Version Reviewed: 2.0
Device Reviewed On: iPhone 4
Graphics / Sound Rating:
Game Controls Rating:
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There’s not a great deal to Team Hot Wheels Flame Riders, a game based on the incredibly popular toy cars. Offering only 9 levels to traverse, it won’t even take that long to complete. Oddly though, it is quite fun and despite my better judgement I did enjoy the brief experience that it offers. Just don’t expect to be playing it for any great length of time.
Players are initially given the choice of controlling one of four vehicles, including one motorbike and three rally cars. Ultimately though, it’s an aesthestic choice. In terms of handling, there’s no change here so players might as well just pick their favorite color. Taking a different path than the usual racing games, players must draw the track to guide the vehicle rather than steer around a predefined track. What that means really is that players keep their finger held to the screen at all times to ensure a steady path.
There is some skill required as players have to dash through rings while avoiding numerous obstacles that start out simple – like a barrel – and get more challenging – like a huge bridge. It’s not hugely challenging though, unless you’re a kid I assume. It didn’t take me long at all to complete the 9 levels on offer.
It’s not that Team Hot Wheels Flame Riders isn’t fun. It’s just a little basic to be true value for money, even at the low price of $0.99. In-app purchases are available for buying new cars but it’s new levels that are needed more than anything. The cars don’t actually change anything as they’re just visually different than the ones before rather than changing anything fundamental about the game. For kids, this might be a decent enough distraction but if they’re any good at games, they’re going to finish it way too quickly for anyone’s liking.
Tagged with: $0.99, kids, Mattel, racing, Team Hot Wheels Flame Riders