Version Reviewed: 1.0
Device Reviewed On: iPhone 4
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As someone who considers themselves to be a fan of defense style games, I jumped at the chance to try Alone at War 2. Although I did not have the chance to play the first game in the series, I quickly understood the concept of this title.
Alone at War 2 boils down to the basic concept of defending your "side" of the screen against oncoming enemies. These enemies come in a variety of types and can be dealt with in a wide variety of ways, including shooting arrows and flinging bombs. Along with this there are collectables that "fly" through the sky. When collected these give the character a temporary power boost that easily allow the player to turn the tide in their favor.
The game really shines when it allows the player to upgrade their character. The player has the opportunity to upgrade aspects such as health and strength, which really illuminates the RPG component of the game. This allows for the player to specialize their character in a way that suits them best.
The problem with Alone at War 2 is that it simply feels like a chore to play. The enemies can be dealt with in the same way every time, and rarely offer any variety in enemy types. To go along with this, the "doodle" graphics lend very little to the actual gameplay and only serve as placeholders for potentially much greater art.
Although the game suffers from a variety of faults, the simple RPG components allow the player to replay the game in different ways with a unique experience each playthrough. If the player can get past the doodle-style graphics and the potentially chore-like gameplay, there is a good upgrade system that allows for a lot of potential fun.