Version Reviewed: 1.0
Graphics / Sound Rating:
Game Controls Rating:
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Built upon the much of the same gameplay that the original offered, Train Conductor 2 takes the train guiding/line drawing experience to the USA.
The basic premise of Train Conductor 2 is that you must get a bunch of trains safely from one side of the screen to the other. Trains will be coming from the left side of the screen and the right, and it is up to you to draw in the track that will send them to their correct destination. With multiple trains taking off at once though, it becomes very difficult to maneuver them all so they won't collide.
Unlike other line-drawing games, Train Conductor allows you to stop the train with a simple tap, freeing some track space up for another incoming train. The pace doesn't stop though when you decide the train should stop, as another train could just come up and hit the back end of the stopped one.
Each level has its own set of rules and guidelines, such as the ghost level in Nashville that allows trains to pass through each other and the Grand Canyon level that cuts your reaction time by eliminating the middle of the track. If you don't route a train, it won't just go to the wrong place (which deducts points), it will fall to its doom and you will lose.
The problem with Train Conductor 2 is that even though each level is fun in its own right, none are as epic as the levels in Flight Control, the best known game in the genre. There is nothing wrong with this, but because each level has a smaller scope, the game needs more levels to compensate. With only 5 levels to play, there just isn't enough variety to keep me playing the game for too long.
If you are looking for a new line-drawing game to conquer, or just like to rack up high scores (although there is no global leader board, just Facebook Connect... sad), Train Conductor 2 will keep you entertained for some time. The existing levels do get old though, so hopefully more levels will be added on in the near future.