping on a directional tile on the dungeon floor to navigate, then selecting cards from the bottom of the screen in order to play different actions. It’s simple enough to understand by just tapping around to get a feel for what’s going on, but difficult enough that it’s hard to master unless you truly pay attention to the varieties of cards you can use for equipment, defense, attacks, and so on. --Brittany Vincent


Galaxy Trucker

If you’ve come to Galaxy Trucker looking for a grim, seedy simulation full of illicit stimulants, questionable encounters with alien females in the docking bays of intergalactic refueling depots, and tiny, pine tree-shaped air fresheners then you may be a bit disappointed. On the other hand, if you’re after an iPad adaptation of a 2007 board game classic that has been nominated for multiple awards, then I have much better news for you. Apparently, in the future, interstellar freight hauling vehicles are made out of jumbles of leftover pipes. Yeah, it seems like a weird choice to me, too. Now, pilots of these long-haul junk freighters are competing with one another for the most choice parts in an attempt to cobble together a ship that will withstand the rigors of deep space, pirates, and the occasional meteor shower. Oh, and also still turn a profit while doing so. --Rob Thomas


Nexticy

It’ll take some practice to truly figure out Nexticy but once you do, you’ll realize it’s a very useful tool for those in many different forms of business. Its flexibility is quite impressive. It’s a form building tool. At its simplest, you can use one of many templates to get started. There are templates for all kinds of situations, such as a nutritional log, invoicing, meeting report, quiz, and even a professional resume tool. For many, a great starting point is to use one of these and edit it to your needs rather than start from scratch. This is especially true when bearing in mind that the app could do a better job of explaining things. Experimentation is key here. --Jennifer Allen


BuggyFun

As readers may know, my family really enjoys a good building or math app at our house – very useful for when I need to get my boy tucked in and out of the way so I can perform family business such as dealing with contractors, make other important phone calls, or sometimes just early in the morning when my son wakes prematurely but is not looking to get really active just yet. Although we find applications very helpful at these moments, I do prefer him to work with building toys and other manipulative items during the rest of this free time. We have more natural wood building blocks than I care to admit, but the toys that I feel most overrun by are those that form some kind of tracks and include dozens of smaller pieces needing to be fitted together. I acquired a large amount of Zhu Zhu tracks free with the purchase of robotic hamsters from a woman eager to rid herself of these plastic parts, along with too many fractured Hot Wheels sets as well as the Nano Bug habituate tracks that my son had to have, which he is still working on earning – a day I am not looking forward to. Although I obviously see the value in being able to construct these kinds of toys in many different and creative ways, the reality of all these pieces is at times too much to bear. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Cannon Crasha

Man, Cannon Crasha is ‘one of those games’. In a good way! When you like games like Worms and Swords and Soldiers, you will definitly like this instant classic Android game. Go play it. No seriously. This is one of those games. One of those games where the only thing you need to know is that you need to play it. It should be one of those games everybody should talk about, you know, like the time you were in high school, still playing those GBA games. Cannon Crasha is a turn-based-ish, real time strategic-ish game that borrows elements from games like Worms and Sword and Soldiers, covered up in light-humoured conversations and easy to learn controls. --Wesley Akkerman


Antec 4 Port USB Charging Station

I love my gadgets. I’m told that as far as addictions go, it could be much worse, so there is that. With a family that likes to be connected, the most important resource in our home can sometimes be an unoccupied power outlet. With that in mind, and keeping with the drive to keep solutions simple, it’s relatively easily to see why a gadget like the Antec 4-Port USB Charging Station would catch one’s eye. As with most things from Antec, the device looks sleek without being overly flashy, compact and seemingly well constructed. It is in the rough shape of a rectangular cuboid, except that the hard plastic exterior tapers into a curve on the one side of its 5x5x6 inch frame; it isn’t too heavy either at less than 13 ounces, and the sedate finish is only really broken by the USB ports and input slot. There is an LED indicator at the top; the package also comes with AC cable and documentation. --Tre Lawrence


Keeper Password Manager

At this point, we hope that the need for a good password manager is akin to common sense. We’re regaled with stories of database intrusions daily; it’s smart to protect one’s self with the basics of password security: using different unique password for different websites. Also, passwords should be changed to new unique ones at regular intervals. But, if one even has only a dozen websites to log in to every now and then, those passwords start to blend together; that’s where mobile password keepers shine. Keeper Password Manager looks to be another option in this category, and we got to take it for a spin. First thing to do is to to sign in with a master password. Off the bat, I liked the UI options; who says a productivity app can’t have some personality? It’s possible to change the main color, and while this isn’t life-changing, I feel that one can’t put a price tag on the ability change up looks. --Tre Lawrence

And finally, it was a bumper week for new iOS games, but Pocket Gamer has covered the lot of them. Plus: the best games of September, the most anticipated games for October, and hands-on with The Room 3, Assassin's Creed Identity, and Hitman: Sniper. Read all about at Pocket Gamer.

It Came From Canada - New Zealand Edition: Assassin's Creed - Identity

Posted by Jordan Minor on October 6th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: HIDDEN IDENTITY :: Read Review »

Through sheer force of will, along with a few legitimately great games, Ubisoft has turned their historical murder simulator Assassin’s Creed into one of the biggest franchises of the generation. But aside from a handful of questionable spin-offs, the series has never had a strong mobile presence - until now. We enter the Animus and check out Assassin’s Creed - Identity, the first “authentic” Assassin’s Creed experience for iOS, in this New Zealand Edition of It Came From Canada!

What’s so striking about Identity is how it manages to feel like a real Assassin’s Creed game by only making a couple of small compromises for the platform. Instead of controlling one protagonist for a sprawling, story-heavy campaign, players create and customize their assassin and take on a series of self-contained missions. The franchise’s infamously bonkers conspiracy meta-narrative is still there for those who choose to read it, but it never gets in the way of the neck-stabbing. And along with outfitting their avatar with collected weapons and skills, like the ability to summon online recruits for assistance, the different classes freshen up play styles on a more fundamental level.

The missions themselves are familiar fare - things like stealthily kill this one dude, deliver this item, or run across these rooftops - and the Renaissance city playgrounds do feel more compact than usual. But again, it’s a small price to pay for gameplay and visuals as fluid and detailed as the franchise’s high-end portable entries at least. Players swipe to fight, sneak, and parkour with ease, and as they reach the tops of buildings they’ll get amazing views of the vistas before them. Assassin’s Creed's smooth systems have always been criticized for feeling too automated, but here it’s the perfect fit.

Right now levels are limited to adventures in 16th century Italy, but the game promises modern-day Montreal missions are coming as well. However, Assassin’s Creed - Identity presents such a promising framework the team should consider throwing in stages from however many eras as they can fit. For right now though, getting the game in shape for launch should be the top priority. As we played, the game would freeze and hard reboot the iPad after every completed mission while attempting to ping the server. But that’s why this is a soft launch.

Assassin’s Creed - Identity will be creeping onto iOS devices everywhere soon.

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Assassin's Creed Memories Review

+ Universal App - Designed for iPhone and iPad
By Andrew Fisher on September 11th, 2014
Our rating: starstarblankstarblankstarblankstar :: WORTH FORGETTING
Assassin's Creed Memories is hardly a game at all, and shamefully wastes the chance to do something cool with its source material
Read The Full Review »

Ubisoft Has Freed the Creed - Assassin’s Creed Pirates is Now Totally Free

Posted by Jessica Fisher on September 4th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: YO HO HO! :: Read Review »

Hey Assassin's Creed fans, if my terrible pun hasn't put you off then you should be interested to know that the Assassin’s Creed Pirates mobile game is now free-to-play. Not 'on sale' for free, but completely free.

Ubisoft has also added a new chapter appendix called Cold Blood. Now you can sail the arctic seas, meet a legendary new crew member who will help you navigate the frozen north, and upgrade you ships in new ways.

Grab a copy of Assassin’s Creed Pirates for free right now.

Revolution 60 Review

+ Universal App - Designed for iPhone and iPad
By Jordan Minor on July 24th, 2014
Our rating: starstarstarstarhalfstar :: LASS EFFECT
Revolution 60 is a bold, cinematic action game with ambition to spare.
Read The Full Review »