Version Reviewed: 1.0.2
Graphics / Sound Rating:
Game Controls Rating:
When I first started Vertigo Rogue, I nearly stopped playing it within the first few minutes and decided it wasn’t for me. I had one heck of a time trying to get the controls to work for me. I picked the game up a little later on in the day, re-read all of the instructions carefully, and was flying my helicopter in no time.
That is, until I started the first chapter. The result of playing the first chapter had me thinking that maybe there was some attention needed to the controls yet. I’ll be the first to admit that flying a helicopter in Battlefield games isn’t my strong suit. In Vertigo Rogue I seemed to have the helicopter flying down pat.
What ended up frustrating me the most was trying to stay still, or circle around a target, to finish a mission. The lack of any health bar kept me from knowing if I was making any kind of progress against my target, and the spotty turns and twists with the helicopter just kept me frustrated.
It’s going to sound funny after my rant about controls, but Vertigo Rogue is at the core a great game. I loved being able to take off and land, picking up supplies and flying over the city. It gave me the feel of playing a GTA style game, where the sky (literally) was the limit. Additionally, the plot breaks between each level really grabbed me in and had me interested in what would happen next. That might have actually been more of why I was frustrated, because I knew this game had a lot of potential, but I couldn’t get the controls to work out for me.
I would probably say to give this bad boy a try if it were $0.99. It’s a good game, and just because I couldn’t figure out the control scheme doesn’t mean that someone with a little more dexterity couldn’t pull it off with flying colors. At $4.99 though, it's not a bad idea to check back later to see if there are some control adjustments. There is a really good game here to be played, and I hope they develop more “user friendly” controls.